spc-kiosk-pb/Library/FluentFTP/FtpClient.cs
2019-06-16 14:12:09 +09:00

4529 lines
155 KiB
C#
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using System;
using System.IO;
using System.Net.Sockets;
using System.Text;
using System.Text.RegularExpressions;
using System.Reflection;
using System.Threading;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Globalization;
using FluentFTP.Extensions;
using System.Security.Authentication;
using System.Net;
using FluentFTP.Proxy;
#if !CORE
using System.Web;
#endif
namespace FluentFTP {
/// <summary>
/// Event is fired when a ssl certificate needs to be validated
/// </summary>
/// <param name="control">The contol connection that triggered the event</param>
/// <param name="e">Event args</param>
public delegate void FtpSslValidation(FtpClient control, FtpSslValidationEventArgs e);
/// <summary>
/// FTP Control Connection. Speaks the FTP protocol with the server and
/// provides facilities for performing basic transactions.
///
/// Debugging problems with FTP transactions is much easier to do when
/// you can see exactly what is sent to the server and the reply
/// FluentFTP gets in return. Please review the Debug example
/// below for information on how to add TraceListeners for capturing
/// the convorsation between FluentFTP and the server.
/// </summary>
/// <example>The following example illustrates how to assist in debugging
/// FluentFTP by getting a transaction log from the server.
/// <code source="..\Examples\Debug.cs" lang="cs" />
/// </example>
/// <example>The following example demonstrates adding a custom file
/// listing parser in the event that you encounter a list format
/// not already supported.
/// <code source="..\Examples\CustomParser.cs" lang="cs" />
/// </example>
/// <example>The following example demonstrates how to validate
/// a SSL certificate when using SSL/TLS.
/// <code source="..\Examples\ValidateCertificate.cs" lang="cs" />
/// </example>
/// <example>The following example demonsrates how to download a file.
/// <code source="..\Examples\OpenRead.cs" lang="cs" />
/// </example>
/// <example>The following example demonstrates how to download a file
/// using a URI object.
/// <code source="..\Examples\OpenReadURI.cs" lang="cs" />
/// </example>
/// <example>The following example demonstrates how to upload a file.
/// <code source="..\Examples\OpenWrite.cs" lang="cs" />
/// </example>
/// <example>The following example demonstrates how to upload a file
/// using a URI object.
/// <code source="..\Examples\OpenWriteURI.cs" lang="cs" />
/// </example>
/// <example>The following example demonstrates how to append to a file.
/// <code source="..\Examples\OpenAppend.cs" lang="cs" />
/// </example>
/// <example>The following example demonstrates how to append to a file
/// using a URI object.
/// <code source="..\Examples\OpenAppendURI.cs" lang="cs" />
/// </example>
/// <example>The following example demonstrates how to get a file
/// listing from the server.
/// <code source="..\Examples\GetListing.cs" lang="cs" />
/// </example>
public class FtpClient : IDisposable {
#region Properties
/// <summary>
/// FTP <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
/// </summary>
/// <param name="sFileName"></param>
/// <param name="nDownSize"></param>
/// <param name="nTotalSize"></param>
public delegate void DelegateFTP(string sFileName, long nDownSize, long nTotalSize);
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
/// </summary>
public static DelegateFTP m_delegateFTP = null;
#region <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD>̺<EFBFBD>Ʈ <EFBFBD>ڵ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20>̺<EFBFBD>Ʈ <20>ڵ<EFBFBD> <20><><EFBFBD><EFBFBD>
/// </summary>
/// <param name="delegateFTP"></param>
public static void SetEventHandle(DelegateFTP delegateFTP)
{
try
{
m_delegateFTP = delegateFTP;
}
catch (Exception ex)
{
FtpTrace.WriteLine("FtpClient.SetEventHandle(): Exception : {0}", ex.Message);
}
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20>̺<EFBFBD>Ʈ <20>ڵ<EFBFBD> <20><><EFBFBD><EFBFBD>
/// </summary>
public static void ReleaseEventHandle()
{
try
{
m_delegateFTP = null;
}
catch (Exception ex)
{
FtpTrace.WriteLine("FtpClient.ReleaseEventHandle(): Exception : {0}", ex.Message);
}
}
#endregion
/// <summary>
/// Used for internally syncrhonizing access to this
/// object from multiple threads
/// </summary>
readonly Object m_lock = new Object();
/// <summary>
/// For usage by FTP proxies only
/// </summary>
protected Object Lock {
get {
return m_lock;
}
}
/// <summary>
/// A list of asynchronoous methods that are in progress
/// </summary>
readonly Dictionary<IAsyncResult, object> m_asyncmethods = new Dictionary<IAsyncResult, object>();
/// <summary>
/// Control connection socket stream
/// </summary>
FtpSocketStream m_stream = null;
bool m_isDisposed = false;
/// <summary>
/// Gets a value indicating if this object has already been disposed.
/// </summary>
public bool IsDisposed {
get {
return m_isDisposed;
}
private set {
m_isDisposed = value;
}
}
/// <summary>
/// Gets the base stream for talking to the server via
/// the control connection.
/// </summary>
protected Stream BaseStream {
get {
return m_stream;
}
}
FtpIpVersion m_ipVersions = FtpIpVersion.ANY;
/// <summary>
/// Flags specifying which versions of the internet protocol to
/// support when making a connection. All addresses returned during
/// name resolution are tried until a successful connection is made.
/// You can fine tune which versions of the internet protocol to use
/// by adding or removing flags here. I.e., setting this property
/// to FtpIpVersion.IPv4 will cause the connection process to
/// ignore IPv6 addresses. The default value is ANY version.
/// </summary>
public FtpIpVersion InternetProtocolVersions {
get {
return m_ipVersions;
}
set {
m_ipVersions = value;
}
}
int m_socketPollInterval = 15000;
/// <summary>
/// Gets or sets the length of time in miliseconds
/// that must pass since the last socket activity
/// before calling Poll() on the socket to test for
/// connectivity. Setting this interval too low will
/// have a negative impact on perfomance. Setting this
/// interval to 0 disables Poll()'ing all together.
/// The default value is 15 seconds.
/// </summary>
public int SocketPollInterval {
get { return m_socketPollInterval; }
set {
m_socketPollInterval = value;
if (m_stream != null)
m_stream.SocketPollInterval = value;
}
}
bool m_staleDataTest = true;
/// <summary>
/// Gets or sets a value indicating whether a test should be performed to
/// see if there is stale (unrequested data) sitting on the socket. In some
/// cases the control connection may time out but before the server closes
/// the connection it might send a 4xx response that was unexpected and
/// can cause synchronization errors with transactions. To avoid this
/// problem the Execute() method checks to see if there is any data
/// available on the socket before executing a command. On Azure hosting
/// platforms this check can cause an exception to be thrown. In order
/// to work around the exception you can set this property to false
/// which will skip the test entirely however doing so eliminates the
/// best effort attempt of detecting such scenarios. See this thread
/// for more details about the Azure problem:
/// https://netftp.codeplex.com/discussions/535879
/// </summary>
public bool StaleDataCheck {
get { return m_staleDataTest; }
set { m_staleDataTest = value; }
}
/// <summary>
/// Gets a value indicating if the connection is alive
/// </summary>
public bool IsConnected {
get {
if (m_stream != null)
return m_stream.IsConnected;
return false;
}
}
bool m_threadSafeDataChannels = false;
/// <summary>
/// When this value is set to true (default) the control connection
/// is cloned and a new connection the server is established for the
/// data channel operation. This is a thread safe approach to make
/// asynchronous operations on a single control connection transparent
/// to the developer.
/// </summary>
public bool EnableThreadSafeDataConnections {
get {
return m_threadSafeDataChannels;
}
set {
m_threadSafeDataChannels = value;
}
}
bool m_isClone = false;
/// <summary>
/// Gets a value indicating if this control connection is a clone. This property
/// is used with data streams to determine if the connection should be closed
/// when the stream is closed. Servers typically only allow 1 data connection
/// per control connection. If you try to open multiple data connections this
/// object will be cloned for 2 or more resulting in N new connections to the
/// server.
/// </summary>
internal bool IsClone {
get {
return m_isClone;
}
private set {
m_isClone = value;
}
}
Encoding m_textEncoding = Encoding.ASCII;
bool m_textEncodingAutoUTF = true;
/// <summary>
/// Gets or sets the text encoding being used when talking with the server. The default
/// value is Encoding.ASCII however upon connection, the client checks
/// for UTF8 support and if it's there this property is switched over to
/// Encoding.UTF8. Manually setting this value overrides automatic detection
/// based on the FEAT list; if you change this value it's always used
/// regardless of what the server advertises, if anything.
/// </summary>
public Encoding Encoding {
get {
return m_textEncoding;
}
set {
lock (m_lock) {
m_textEncoding = value;
m_textEncodingAutoUTF = false;
}
}
}
string m_host = null;
/// <summary>
/// The server to connect to
/// </summary>
public string Host {
get {
return m_host;
}
set {
m_host = value;
}
}
int m_port = 0;
/// <summary>
/// The port to connect to. If this value is set to 0 (Default) the port used
/// will be determined by the type of SSL used or if no SSL is to be used it
/// will automatically connect to port 21.
