overflow_service_websocket/server/server.go
crusader 0d428d20c0 ing
2017-07-14 20:18:07 +09:00

195 lines
4.4 KiB
Go

package server
import (
"fmt"
"log"
"net/http"
"strings"
"sync"
"git.loafle.net/overflow/overflow_service_websocket/protocol"
"github.com/gorilla/websocket"
)
type (
// OnConnectionFunc is callback function that used when client is connected
OnConnectionFunc func(Client)
)
// Server is the websocket server,
// listens on the config's port, the critical part is the event OnConnection
type Server interface {
GetOptions() *Options
RegistProtocol(protocol string, h protocol.Handler)
ProtocolHandler(protocol string) protocol.Handler
HTTPHandler() http.Handler
HandleConnection(*http.Request, Connection)
OnConnection(cb OnConnectionFunc)
IsConnected(clientID string) bool
GetClient(clientID string) Client
Disconnect(clientID string) error
}
type server struct {
options *Options
clients map[string]Client
clientMTX sync.Mutex
onConnectionListeners []OnConnectionFunc
protocols map[string]protocol.Handler
}
var _ Server = &server{}
var defaultServer = newServer(nil)
// server implementation
// New creates a websocket server and returns it
func New(o *Options) Server {
return newServer(o)
}
// newServer creates a websocket server and returns it
func newServer(o *Options) Server {
s := &server{
clients: make(map[string]Client, 100),
onConnectionListeners: make([]OnConnectionFunc, 0),
protocols: make(map[string]protocol.Handler, 0),
}
if nil == o {
o = &Options{}
}
o.Validate()
s.options = o
return s
}
func RegistProtocol(protocol string, h protocol.Handler) {
defaultServer.RegistProtocol(protocol, h)
}
func (s *server) RegistProtocol(protocol string, h protocol.Handler) {
s.protocols[strings.ToLower(protocol)] = h
}
func ProtocolHandler(protocol string) protocol.Handler {
return defaultServer.ProtocolHandler(protocol)
}
func (s *server) ProtocolHandler(protocol string) protocol.Handler {
return s.protocols[protocol]
}
// GetOptions is function that get option values
func GetOptions() *Options {
return defaultServer.GetOptions()
}
func (s *server) GetOptions() *Options {
return s.options
}
// Handler is the function that used on http request
func HTTPHandler() http.Handler {
return defaultServer.HTTPHandler()
}
func (s *server) HTTPHandler() http.Handler {
o := s.options
upgrader := websocket.Upgrader{
ReadBufferSize: o.ReadBufferSize,
WriteBufferSize: o.WriteBufferSize,
Error: o.OnError,
CheckOrigin: o.OnCheckOrigin,
}
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
conn, err := upgrader.Upgrade(w, r, w.Header())
if err != nil {
http.Error(w, "Websocket Error: "+err.Error(), http.StatusServiceUnavailable)
return
}
s.HandleConnection(r, conn)
})
}
func HandleConnection(r *http.Request, conn Connection) {
defaultServer.HandleConnection(r, conn)
}
func (s *server) HandleConnection(r *http.Request, conn Connection) {
clientID := s.options.IDGenerator(r)
c := newClient(s, r, conn, clientID)
err := s.addClient(clientID, c)
if nil != err {
log.Println(fmt.Errorf("%v", err))
return
}
for i := range s.onConnectionListeners {
s.onConnectionListeners[i](c)
}
c.initialize()
}
// OnConnection is function that add the callback when client is connected to default Server
func OnConnection(cb OnConnectionFunc) {
defaultServer.OnConnection(cb)
}
func (s *server) OnConnection(cb OnConnectionFunc) {
s.onConnectionListeners = append(s.onConnectionListeners, cb)
}
// IsConnected is function that check client is connect
func IsConnected(clientID string) bool {
return defaultServer.IsConnected(clientID)
}
func (s *server) IsConnected(clientID string) bool {
soc := s.clients[clientID]
return soc != nil
}
// GetClient is function that return client instance
func GetClient(clientID string) Client {
return defaultServer.GetClient(clientID)
}
func (s *server) GetClient(clientID string) Client {
return s.clients[clientID]
}
// Disconnect is function that disconnect a client
func Disconnect(clientID string) error {
return defaultServer.Disconnect(clientID)
}
func (s *server) Disconnect(clientID string) error {
c := s.clients[clientID]
if nil == c {
return nil
}
delete(s.clients, clientID)
return c.destroy()
}
func (s *server) addClient(clientID string, c Client) error {
s.clientMTX.Lock()
if s.clients[clientID] != nil {
return fmt.Errorf("ID of Client[%s] is exist already", clientID)
}
s.clients[clientID] = c
s.clientMTX.Unlock()
return nil
}