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https://github.com/richard-loafle/fuse-angular.git
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(fuse/drawer) Fixed: Final opacity of the overlay is not permanent due to player being destroyed right after the animation
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@ -116,7 +116,7 @@ fuse-drawer {
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left: 0;
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left: 0;
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right: 0;
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right: 0;
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z-index: 299;
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z-index: 299;
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opacity: 0;
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opacity: 1;
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background-color: rgba(0, 0, 0, 0.6);
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background-color: rgba(0, 0, 0, 0.6);
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/* Fixed mode */
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/* Fixed mode */
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@ -211,6 +211,12 @@ export class FuseDrawerComponent implements OnChanges, OnInit, OnDestroy
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*/
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*/
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ngOnDestroy(): void
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ngOnDestroy(): void
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{
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{
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// Finish the animation
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if ( this._player )
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{
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this._player.finish();
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}
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// Deregister the drawer from the registry
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// Deregister the drawer from the registry
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this._fuseDrawerService.deregisterComponent(this.name);
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this._fuseDrawerService.deregisterComponent(this.name);
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}
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}
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@ -338,6 +344,7 @@ export class FuseDrawerComponent implements OnChanges, OnInit, OnDestroy
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// Create the enter animation and attach it to the player
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// Create the enter animation and attach it to the player
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this._player = this._animationBuilder.build([
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this._player = this._animationBuilder.build([
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style({opacity: 0}),
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animate('300ms cubic-bezier(0.25, 0.8, 0.25, 1)', style({opacity: 1}))
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animate('300ms cubic-bezier(0.25, 0.8, 0.25, 1)', style({opacity: 1}))
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]).create(this._overlay);
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]).create(this._overlay);
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@ -346,6 +353,7 @@ export class FuseDrawerComponent implements OnChanges, OnInit, OnDestroy
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// Destroy the player
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// Destroy the player
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this._player.destroy();
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this._player.destroy();
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this._player = null;
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});
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});
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// Play the animation
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// Play the animation
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@ -382,6 +390,7 @@ export class FuseDrawerComponent implements OnChanges, OnInit, OnDestroy
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// Destroy the player
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// Destroy the player
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this._player.destroy();
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this._player.destroy();
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this._player = null;
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// If the backdrop still exists...
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// If the backdrop still exists...
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if ( this._overlay )
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if ( this._overlay )
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