/// </summary>
public int Port {
get {
// automatically determine port
// when m_port is 0.
if (m_port == 0) {
switch (EncryptionMode) {
case FtpEncryptionMode.None:
case FtpEncryptionMode.Explicit:
return 21;
case FtpEncryptionMode.Implicit:
return 990;
}
}
return m_port;
}
set {
m_port = value;
}
}
NetworkCredential m_credentials = null;
/// <summary>
/// Credentials used for authentication
/// </summary>
public NetworkCredential Credentials {
get {
return m_credentials;
}
set {
m_credentials = value;
}
}
int m_maxDerefCount = 20;
/// <summary>
/// Gets or sets a value that controls the maximum depth
/// of recursion that DereferenceLink() will follow symbolic
/// links before giving up. You can also specify the value
/// to be used as one of the overloaded parameters to the
/// DereferenceLink() method. The default value is 20. Specifying
/// -1 here means inifinitly try to resolve a link. This is
/// not recommended for obvious reasons (stack overflow).
/// </summary>
public int MaximumDereferenceCount {
get {
return m_maxDerefCount;
}
set {
m_maxDerefCount = value;
}
}
X509CertificateCollection m_clientCerts = new X509CertificateCollection();
/// <summary>
/// Client certificates to be used in SSL authentication process
/// </summary>
public X509CertificateCollection ClientCertificates {
get {
return m_clientCerts;
}
protected set {
m_clientCerts = value;
}
}
// Holds the cached resolved address
string m_Address;
Func<string> m_AddressResolver;
/// <summary>
/// Delegate used for resolving local address, used for active data connections
/// This can be used in case you're behind a router, but port forwarding is configured to forward the
/// ports from your router to your internal IP. In that case, we need to send the router's ip instead of our internal IP.
/// See example: FtpClient.GetPublicIP -> This uses Ipify api to find external IP
/// </summary>
public Func<string> AddressResolver
{
get { return m_AddressResolver; }
set { m_AddressResolver = value; }
}
IEnumerable<int> m_ActivePorts;
/// <summary>
/// Ports used for Active Data Connection
/// </summary>
public IEnumerable<int> ActivePorts
{
get { return m_ActivePorts; }
set { m_ActivePorts = value; }
}
FtpDataConnectionType m_dataConnectionType = FtpDataConnectionType.AutoPassive;
/// <summary>
/// Data connection type, default is AutoPassive which tries
/// a connection with EPSV first and if it fails then tries
/// PASV before giving up. If you know exactly which kind of
/// connection you need you can slightly increase performance
/// by defining a speicific type of passive or active data
/// connection here.
/// </summary>
public FtpDataConnectionType DataConnectionType {
get {
return m_dataConnectionType;
}
set {
m_dataConnectionType = value;
}
}
bool m_ungracefullDisconnect = false;
/// <summary>
/// Disconnect from the server without sending QUIT. This helps
/// work around IOExceptions caused by buggy connection resets
/// when closing the control connection.
/// </summary>
public bool UngracefullDisconnection {
get {
return m_ungracefullDisconnect;
}
set {
m_ungracefullDisconnect = value;
}
}
int m_connectTimeout = 15000;
/// <summary>
/// Gets or sets the length of time in miliseconds to wait for a connection
/// attempt to succeed before giving up. Default is 15000 (15 seconds).
/// </summary>
public int ConnectTimeout {
get {
return m_connectTimeout;
}
set {
m_connectTimeout = value;
}
}
int m_readTimeout = 15000;
/// <summary>
/// Gets or sets the length of time wait in miliseconds for data to be
/// read from the underlying stream. The default value is 15000 (15 seconds).
/// </summary>
public int ReadTimeout {
get {
return m_readTimeout;
}
set {
m_readTimeout = value;
}
}
int m_dataConnectionConnectTimeout = 15000;
/// <summary>
/// Gets or sets the length of time in miliseconds for a data connection
/// to be established before giving up. Default is 15000 (15 seconds).
/// </summary>
public int DataConnectionConnectTimeout {
get {
return m_dataConnectionConnectTimeout;
}
set {
m_dataConnectionConnectTimeout = value;
}
}
int m_dataConnectionReadTimeout = 15000;
/// <summary>
/// Gets or sets the length of time in miliseconds the data channel
/// should wait for the server to send data. Default value is
/// 15000 (15 seconds).
/// </summary>
public int DataConnectionReadTimeout {
get {
return m_dataConnectionReadTimeout;
}
set {
m_dataConnectionReadTimeout = value;
}
}
bool m_keepAlive = false;
/// <summary>
/// Gets or sets a value indicating if SocketOption.KeepAlive should be set on
/// the underlying stream's socket. If the connection is alive, the option is
/// adjusted in real-time. The value is stored and the KeepAlive option is set
/// accordingly upon any new connections. The value set here is also applied to
/// all future data streams. It has no affect on cloned control connections or
/// data connections already in progress. The default value is false.
/// </summary>
public bool SocketKeepAlive {
get {
return m_keepAlive;
}
set {
m_keepAlive = value;
if (m_stream != null)
m_stream.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Socket, System.Net.Sockets.SocketOptionName.KeepAlive, value);
}
}
FtpCapability m_caps = FtpCapability.NONE;
/// <summary>
/// Gets the server capabilties represented by flags
/// </summary>
public FtpCapability Capabilities {
get {
if (m_stream == null || !m_stream.IsConnected) {
Connect();
}
return m_caps;
}
protected set {
m_caps = value;
}
}
FtpHashAlgorithm m_hashAlgorithms = FtpHashAlgorithm.NONE;
/// <summary>
/// Get the hash types supported by the server, if any. This
/// is a recent extension to the protocol that is not fully
/// standardized and is not guarateed to work. See here for
/// more details:
/// http://tools.ietf.org/html/draft-bryan-ftpext-hash-02
/// </summary>
public FtpHashAlgorithm HashAlgorithms {
get {
if (m_stream == null || !m_stream.IsConnected) {
Connect();
}
return m_hashAlgorithms;
}
private set {
m_hashAlgorithms = value;
}
}
FtpEncryptionMode m_encryptionmode = FtpEncryptionMode.None;
/// <summary>
/// Type of SSL to use, or none. Default is none. Explicit is TLS, Implicit is SSL.
/// </summary>
public FtpEncryptionMode EncryptionMode {
get {
return m_encryptionmode;
}
set {
m_encryptionmode = value;
}
}
bool m_dataConnectionEncryption = true;
/// <summary>
/// Indicates if data channel transfers should be encrypted. Only valid if EncryptionMode
/// property is not equal to FtpSslMode.None.
/// </summary>
public bool DataConnectionEncryption {
get {
return m_dataConnectionEncryption;
}
set {
m_dataConnectionEncryption = value;
}
}
#if CORE
private SslProtocols m_SslProtocols = SslProtocols.Tls11 | SslProtocols.Ssl3;
#else
private SslProtocols m_SslProtocols = SslProtocols.Default;
#endif
/// <summary>
/// Encryption protocols to use. Only valid if EncryptionMode property is not equal to FtpSslMode.None.
/// Default value is .NET Framework defaults from SslStream class.
/// </summary>
public SslProtocols SslProtocols {
get {
return m_SslProtocols;
}
set {
m_SslProtocols = value;
}
}
FtpSslValidation m_sslvalidate = null;
/// <summary>
/// Event is fired to validate SSL certificates. If this event is
/// not handled and there are errors validating the certificate
/// the connection will be aborted.
/// </summary>
/// <example><code source="..\Examples\ValidateCertificate.cs" lang="cs" /></example>
public event FtpSslValidation ValidateCertificate {
add {
m_sslvalidate += value;
}
remove {
m_sslvalidate -= value;
}
}
/// <summary>
/// Gets the type of system/server that we're
/// connected to.
/// </summary>
public string SystemType {
get {
FtpReply reply = Execute("SYST");
if (reply.Success)
return reply.Message;
return null;
}
}
private string m_connectionType = "Default";
/// <summary> Gets the connection type </summary>
public string ConnectionType {
get { return m_connectionType; }
protected set { m_connectionType = value; }
}
int m_transferChunkSize = 65536;
/// <summary>
/// Gets or sets the number of bytes transfered in a single chunk (a single FTP command).
/// Used by UploadFile() and DownloadFile() to transfer large files in multiple chunks.
/// </summary>
public int TransferChunkSize {
get {
return m_transferChunkSize;
}
set {
m_transferChunkSize = value;
}
}
private FtpDataType CurrentDataType;
// ADD PROPERTIES THAT NEED TO BE CLONED INTO
// FtpClient.CloneConnection()
#endregion
#region Core
/// <summary>
/// Performs a bitwise and to check if the specified
/// flag is set on the Capabilities enum property.
