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	(fuse/drawer) Fixed: Final opacity of the overlay is not permanent due to player being destroyed right after the animation
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				@ -116,7 +116,7 @@ fuse-drawer {
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    left: 0;
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    right: 0;
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    z-index: 299;
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    opacity: 0;
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    opacity: 1;
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    background-color: rgba(0, 0, 0, 0.6);
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    /* Fixed mode */
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@ -211,6 +211,12 @@ export class FuseDrawerComponent implements OnChanges, OnInit, OnDestroy
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     */
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    ngOnDestroy(): void
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    {
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        // Finish the animation
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        if ( this._player )
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        {
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            this._player.finish();
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        }
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        // Deregister the drawer from the registry
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        this._fuseDrawerService.deregisterComponent(this.name);
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    }
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@ -338,6 +344,7 @@ export class FuseDrawerComponent implements OnChanges, OnInit, OnDestroy
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        // Create the enter animation and attach it to the player
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        this._player = this._animationBuilder.build([
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            style({opacity: 0}),
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            animate('300ms cubic-bezier(0.25, 0.8, 0.25, 1)', style({opacity: 1}))
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        ]).create(this._overlay);
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@ -346,6 +353,7 @@ export class FuseDrawerComponent implements OnChanges, OnInit, OnDestroy
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            // Destroy the player
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            this._player.destroy();
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            this._player = null;
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        });
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        // Play the animation
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@ -382,6 +390,7 @@ export class FuseDrawerComponent implements OnChanges, OnInit, OnDestroy
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            // Destroy the player
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            this._player.destroy();
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            this._player = null;
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            // If the backdrop still exists...
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            if ( this._overlay )
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