/// </summary>
/// <param name="cap">The capability to check for</param>
/// <returns>True if the feature was found</returns>
public bool HasFeature(FtpCapability cap) {
return ((this.Capabilities & cap) == cap);
}
/// <summary>
/// Fires the SSL validation event
/// </summary>
/// <param name="e">Event Args</param>
void OnValidateCertficate(FtpSslValidationEventArgs e) {
FtpSslValidation evt;
evt = m_sslvalidate;
if (evt != null)
evt(this, e);
}
/// <summary>
/// Retretieves the delegate for the specified IAsyncResult and removes
/// it from the m_asyncmethods collection if the operation is successfull
/// </summary>
/// <typeparam name="T">Type of delegate to retrieve</typeparam>
/// <param name="ar">The IAsyncResult to retrieve the delegate for</param>
/// <returns>The delegate that generated the specified IAsyncResult</returns>
protected T GetAsyncDelegate<T>(IAsyncResult ar) {
T func;
lock (m_asyncmethods) {
if (m_isDisposed) {
throw new ObjectDisposedException("This connection object has already been disposed.");
}
if (!m_asyncmethods.ContainsKey(ar))
throw new InvalidOperationException("The specified IAsyncResult could not be located.");
if (!(m_asyncmethods[ar] is T)) {
#if CORE
throw new InvalidCastException("The AsyncResult cannot be matched to the specified delegate. ");
#else
StackTrace st = new StackTrace(1);
throw new InvalidCastException("The AsyncResult cannot be matched to the specified delegate. " +
string.Format("Are you sure you meant to call {0} and not another method?",
st.GetFrame(0).GetMethod().Name)
);
#endif
}
func = (T)m_asyncmethods[ar];
m_asyncmethods.Remove(ar);
}
return func;
}
/// <summary>
/// Clones the control connection for opening multiple data streams
/// </summary>
/// <returns>A new control connection with the same property settings as this one</returns>
/// <example><code source="..\Examples\CloneConnection.cs" lang="cs" /></example>
protected FtpClient CloneConnection() {
FtpClient conn = Create();
conn.m_isClone = true;
// configure new connection as clone of self
conn.InternetProtocolVersions = InternetProtocolVersions;
conn.SocketPollInterval = SocketPollInterval;
conn.StaleDataCheck = StaleDataCheck;
conn.EnableThreadSafeDataConnections = EnableThreadSafeDataConnections;
conn.Encoding = Encoding;
conn.Host = Host;
conn.Port = Port;
conn.Credentials = Credentials;
conn.MaximumDereferenceCount = MaximumDereferenceCount;
conn.ClientCertificates = ClientCertificates;
conn.DataConnectionType = DataConnectionType;
conn.UngracefullDisconnection = UngracefullDisconnection;
conn.ConnectTimeout = ConnectTimeout;
conn.ReadTimeout = ReadTimeout;
conn.DataConnectionConnectTimeout = DataConnectionConnectTimeout;
conn.DataConnectionReadTimeout = DataConnectionReadTimeout;
conn.SocketKeepAlive = SocketKeepAlive;
conn.Capabilities = Capabilities;
conn.EncryptionMode = EncryptionMode;
conn.DataConnectionEncryption = DataConnectionEncryption;
conn.SslProtocols = SslProtocols;
conn.TransferChunkSize = TransferChunkSize;
// copy props using attributes (slower, not .NET core compatible)
/*foreach (PropertyInfo prop in GetType().GetProperties()) {
object[] attributes = prop.GetCustomAttributes(typeof(FtpControlConnectionClone), true);
if (attributes.Length > 0) {
prop.SetValue(conn, prop.GetValue(this, null), null);
}
}*/
// always accept certificate no matter what because if code execution ever
// gets here it means the certificate on the control connection object being
// cloned was already accepted.
conn.ValidateCertificate += new FtpSslValidation(
delegate(FtpClient obj, FtpSslValidationEventArgs e) {
e.Accept = true;
});
return conn;
}
/// <summary>
/// Creates a new instance of this class. Useful in FTP proxy classes.
/// </summary>
/// <returns></returns>
protected virtual FtpClient Create() {
return new FtpClient();
}
/// <summary>
/// Retrieves a reply from the server. Do not execute this method
/// unless you are sure that a reply has been sent, i.e., you
/// executed a command. Doing so will cause the code to hang
/// indefinitely waiting for a server reply that is never coming.
/// </summary>
/// <returns>FtpReply representing the response from the server</returns>
/// <example><code source="..\Examples\BeginGetReply.cs" lang="cs" /></example>
protected FtpReply GetReply() {
FtpReply reply = new FtpReply();
string buf;
lock (m_lock) {
if (!IsConnected)
throw new InvalidOperationException("No connection to the server has been established.");
m_stream.ReadTimeout = m_readTimeout;
while ((buf = m_stream.ReadLine(Encoding)) != null) {
Match m;
FtpTrace.WriteLine(buf);
if ((m = Regex.Match(buf, "^(?<code>[0-9]{3}) (?<message>.*)$")).Success) {
reply.Code = m.Groups["code"].Value;
reply.Message = m.Groups["message"].Value;
break;
}
reply.InfoMessages += string.Format("{0}\n", buf);
}
}
return reply;
}
/// <summary>
/// Executes a command
/// </summary>
/// <param name="command">The command to execute with optional format place holders</param>
/// <param name="args">Format parameters to the command</param>
/// <returns>The servers reply to the command</returns>
/// <example><code source="..\Examples\Execute.cs" lang="cs" /></example>
public FtpReply Execute(string command, params object[] args) {
return Execute(string.Format(command, args));
}
/// <summary>
/// Executes a command
/// </summary>
/// <param name="command">The command to execute</param>
/// <returns>The servers reply to the command</returns>
/// <example><code source="..\Examples\Execute.cs" lang="cs" /></example>
public FtpReply Execute(string command) {
FtpReply reply;
lock (m_lock) {
if (StaleDataCheck) {
if (m_stream != null && m_stream.SocketDataAvailable > 0) {
// Data shouldn't be on the socket, if it is it probably
// means we've been disconnected. Read and discard
// whatever is there and close the connection.
FtpTrace.WriteLine("There is stale data on the socket, maybe our connection timed out. Re-connecting.");
if (m_stream.IsConnected && !m_stream.IsEncrypted) {
byte[] buf = new byte[m_stream.SocketDataAvailable];
m_stream.RawSocketRead(buf);
FtpTrace.Write("The data was: ");
FtpTrace.WriteLine(Encoding.GetString(buf).TrimEnd('\r', '\n'));
}
m_stream.Close();
}
}
if (!IsConnected) {
if (command == "QUIT") {
FtpTrace.WriteLine("Not sending QUIT because the connection has already been closed.");
return new FtpReply() {
Code = "200",
Message = "Connection already closed."
};
}
Connect();
}
FtpTrace.WriteLine(command.StartsWith("PASS") ? "PASS <omitted>" : command);
m_stream.WriteLine(m_textEncoding, command);
reply = GetReply();
}
return reply;
}
delegate FtpReply AsyncExecute(string command);
/// <summary>
/// Performs an asynchronouse execution of the specified command
/// </summary>
/// <param name="command">The command to execute</param>
/// <param name="callback">The AsyncCallback method</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginExecute.cs" lang="cs" /></example>
public IAsyncResult BeginExecute(string command, AsyncCallback callback, object state) {
AsyncExecute func;
IAsyncResult ar;
ar = (func = new AsyncExecute(Execute)).BeginInvoke(command, callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends an asynchronous command
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginExecute</param>
/// <returns>FtpReply object (never null).</returns>
/// <example><code source="..\Examples\BeginExecute.cs" lang="cs" /></example>
public FtpReply EndExecute(IAsyncResult ar) {
return GetAsyncDelegate<AsyncExecute>(ar).EndInvoke(ar);
}
#endregion
#region Connection
/// <summary>
/// Connect to the server. Throws ObjectDisposedException if this object has been disposed.
/// </summary>
/// <example><code source="..\Examples\Connect.cs" lang="cs" /></example>
public virtual void Connect() {
FtpReply reply;
lock (m_lock) {
if (IsDisposed)
throw new ObjectDisposedException("This FtpClient object has been disposed. It is no longer accessible.");
if (m_stream == null) {
m_stream = new FtpSocketStream();
m_stream.ValidateCertificate += new FtpSocketStreamSslValidation(FireValidateCertficate);
} else
if (IsConnected)
Disconnect();
if (Host == null)
throw new FtpException("No host has been specified");
if (!IsClone)
m_caps = FtpCapability.NONE;
m_hashAlgorithms = FtpHashAlgorithm.NONE;
m_stream.ConnectTimeout = m_connectTimeout;
m_stream.SocketPollInterval = m_socketPollInterval;
Connect(m_stream);
m_stream.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Socket,
System.Net.Sockets.SocketOptionName.KeepAlive, m_keepAlive);
#if !NO_SSL
if (EncryptionMode == FtpEncryptionMode.Implicit)
m_stream.ActivateEncryption(Host,
m_clientCerts.Count > 0 ? m_clientCerts : null,
m_SslProtocols);
#endif
Handshake();
#if !NO_SSL
if (EncryptionMode == FtpEncryptionMode.Explicit) {
if (!(reply = Execute("AUTH TLS")).Success)
throw new FtpSecurityNotAvailableException("AUTH TLS command failed.");
m_stream.ActivateEncryption(Host,
m_clientCerts.Count > 0 ? m_clientCerts : null,
m_SslProtocols);
}
#endif
if (m_credentials != null) {
Authenticate();
}
if (m_stream.IsEncrypted && DataConnectionEncryption) {
if (!(reply = Execute("PBSZ 0")).Success)
throw new FtpCommandException(reply);
if (!(reply = Execute("PROT P")).Success)
throw new FtpCommandException(reply);
}
// if this is a clone these values
// should have already been loaded
// so save some bandwidth and CPU
// time and skip executing this again.
if (!IsClone) {
if ((reply = Execute("FEAT")).Success && reply.InfoMessages != null) {
GetFeatures(reply);
}
}
// Enable UTF8 if the encoding is ASCII and UTF8 is supported
if (m_textEncodingAutoUTF && m_textEncoding == Encoding.ASCII && HasFeature(FtpCapability.UTF8)) {
m_textEncoding = Encoding.UTF8;
}
FtpTrace.WriteLine("Text encoding: " + m_textEncoding.ToString());
if (m_textEncoding == Encoding.UTF8) {
// If the server supports UTF8 it should already be enabled and this
// command should not matter however there are conflicting drafts
// about this so we'll just execute it to be safe.
Execute("OPTS UTF8 ON");
}
}
}
/// <summary>
/// Connect to the FTP server. Overwritten in proxy classes.
/// </summary>
/// <param name="stream"></param>
protected virtual void Connect(FtpSocketStream stream) {
stream.Connect(Host, Port, InternetProtocolVersions);
}
/// <summary>
/// Connect to the FTP server. Overwritten in proxy classes.
/// </summary>
protected virtual void Connect(FtpSocketStream stream, string host, int port, FtpIpVersion ipVersions) {
stream.Connect(host, port, ipVersions);
}
/// <summary> FTP Handshake. </summary>
protected virtual void Handshake()
{
FtpReply reply;
if (!(reply = GetReply()).Success) {
if (reply.Code == null) {
throw new IOException("The connection was terminated before a greeting could be read.");
} else {
throw new FtpCommandException(reply);
}
}
}
/// <summary>
/// Performs a login on the server. This method is overridable so
/// that the login procedure can be changed to support, for example,
/// a FTP proxy.
/// </summary>
protected virtual void Authenticate() {
Authenticate(Credentials.UserName, Credentials.Password);
}
/// <summary>
/// Performs a login on the server. This method is overridable so
/// that the login procedure can be changed to support, for example,
/// a FTP proxy.
/// </summary>
protected virtual void Authenticate(string userName, string password) {
FtpReply reply;
if (!(reply = Execute("USER {0}", userName)).Success)
throw new FtpCommandException(reply);
if (reply.Type == FtpResponseType.PositiveIntermediate
&& !(reply = Execute("PASS {0}", password)).Success)
throw new FtpCommandException(reply);
}
/// <summary>
/// Populates the capabilities flags based on capabilities
/// supported by this server. This method is overridable
/// so that new features can be supported
/// </summary>
/// <param name="reply">The reply object from the FEAT command. The InfoMessages property will
/// contain a list of the features the server supported delimited by a new line '\n' character.</param>
protected virtual void GetFeatures(FtpReply reply) {
foreach (string feat in reply.InfoMessages.Split('\n')) {
if (feat.ToUpper().Trim().StartsWith("MLST") || feat.ToUpper().Trim().StartsWith("MLSD"))
m_caps |= FtpCapability.MLSD;
else if (feat.ToUpper().Trim().StartsWith("MDTM"))
m_caps |= FtpCapability.MDTM;
else if (feat.ToUpper().Trim().StartsWith("REST STREAM"))
m_caps |= FtpCapability.REST;
else if (feat.ToUpper().Trim().StartsWith("SIZE"))
m_caps |= FtpCapability.SIZE;
else if (feat.ToUpper().Trim().StartsWith("UTF8"))
m_caps |= FtpCapability.UTF8;
else if (feat.ToUpper().Trim().StartsWith("PRET"))
m_caps |= FtpCapability.PRET;
else if (feat.ToUpper().Trim().StartsWith("MFMT"))
m_caps |= FtpCapability.MFMT;
else if (feat.ToUpper().Trim().StartsWith("MFCT"))
m_caps |= FtpCapability.MFCT;
else if (feat.ToUpper().Trim().StartsWith("MFF"))
m_caps |= FtpCapability.MFF;
else if (feat.ToUpper().Trim().StartsWith("MD5"))
m_caps |= FtpCapability.MD5;
else if (feat.ToUpper().Trim().StartsWith("XMD5"))
m_caps |= FtpCapability.XMD5;
else if (feat.ToUpper().Trim().StartsWith("XCRC"))
m_caps |= FtpCapability.XCRC;
else if (feat.ToUpper().Trim().StartsWith("XSHA1"))
m_caps |= FtpCapability.XSHA1;
else if (feat.ToUpper().Trim().StartsWith("XSHA256"))
m_caps |= FtpCapability.XSHA256;
else if (feat.ToUpper().Trim().StartsWith("XSHA512"))
m_caps |= FtpCapability.XSHA512;
else if (feat.ToUpper().Trim().StartsWith("HASH")) {
Match m;
m_caps |= FtpCapability.HASH;
if ((m = Regex.Match(feat.ToUpper().Trim(), @"^HASH\s+(?<types>.*)$")).Success) {
foreach (string type in m.Groups["types"].Value.Split(';')) {
switch (type.ToUpper().Trim()) {
case "SHA-1":
case "SHA-1*":
m_hashAlgorithms |= FtpHashAlgorithm.SHA1;
break;
case "SHA-256":
case "SHA-256*":
m_hashAlgorithms |= FtpHashAlgorithm.SHA256;
break;
case "SHA-512":
case "SHA-512*":
m_hashAlgorithms |= FtpHashAlgorithm.SHA512;
break;
case "MD5":
case "MD5*":
m_hashAlgorithms |= FtpHashAlgorithm.MD5;
break;
case "CRC":
case "CRC*":
m_hashAlgorithms |= FtpHashAlgorithm.CRC;
break;
}
}
}
}
}
}
delegate void AsyncConnect();
/// <summary>
/// Initiates a connection to the server
/// </summary>
/// <param name="callback">AsyncCallback method</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginConnect.cs" lang="cs" /></example>
public IAsyncResult BeginConnect(AsyncCallback callback, object state) {
AsyncConnect func;
IAsyncResult ar;
ar = (func = new AsyncConnect(Connect)).BeginInvoke(callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends an asynchronous connection attempt to the server
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginConnect()</param>
/// <example><code source="..\Examples\BeginConnect.cs" lang="cs" /></example>
public void EndConnect(IAsyncResult ar) {
GetAsyncDelegate<AsyncConnect>(ar).EndInvoke(ar);
}
/// <summary>
/// Catches the socket stream ssl validation event and fires the event handlers
/// attached to this object for validating SSL certificates
/// </summary>
/// <param name="stream">The stream that fired the event</param>
/// <param name="e">The event args used to validate the certficate</param>
void FireValidateCertficate(FtpSocketStream stream, FtpSslValidationEventArgs e) {
OnValidateCertficate(e);
}
/// <summary>
/// Disconnect from the server
/// </summary>
public virtual void Disconnect() {
lock (m_lock) {
if (m_stream != null && m_stream.IsConnected) {
try {
if (!UngracefullDisconnection) {
Execute("QUIT");
}
} catch (SocketException sockex) {
FtpTrace.WriteLine("FtpClient.Disconnect(): SocketException caught and discarded while closing control connection: {0}", sockex.ToString());
} catch (IOException ioex) {
FtpTrace.WriteLine("FtpClient.Disconnect(): IOException caught and discarded while closing control connection: {0}", ioex.ToString());
} catch (FtpCommandException cmdex) {
FtpTrace.WriteLine("FtpClient.Disconnect(): FtpCommandException caught and discarded while closing control connection: {0}", cmdex.ToString());
} catch (FtpException ftpex) {
FtpTrace.WriteLine("FtpClient.Disconnect(): FtpException caught and discarded while closing control connection: {0}", ftpex.ToString());
} finally {
m_stream.Close();
}
}
}
}
delegate void AsyncDisconnect();
/// <summary>
/// Initiates a disconnection on the server
/// </summary>
/// <param name="callback">AsyncCallback method</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginDisconnect.cs" lang="cs" /></example>
public IAsyncResult BeginDisconnect(AsyncCallback callback, object state) {
IAsyncResult ar;
AsyncDisconnect func;
ar = (func = new AsyncDisconnect(Disconnect)).BeginInvoke(callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends a call to BeginDisconnect
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginDisconnect</param>
/// <example><code source="..\Examples\BeginConnect.cs" lang="cs" /></example>
public void EndDisconnect(IAsyncResult ar) {
GetAsyncDelegate<AsyncDisconnect>(ar).EndInvoke(ar);
}
#endregion
#region File I/O
/// <summary>
/// Opens the specified type of passive data stream
/// </summary>
/// <param name="type">Type of passive data stream to open</param>
/// <param name="command">The command to execute that requires a data stream</param>
/// <param name="restart">Restart location in bytes for file transfer</param>
/// <returns>A data stream ready to be used</returns>
FtpDataStream OpenPassiveDataStream(FtpDataConnectionType type, string command, long restart) {
FtpDataStream stream = null;
FtpReply reply;
Match m;
string host = null;
int port = 0;
if (m_stream == null)
throw new InvalidOperationException("The control connection stream is null! Generally this means there is no connection to the server. Cannot open a passive data stream.");
if (type == FtpDataConnectionType.EPSV || type == FtpDataConnectionType.AutoPassive) {
if (!(reply = Execute("EPSV")).Success) {
// if we're connected with IPv4 and data channel type is AutoPassive then fallback to IPv4
if (reply.Type == FtpResponseType.PermanentNegativeCompletion && type == FtpDataConnectionType.AutoPassive && m_stream != null && m_stream.LocalEndPoint.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
return OpenPassiveDataStream(FtpDataConnectionType.PASV, command, restart);
throw new FtpCommandException(reply);
}
m = Regex.Match(reply.Message, @"\(\|\|\|(?<port>\d+)\|\)");
if (!m.Success) {
throw new FtpException("Failed to get the EPSV port from: " + reply.Message);
}
host = m_host;
port = int.Parse(m.Groups["port"].Value);
} else {
if (m_stream.LocalEndPoint.AddressFamily != System.Net.Sockets.AddressFamily.InterNetwork)
throw new FtpException("Only IPv4 is supported by the PASV command. Use EPSV instead.");
if (!(reply = Execute("PASV")).Success)
throw new FtpCommandException(reply);
m = Regex.Match(reply.Message, @"(?<quad1>\d+)," + @"(?<quad2>\d+)," + @"(?<quad3>\d+)," + @"(?<quad4>\d+)," + @"(?<port1>\d+)," + @"(?<port2>\d+)");
if (!m.Success || m.Groups.Count != 7)
throw new FtpException(string.Format("Malformed PASV response: {0}", reply.Message));
// PASVEX mode ignores the host supplied in the PASV response
if (type == FtpDataConnectionType.PASVEX)
host = m_host;
else
host = string.Format("{0}.{1}.{2}.{3}", m.Groups["quad1"].Value, m.Groups["quad2"].Value, m.Groups["quad3"].Value, m.Groups["quad4"].Value);
port = (int.Parse(m.Groups["port1"].Value) << 8) + int.Parse(m.Groups["port2"].Value);
}
stream = new FtpDataStream(this);
stream.ConnectTimeout = DataConnectionConnectTimeout;
stream.ReadTimeout = DataConnectionReadTimeout;
Connect(stream, host, port, InternetProtocolVersions);
stream.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Socket, System.Net.Sockets.SocketOptionName.KeepAlive, m_keepAlive);
if (restart > 0) {
if (!(reply = Execute("REST {0}", restart)).Success)
throw new FtpCommandException(reply);
}
if (!(reply = Execute(command)).Success) {
stream.Close();
throw new FtpCommandException(reply);
}
// the command status is used to determine
// if a reply needs to be read from the server
// when the stream is closed so always set it
// otherwise things can get out of sync.
stream.CommandStatus = reply;
#if !NO_SSL
// this needs to take place after the command is executed
if (m_dataConnectionEncryption && m_encryptionmode != FtpEncryptionMode.None)
stream.ActivateEncryption(m_host,
this.ClientCertificates.Count > 0 ? this.ClientCertificates : null,
m_SslProtocols);
#endif
return stream;
}
/// <summary>
/// Returns the ip address to be sent to the server for the active connection
/// </summary>
/// <param name="ip"></param>
/// <returns></returns>
string GetLocalAddress(IPAddress ip)
{
// Use resolver
if (m_AddressResolver != null)
{
return m_Address ?? (m_Address = m_AddressResolver());
}
// Use supplied ip
return ip.ToString();
}
/// <summary>
/// Opens the specified type of active data stream
/// </summary>
/// <param name="type">Type of passive data stream to open</param>
/// <param name="command">The command to execute that requires a data stream</param>
/// <param name="restart">Restart location in bytes for file transfer</param>
/// <returns>A data stream ready to be used</returns>
FtpDataStream OpenActiveDataStream(FtpDataConnectionType type, string command, long restart) {
FtpDataStream stream = new FtpDataStream(this);
FtpReply reply;
#if !CORE
IAsyncResult ar;
#endif
if (m_stream == null)
throw new InvalidOperationException("The control connection stream is null! Generally this means there is no connection to the server. Cannot open an active data stream.");
if (m_ActivePorts == null || !m_ActivePorts.Any())
{
// Use random port
stream.Listen(m_stream.LocalEndPoint.Address, 0);
}
else
{
var success = false;
// Use one of the specified ports
foreach (var port in m_ActivePorts)
{
try
{
stream.Listen(m_stream.LocalEndPoint.Address, port);
success = true;
}
catch (SocketException se)
{
#if NETFX
// Already in use
if (se.ErrorCode != 10048)
throw;
#else
throw;
#endif
}
}
// No usable port found
if (!success)
throw new Exception("No valid active data port available!");
}
#if !CORE
ar = stream.BeginAccept(null, null);
#endif
if (type == FtpDataConnectionType.EPRT || type == FtpDataConnectionType.AutoActive) {
int ipver = 0;
switch (stream.LocalEndPoint.AddressFamily) {
case System.Net.Sockets.AddressFamily.InterNetwork:
ipver = 1; // IPv4
break;
case System.Net.Sockets.AddressFamily.InterNetworkV6:
ipver = 2; // IPv6
break;
default:
throw new InvalidOperationException("The IP protocol being used is not supported.");
}
if (!(reply = Execute("EPRT |{0}|{1}|{2}|", ipver,
GetLocalAddress(stream.LocalEndPoint.Address), stream.LocalEndPoint.Port)).Success) {
// if we're connected with IPv4 and the data channel type is AutoActive then try to fall back to the PORT command
if (reply.Type == FtpResponseType.PermanentNegativeCompletion && type == FtpDataConnectionType.AutoActive && m_stream != null && m_stream.LocalEndPoint.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork) {
stream.ControlConnection = null; // we don't want this failed EPRT attempt to close our control connection when the stream is closed so clear out the reference.
stream.Close();
return OpenActiveDataStream(FtpDataConnectionType.PORT, command, restart);
} else {
stream.Close();
throw new FtpCommandException(reply);
}
}
} else {
if (m_stream.LocalEndPoint.AddressFamily != System.Net.Sockets.AddressFamily.InterNetwork)
throw new FtpException("Only IPv4 is supported by the PORT command. Use EPRT instead.");
if (!(reply = Execute("PORT {0},{1},{2}",
GetLocalAddress(stream.LocalEndPoint.Address).Replace('.', ','),
stream.LocalEndPoint.Port / 256,
stream.LocalEndPoint.Port % 256)).Success) {
stream.Close();
throw new FtpCommandException(reply);
}
}
if (restart > 0) {
if (!(reply = Execute("REST {0}", restart)).Success)
throw new FtpCommandException(reply);
}
if (!(reply = Execute(command)).Success) {
stream.Close();
throw new FtpCommandException(reply);
}
// the command status is used to determine
// if a reply needs to be read from the server
// when the stream is closed so always set it
// otherwise things can get out of sync.
stream.CommandStatus = reply;
#if CORE
stream.AcceptAsync().Wait();
#else
ar.AsyncWaitHandle.WaitOne(m_dataConnectionConnectTimeout);
if (!ar.IsCompleted) {
stream.Close();
throw new TimeoutException("Timed out waiting for the server to connect to the active data socket.");
}
stream.EndAccept(ar);
#endif
#if !NO_SSL
if (m_dataConnectionEncryption && m_encryptionmode != FtpEncryptionMode.None)
stream.ActivateEncryption(m_host,
this.ClientCertificates.Count > 0 ? this.ClientCertificates : null,
m_SslProtocols);
#endif
stream.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Socket, System.Net.Sockets.SocketOptionName.KeepAlive, m_keepAlive);
stream.ReadTimeout = m_dataConnectionReadTimeout;
return stream;
}
/// <summary>
/// Opens a data stream.
/// </summary>
/// <param name='command'>The command to execute that requires a data stream</param>
/// <param name="restart">Restart location in bytes for file transfer</param>
/// <returns>The data stream.</returns>
FtpDataStream OpenDataStream(string command, long restart) {
FtpDataConnectionType type = m_dataConnectionType;
FtpDataStream stream = null;
lock (m_lock) {
if (!IsConnected)
Connect();
// The PORT and PASV commands do not work with IPv6 so
// if either one of those types are set change them
// to EPSV or EPRT appropriately.
if (m_stream.LocalEndPoint.AddressFamily == System.Net.Sockets.AddressFamily.InterNetworkV6) {
switch (type) {
case FtpDataConnectionType.PORT:
type = FtpDataConnectionType.EPRT;
FtpTrace.WriteLine("Changed data connection type to EPRT because we are connected with IPv6.");
break;
case FtpDataConnectionType.PASV:
case FtpDataConnectionType.PASVEX:
type = FtpDataConnectionType.EPSV;
FtpTrace.WriteLine("Changed data connection type to EPSV because we are connected with IPv6.");
break;
}
}
switch (type) {
case FtpDataConnectionType.AutoPassive:
case FtpDataConnectionType.EPSV:
case FtpDataConnectionType.PASV:
case FtpDataConnectionType.PASVEX:
stream = OpenPassiveDataStream(type, command, restart);
break;
case FtpDataConnectionType.AutoActive:
case FtpDataConnectionType.EPRT:
case FtpDataConnectionType.PORT:
stream = OpenActiveDataStream(type, command, restart);
break;
}
if (stream == null)
throw new InvalidOperationException("The specified data channel type is not implemented.");
}
return stream;
}
/// <summary>
/// Disconnects a data stream
/// </summary>
/// <param name="stream">The data stream to close</param>
internal FtpReply CloseDataStream(FtpDataStream stream) {
FtpReply reply = new FtpReply();
if (stream == null)
throw new ArgumentException("The data stream parameter was null");
lock (m_lock) {
try {
if (IsConnected) {
// if the command that required the data connection was
// not successful then there will be no reply from
// the server, however if the command was successful
// the server will send a reply when the data connection
// is closed.
if (stream.CommandStatus.Type == FtpResponseType.PositivePreliminary) {
if (!(reply = GetReply()).Success) {
throw new FtpCommandException(reply);
}
}
}
} finally {
// if this is a clone of the original control
// connection we should Dispose()
if (IsClone) {
Disconnect();
Dispose();
}
}
}
return reply;
}
/// <summary>
/// Opens the specified file for reading
/// </summary>
/// <param name="path">The full or relative path of the file</param>
/// <returns>A stream for reading the file on the server</returns>
/// <example><code source="..\Examples\OpenRead.cs" lang="cs" /></example>
public Stream OpenRead(string path) {
return OpenRead(path, FtpDataType.Binary, 0);
}
/// <summary>
/// Opens the specified file for reading
/// </summary>
/// <param name="path">The full or relative path of the file</param>
/// <param name="type">ASCII/Binary</param>
/// <returns>A stream for reading the file on the server</returns>
/// <example><code source="..\Examples\OpenRead.cs" lang="cs" /></example>
public Stream OpenRead(string path, FtpDataType type) {
return OpenRead(path, type, 0);
}
/// <summary>
/// Opens the specified file for reading
/// </summary>
/// <param name="path">The full or relative path of the file</param>
/// <param name="restart">Resume location</param>
/// <returns>A stream for reading the file on the server</returns>
/// <example><code source="..\Examples\OpenRead.cs" lang="cs" /></example>
public Stream OpenRead(string path, long restart) {
return OpenRead(path, FtpDataType.Binary, restart);
}
/// <summary>
/// Opens the specified file for reading
/// </summary>
/// <param name="path">The full or relative path of the file</param>
/// <param name="type">ASCII/Binary</param>
/// <param name="restart">Resume location</param>
/// <returns>A stream for reading the file on the server</returns>
/// <example><code source="..\Examples\OpenRead.cs" lang="cs" /></example>
public virtual Stream OpenRead(string path, FtpDataType type, long restart) {
FtpClient client = null;
FtpDataStream stream = null;
long length = 0;
lock (m_lock) {
if (m_threadSafeDataChannels) {
client = CloneConnection();
client.Connect();
client.SetWorkingDirectory(GetWorkingDirectory());
} else {
client = this;
}
client.SetDataType(type);
length = client.GetFileSize(path);
stream = client.OpenDataStream(string.Format("RETR {0}", path.GetFtpPath()), restart);
}
if (stream != null) {
if (length > 0)
stream.SetLength(length);
if (restart > 0)
stream.SetPosition(restart);
}
return stream;
}
/// <summary>
/// Opens the specified file for reading
/// </summary>
/// <param name="path">The full or relative path of the file</param>
/// <param name="callback">Async Callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginOpenRead.cs" lang="cs" /></example>
public IAsyncResult BeginOpenRead(string path, AsyncCallback callback, object state) {
return BeginOpenRead(path, FtpDataType.Binary, 0, callback, state);
}
/// <summary>
/// Opens the specified file for reading
/// </summary>
/// <param name="path">The full or relative path of the file</param>
/// <param name="type">ASCII/Binary</param>
/// <param name="callback">Async Callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginOpenRead.cs" lang="cs" /></example>
public IAsyncResult BeginOpenRead(string path, FtpDataType type, AsyncCallback callback, object state) {
return BeginOpenRead(path, type, 0, callback, state);
}
/// <summary>
/// Opens the specified file for reading
/// </summary>
/// <param name="path">The full or relative path of the file</param>
/// <param name="restart">Resume location</param>
/// <param name="callback">Async Callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginOpenRead.cs" lang="cs" /></example>
public IAsyncResult BeginOpenRead(string path, long restart, AsyncCallback callback, object state) {
return BeginOpenRead(path, FtpDataType.Binary, restart, callback, state);
}
delegate Stream AsyncOpenRead(string path, FtpDataType type, long restart);
/// <summary>
/// Opens the specified file for reading
/// </summary>
/// <param name="path">The full or relative path of the file</param>
/// <param name="type">ASCII/Binary</param>
/// <param name="restart">Resume location</param>
/// <param name="callback">Async Callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginOpenRead.cs" lang="cs" /></example>
public IAsyncResult BeginOpenRead(string path, FtpDataType type, long restart, AsyncCallback callback, object state) {
AsyncOpenRead func;
IAsyncResult ar;
ar = (func = new AsyncOpenRead(OpenRead)).BeginInvoke(path, type, restart, callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends a call to BeginOpenRead()
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginOpenRead()</param>
/// <returns>A readable stream</returns>
/// <example><code source="..\Examples\BeginOpenRead.cs" lang="cs" /></example>
public Stream EndOpenRead(IAsyncResult ar) {
return GetAsyncDelegate<AsyncOpenRead>(ar).EndInvoke(ar);
}
/// <summary>
/// Opens the specified file for writing
/// </summary>
/// <param name="path">Full or relative path of the file</param>
/// <returns>A stream for writing to the file on the server</returns>
/// <example><code source="..\Examples\OpenWrite.cs" lang="cs" /></example>
public Stream OpenWrite(string path) {
return OpenWrite(path, FtpDataType.Binary);
}
/// <summary>
/// Opens the specified file for writing
/// </summary>
/// <param name="path">Full or relative path of the file</param>
/// <param name="type">ASCII/Binary</param>
/// <returns>A stream for writing to the file on the server</returns>
/// <example><code source="..\Examples\OpenWrite.cs" lang="cs" /></example>
public virtual Stream OpenWrite(string path, FtpDataType type) {
FtpClient client = null;
FtpDataStream stream = null;
long length = 0;
lock (m_lock) {
if (m_threadSafeDataChannels) {
client = CloneConnection();
client.Connect();
client.SetWorkingDirectory(GetWorkingDirectory());
} else {
client = this;
}
client.SetDataType(type);
length = client.GetFileSize(path);
stream = client.OpenDataStream(string.Format("STOR {0}", path.GetFtpPath()), 0);
if (length > 0 && stream != null)
stream.SetLength(length);
}
return stream;
}
/// <summary>
/// Opens the specified file for writing
/// </summary>
/// <param name="path">Full or relative path of the file</param>
/// <param name="callback">Async callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginOpenWrite.cs" lang="cs" /></example>
public IAsyncResult BeginOpenWrite(string path, AsyncCallback callback, object state) {
return BeginOpenWrite(path, FtpDataType.Binary, callback, state);
}
delegate Stream AsyncOpenWrite(string path, FtpDataType type);
/// <summary>
/// Opens the specified file for writing
/// </summary>
/// <param name="path">Full or relative path of the file</param>
/// <param name="type">ASCII/Binary</param>
/// <param name="callback">Async callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginOpenWrite.cs" lang="cs" /></example>
public IAsyncResult BeginOpenWrite(string path, FtpDataType type, AsyncCallback callback, object state) {
AsyncOpenWrite func;
IAsyncResult ar;
ar = (func = new AsyncOpenWrite(OpenWrite)).BeginInvoke(path, type, callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends a call to BeginOpenWrite()
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginOpenWrite()</param>
/// <returns>A writable stream</returns>
/// <example><code source="..\Examples\BeginOpenWrite.cs" lang="cs" /></example>
public Stream EndOpenWrite(IAsyncResult ar) {
return GetAsyncDelegate<AsyncOpenWrite>(ar).EndInvoke(ar);
}
/// <summary>
/// Opens the specified file to be appended to
/// </summary>
/// <param name="path">The full or relative path to the file to be opened</param>
/// <returns>A stream for writing to the file on the server</returns>
/// <example><code source="..\Examples\OpenAppend.cs" lang="cs" /></example>
public Stream OpenAppend(string path) {
return OpenAppend(path, FtpDataType.Binary);
}
/// <summary>
/// Opens the specified file to be appended to
/// </summary>
/// <param name="path">The full or relative path to the file to be opened</param>
/// <param name="type">ASCII/Binary</param>
/// <returns>A stream for writing to the file on the server</returns>
/// <example><code source="..\Examples\OpenAppend.cs" lang="cs" /></example>
public virtual Stream OpenAppend(string path, FtpDataType type) {
FtpClient client = null;
FtpDataStream stream = null;
long length = 0;
lock (m_lock) {
if (m_threadSafeDataChannels) {
client = CloneConnection();
client.Connect();
client.SetWorkingDirectory(GetWorkingDirectory());
} else {
client = this;
}
client.SetDataType(type);
length = client.GetFileSize(path);
stream = client.OpenDataStream(string.Format("APPE {0}", path.GetFtpPath()), 0);
if (length > 0 && stream != null) {
stream.SetLength(length);
stream.SetPosition(length);
}
}
return stream;
}
/// <summary>
/// Opens the specified file for writing
/// </summary>
/// <param name="path">Full or relative path of the file</param>
/// <param name="callback">Async callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginOpenAppend.cs" lang="cs" /></example>
public IAsyncResult BeginOpenAppend(string path, AsyncCallback callback, object state) {
return BeginOpenAppend(path, FtpDataType.Binary, callback, state);
}
delegate Stream AsyncOpenAppend(string path, FtpDataType type);
/// <summary>
/// Opens the specified file for writing
/// </summary>
/// <param name="path">Full or relative path of the file</param>
/// <param name="type">ASCII/Binary</param>
/// <param name="callback">Async callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginOpenAppend.cs" lang="cs" /></example>
public IAsyncResult BeginOpenAppend(string path, FtpDataType type, AsyncCallback callback, object state) {
IAsyncResult ar;
AsyncOpenAppend func;
ar = (func = new AsyncOpenAppend(OpenAppend)).BeginInvoke(path, type, callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends a call to BeginOpenAppend()
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginOpenWrite()</param>
/// <returns>A writable stream</returns>
/// <example><code source="..\Examples\BeginOpenAppend.cs" lang="cs" /></example>
public Stream EndOpenAppend(IAsyncResult ar) {
return GetAsyncDelegate<AsyncOpenAppend>(ar).EndInvoke(ar);
}
#endregion
#region Multi File Upload/Download
/// <summary>
/// Uploads the given file paths to a single folder on the server.
/// All files are placed directly into the given folder regardless of their path on the local filesystem.
/// High-level API that takes care of various edge cases internally.
/// Supports very large files since it uploads data in chunks.
/// Faster than uploading single files with UploadFile() since it performs a single "file exists" check rather than one check per file.
/// </summary>
/// <param name="localPaths">The full or relative paths to the files on the local file system. Files can be from multiple folders.</param>
/// <param name="remoteDir">The full or relative path to the directory that files will be uploaded on the server</param>
/// <param name="overwrite">Overwrite the file if it already exists?</param>
/// <param name="createRemoteDir">Create the remote directory if it does not exist.</param>
/// <returns>The count of how many files were uploaded successfully. Affected when files are skipped when they already exist.</returns>
public int UploadFiles(string[] localPaths, string remoteDir, bool overwrite = true, bool createRemoteDir = true) {
int count = 0;
// ensure ends with slash
remoteDir = !remoteDir.EndsWith("/") ? remoteDir + "/" : remoteDir;
// create remote dir if wanted
if (createRemoteDir) {
if (!DirectoryExists(remoteDir)) {
CreateDirectory(remoteDir);
}
}
// get all the already existing files
string[] existingFiles = GetNameListing(remoteDir);
// per local file
foreach (string localPath in localPaths) {
// calc remote path
string fileExt = Path.GetFileName(localPath);
string remotePath = remoteDir + fileExt;
// check if the remote file exists (always)
if (existingFiles.Contains(fileExt)) {
// skip uploading if the remote file exists
if (!overwrite) {
continue;
}
// delete file before uploading (also fixes #46)
DeleteFile(remotePath);
}
// try to upload it
try {
bool ok = UploadFileFromFile(localPath, remotePath, false);
if (ok) {
count++;
}
} catch (Exception ex) {
}
}
return count;
}
/// <summary>
/// Uploads the given file paths to a single folder on the server.
/// All files are placed directly into the given folder regardless of their path on the local filesystem.
/// High-level API that takes care of various edge cases internally.
/// Supports very large files since it uploads data in chunks.
/// Faster than uploading single files with UploadFile() since it performs a single "file exists" check rather than one check per file.
/// </summary>
/// <param name="localPaths">The full or relative paths to the files on the local file system. Files can be from multiple folders.</param>
/// <param name="remoteDir">The full or relative path to the directory that files will be uploaded on the server</param>
/// <param name="overwrite">Overwrite the file if it already exists?</param>
/// <param name="createRemoteDir">Create the remote directory if it does not exist.</param>
/// <returns>The count of how many files were downloaded successfully. When existing files are skipped, they are not counted.</returns>
public int UploadFiles(List<string> localPaths, string remoteDir, bool overwrite = true, bool createRemoteDir = true) {
return UploadFiles(localPaths.ToArray(), remoteDir, overwrite, createRemoteDir);
}
/// <summary>
/// Downloads the specified files into a local single directory.
/// High-level API that takes care of various edge cases internally.
/// Supports very large files since it downloads data in chunks.
/// Same speed as DownloadFile().
/// </summary>
/// <param name="localDir">The full or relative path to the directory that files will be downloaded into.</param>
/// <param name="remotePaths">The full or relative paths to the files on the server</param>
/// <param name="overwrite">Overwrite the file if it already exists?</param>
/// <returns>The count of how many files were downloaded successfully. When existing files are skipped, they are not counted.</returns>
public int DownloadFiles(string localDir, string[] remotePaths, bool overwrite = true) {
int count = 0;
// ensure ends with slash
localDir = !localDir.EndsWith(Path.DirectorySeparatorChar.ToString()) ? localDir + Path.DirectorySeparatorChar.ToString() : localDir;
foreach (string remotePath in remotePaths) {
// calc local path
string localPath = localDir + remotePath.GetFtpFileName();
// try to download it
try {
bool ok = DownloadFileToFile(localPath, remotePath, overwrite);
if (ok) {
count++;
}
} catch (Exception ex) {
}
}
return count;
}
/// <summary>
/// Downloads the specified files into a local single directory.
/// High-level API that takes care of various edge cases internally.
/// Supports very large files since it downloads data in chunks.
/// Same speed as DownloadFile().
/// </summary>
/// <param name="localDir">The full or relative path to the directory that files will be downloaded into.</param>
/// <param name="remotePaths">The full or relative paths to the files on the server</param>
/// <param name="overwrite">Overwrite the file if it already exists?</param>
/// <returns>The count of how many files were downloaded successfully. When existing files are skipped, they are not counted.</returns>
public int DownloadFiles(string localDir, List<string> remotePaths, bool overwrite = true) {
return DownloadFiles(localDir, remotePaths.ToArray(), overwrite);
}
#endregion
#region File Upload/Download
/// <summary>
/// Uploads the specified file directly onto the server.
/// High-level API that takes care of various edge cases internally.
/// Supports very large files since it uploads data in chunks.
/// </summary>
/// <param name="localPath">The full or relative path to the file on the local file system</param>
/// <param name="remotePath">The full or relative path to the file on the server</param>
/// <param name="overwrite">Overwrite the file if it already exists?</param>
/// <param name="createRemoteDir">Create the remote directory if it does not exist. Slows down upload due to additional checks required.</param>
/// <param name="checkFileExistance">Check if the file exists before uploaded. Keep it on if you might have partially uploaded files on the server. Turn this off to increase performance.</param>
/// <returns>If true then the file was uploaded, false otherwise.</returns>
public bool UploadFile(string localPath, string remotePath, bool overwrite = true, bool createRemoteDir = false, bool checkFileExistance = true) {
// skip uploading if the local file does not exist
if (!File.Exists(localPath)) {
return false;
}
// check if the remote file exists (always)
if (checkFileExistance && FileExists(remotePath)) {
// skip uploading if the remote file exists
if (!overwrite) {
return false;
}
// delete file before uploading (also fixes #46)
DeleteFile(remotePath);
}
return UploadFileFromFile(localPath, remotePath, createRemoteDir);
}
private bool UploadFileFromFile(string localPath, string remotePath, bool createRemoteDir) {
FileStream fileStream;
try {
// connect to the file
fileStream = new FileStream(localPath, FileMode.Open, FileAccess.Read, FileShare.Read);
} catch (Exception ex1) {
// catch errors during upload
throw new FtpException("Error while reading the file from the disk. See InnerException for more info.", ex1);
}
// write the file onto the server
bool ok = UploadFileInternal(fileStream, remotePath, createRemoteDir);
// close the file stream
try {
fileStream.Dispose();
} catch (Exception) { }
return ok;
}
/// <summary>
/// Uploads the specified byte array as a file onto the server.
/// High-level API that takes care of various edge cases internally.
/// Supports very large files since it uploads data in chunks.
/// </summary>
/// <param name="fileData">The full data of the file, as a bytearray</param>
/// <param name="remotePath">The full or relative path to the file on the server</param>
/// <param name="overwrite">Overwrite the file if it already exists?</param>
/// <param name="createRemoteDir">Create the remote directory if it does not exist. Slows down upload due to additional checks required.</param>
/// <param name="checkFileExistance">Check if the file exists before uploaded. Keep it on if you might have partially uploaded files on the server. Turn this off to increase performance.</param>
/// <returns>If true then the file was uploaded, false otherwise.</returns>
public bool UploadFile(byte[] fileData, string remotePath, bool overwrite = true, bool createRemoteDir = false, bool checkFileExistance = true) {
// check if the remote file exists (always)
if (checkFileExistance && FileExists(remotePath)) {
// skip uploading if the remote file exists
if (!overwrite) {
return false;
}
// delete file before uploading (also fixes #46)
DeleteFile(remotePath);
}
// write the file onto the server
MemoryStream ms = new MemoryStream(fileData);
ms.Position = 0;
bool ok = UploadFileInternal(ms, remotePath, createRemoteDir);
ms.Dispose();
return ok;
}
/// <summary>
/// Uploads the specified stream as a file onto the server.
/// High-level API that takes care of various edge cases internally.
/// Supports very large files since it uploads data in chunks.
/// </summary>
/// <param name="fileStream">The full data of the file, as a stream</param>
/// <param name="remotePath">The full or relative path to the file on the server</param>
/// <param name="overwrite">Overwrite the file if it already exists?</param>
/// <param name="createRemoteDir">Create the remote directory if it does not exist. Slows down upload due to additional checks required.</param>
/// <param name="checkFileExistance">Check if the file exists before uploaded. Keep it on if you might have partially uploaded files on the server. Turn this off to increase performance.</param>
/// <returns>If true then the file was uploaded, false otherwise.</returns>
public bool UploadFile(Stream fileStream, string remotePath, bool overwrite = true, bool createRemoteDir = false, bool checkFileExistance = true) {
// check if the remote file exists (always)
if (checkFileExistance && FileExists(remotePath)) {
// skip uploading if the remote file exists
if (!overwrite) {
return false;
}
// delete file before uploading (also fixes #46)
DeleteFile(remotePath);
}
// write the file onto the server
return UploadFileInternal(fileStream, remotePath, createRemoteDir);
}
/// <summary>
/// Downloads the specified file onto the local file system.
/// High-level API that takes care of various edge cases internally.
/// Supports very large files since it downloads data in chunks.
/// </summary>
/// <param name="localPath">The full or relative path to the file on the local file system</param>
/// <param name="remotePath">The full or relative path to the file on the server</param>
/// <param name="overwrite">Overwrite the file if it already exists?</param>
/// <returns>If true then the file was downloaded, false otherwise.</returns>
public bool DownloadFile(string localPath, string remotePath, bool overwrite = true) {
return DownloadFileToFile(localPath, remotePath, overwrite);
}
private bool DownloadFileToFile(string localPath, string remotePath, bool overwrite) {
// skip downloading if the local file exists
if (!overwrite && File.Exists(localPath)) {
return false;
}
FileStream outStream;
try {
// create the folders
string dirPath = Path.GetDirectoryName(localPath);
if (!Directory.Exists(dirPath)) {
Directory.CreateDirectory(dirPath);
}
// connect to the file
outStream = new FileStream(localPath, FileMode.Create, FileAccess.Write, FileShare.None);
} catch (Exception ex1) {
// catch errors during upload
throw new FtpException("Error while saving the file to disk. See InnerException for more info.", ex1);
}
// download the file straight to a file stream
bool ok = DownloadFileInternal(remotePath, outStream);
// close the file stream
try {
outStream.Dispose();
} catch (Exception) { }
return ok;
}
/// <summary>
/// Downloads the specified file into a new MemoryStream.
/// High-level API that takes care of various edge cases internally.
/// Supports very large files since it downloads data in chunks.
/// </summary>
/// <param name="outStream">The stream that the file will be written to. Provide a new MemoryStream if you only want to read the file into memory.</param>
/// <param name="remotePath">The full or relative path to the file on the server</param>
/// <returns>If true then the file was downloaded, false otherwise.</returns>
public bool DownloadFile(Stream outStream, string remotePath) {
// download the file from the server
return DownloadFileInternal(remotePath, outStream);
}
/// <summary>
/// Downloads the specified file and return the raw byte array.
/// High-level API that takes care of various edge cases internally.
/// Supports very large files since it downloads data in chunks.
/// </summary>
/// <param name="outBytes">The variable that will recieve the bytes.</param>
/// <param name="remotePath">The full or relative path to the file on the server</param>
/// <returns>If true then the file was downloaded, false otherwise.</returns>
public bool DownloadFile(out byte[] outBytes, string remotePath) {
outBytes = null;
// download the file from the server
MemoryStream outStream = new MemoryStream();
bool ok = DownloadFileInternal(remotePath, outStream);
if (ok) {
outBytes = outStream.ToArray();
outStream.Dispose();
}
return ok;
}
/// <summary>
/// Upload the given stream to the server as a new file. Overwrites the file if it exists.
/// Writes data in chunks. Retries if server disconnects midway.
/// </summary>
private bool UploadFileInternal(Stream fileData, string remotePath, bool createRemoteDir) {
Stream upStream = null;
try {
// ensure the remote dir exists
if (createRemoteDir) {
string dirname = remotePath.GetFtpDirectoryName();
if (!DirectoryExists(dirname)) {
CreateDirectory(dirname);
}
}
// open a file write connection
upStream = OpenWrite(remotePath);
// loop till entire file uploaded
long offset = 0;
long len = fileData.Length;
byte[] buffer = new byte[TransferChunkSize];
while (offset < len) {
try {
// read a chunk of bytes from the file
int readBytes;
while ((readBytes = fileData.Read(buffer, 0, buffer.Length)) > 0) {
// write chunk to the FTP stream
upStream.Write(buffer, 0, readBytes);
upStream.Flush();
offset += readBytes;
}
} catch (IOException ex) {
// resume if server disconnects midway (fixes #39)
if (ex.InnerException != null) {
var iex = ex.InnerException as System.Net.Sockets.SocketException;
#if CORE
int code = (int)iex.SocketErrorCode;
#else
int code = iex.ErrorCode;
#endif
if (iex != null && code == 10054) {
upStream.Dispose();
upStream = OpenAppend(remotePath);
upStream.Position = offset;
} else throw;
} else throw;
}
}
// wait for while transfer to get over
while (upStream.Position < upStream.Length) {
}
// disconnect FTP stream before exiting
upStream.Dispose();
// FIX : if this is not added, there appears to be "stale data" on the socket
// listen for a success/failure reply
if (!m_threadSafeDataChannels) {
FtpReply status = GetReply();
}
// fixes #30. the file can have some bytes at the end missing
// on proxy servers, so we write those missing bytes now.
if (IsProxy()) {
// get the current length of the remote file
// and check if any bytes are missing
long curLen = GetFileSize(remotePath);
if (curLen > 0 && curLen < len && fileData.CanSeek) {
// seek to the point of the local file
offset = curLen;
fileData.Position = offset;
// open the remote file for appending
upStream = OpenAppend(remotePath, FtpDataType.Binary);
upStream.Position = offset;
// read a chunk of bytes from the file
int readBytes;
while ((readBytes = fileData.Read(buffer, 0, buffer.Length)) > 0) {
// write chunk to the FTP stream
upStream.Write(buffer, 0, readBytes);
upStream.Flush();
offset += readBytes;
}
// disconnect FTP stream before exiting
upStream.Dispose();
// FIX : if this is not added, there appears to be "stale data" on the socket
// listen for a success/failure reply
if (!m_threadSafeDataChannels) {
FtpReply status = GetReply();
}
}
}
return true;
} catch (Exception ex1) {
// close stream before throwing error
try {
upStream.Dispose();
} catch (Exception) { }
// catch errors during upload
throw new FtpException("Error while uploading the file to the server. See InnerException for more info.", ex1);
}
}
/// <summary>
/// Download a file from the server and write the data into the given stream.
/// Reads data in chunks. Retries if server disconnects midway.
/// </summary>
private bool DownloadFileInternal(string remotePath, Stream outStream) {
Stream downStream = null;
try {
// exit if file length not available
downStream = OpenRead(remotePath);
long fileLen = downStream.Length;
if (fileLen == 0 && CurrentDataType == FtpDataType.ASCII) {
// close stream before throwing error
try {
downStream.Dispose();
} catch (Exception) { }
throw new FtpException("Cannot download file since file has length of 0. Use the FtpDataType.Binary data type and try again.");
}
// if the server has not reported a length for this file
// we use an alternate method to download it - read until EOF
bool readToEnd = (fileLen == 0);
if (m_delegateFTP != null) m_delegateFTP(remotePath, 0, 0);
// loop till entire file downloaded
byte[] buffer = new byte[TransferChunkSize];
long offset = 0;
while (offset < fileLen || readToEnd) {
try {
// read a chunk of bytes from the FTP stream
int readBytes = 1;
while ((readBytes = downStream.Read(buffer, 0, buffer.Length)) > 0) {
// write chunk to output stream
outStream.Write(buffer, 0, readBytes);
offset += readBytes;
if (m_delegateFTP != null) m_delegateFTP(remotePath, outStream.Length, fileLen);
}
// if we reach here means EOF encountered
// stop if we are in "read until EOF" mode
if (readToEnd) {
break;
}
} catch (IOException ex) {
// resume if server disconnects midway (fixes #39)
if (ex.InnerException != null) {
var ie = ex.InnerException as System.Net.Sockets.SocketException;
#if CORE
int code = (int)ie.SocketErrorCode;
#else
int code = ie.ErrorCode;
#endif
if (ie != null && code == 10054) {
downStream.Dispose();
downStream = OpenRead(remotePath, restart: offset);
} else throw;
} else throw;
}
}
// disconnect FTP stream before exiting
outStream.Flush();
downStream.Dispose();
// FIX : if this is not added, there appears to be "stale data" on the socket
// listen for a success/failure reply
if (!m_threadSafeDataChannels) {
FtpReply status = GetReply();
}
return true;
} catch (Exception ex1) {
// close stream before throwing error
try {
downStream.Dispose();
} catch (Exception) { }
// absorb "file does not exist" exceptions and simply return false
if (ex1.Message.Contains("No such file") || ex1.Message.Contains("not exist") || ex1.Message.Contains("missing file") || ex1.Message.Contains("unknown file")) {
return false;
}
// catch errors during upload
throw new FtpException("Error while downloading the file from the server. See InnerException for more info.", ex1);
}
}
#endregion
#region File Management
/// <summary>
/// Deletes a file on the server
/// </summary>
/// <param name="path">The full or relative path to the file</param>
/// <example><code source="..\Examples\DeleteFile.cs" lang="cs" /></example>
public void DeleteFile(string path) {
FtpReply reply;
lock (m_lock) {
if (!(reply = Execute("DELE {0}", path.GetFtpPath())).Success)
throw new FtpCommandException(reply);
}
}
delegate void AsyncDeleteFile(string path);
/// <summary>
/// Asynchronously deletes a file from the server
/// </summary>
/// <param name="path">The full or relative path to the file</param>
/// <param name="callback">Async callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginDeleteFile.cs" lang="cs" /></example>
public IAsyncResult BeginDeleteFile(string path, AsyncCallback callback, object state) {
IAsyncResult ar;
AsyncDeleteFile func;
ar = (func = new AsyncDeleteFile(DeleteFile)).BeginInvoke(path, callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends a call to BeginDeleteFile
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginDeleteFile</param>
/// <example><code source="..\Examples\BeginDeleteFile.cs" lang="cs" /></example>
public void EndDeleteFile(IAsyncResult ar) {
GetAsyncDelegate<AsyncDeleteFile>(ar).EndInvoke(ar);
}
/// <summary>
/// Deletes the specified directory on the server.
/// </summary>
/// <param name="path">The full or relative path of the directory to delete</param>
/// <param name="fastMode">An experimental fast mode that file listing is only requested for once. This improves bandwidth usage and response time.</param>
/// <example><code source="..\Examples\DeleteDirectory.cs" lang="cs" /></example>
public void DeleteDirectory(string path, bool fastMode = false) {
DeleteDirectory(path, false, 0, fastMode);
}
/// <summary>
/// Delets the specified directory on the server
/// </summary>
/// <param name="path">The full or relative path of the directory to delete</param>
/// <param name="force">If the directory is not empty, remove its contents</param>
/// <param name="fastMode">An experimental fast mode that file listing is only requested for once. This improves bandwidth usage and response time.</param>
/// <example><code source="..\Examples\DeleteDirectory.cs" lang="cs" /></example>
public void DeleteDirectory(string path, bool force, bool fastMode = false) {
DeleteDirectory(path, force, 0, fastMode);
}
/// <summary>
/// Deletes the specified directory on the server
/// </summary>
/// <param name="path">The full or relative path of the directory to delete</param>
/// <param name="force">If the directory is not empty, remove its contents</param>
/// <param name="options">FtpListOptions for controlling how the directory
/// contents are retrieved with the force option is true. If you experience problems
/// the file listing can be fine tuned through this parameter.</param>
/// <param name="fastMode">An experimental fast mode that file listing is only requested for once. This improves bandwidth usage and response time.</param>
/// <example><code source="..\Examples\DeleteDirectory.cs" lang="cs" /></example>
public void DeleteDirectory(string path, bool force, FtpListOption options, bool fastMode = false) {
FtpReply reply;
string ftppath = path.GetFtpPath();
lock (m_lock) {
// DELETE CONTENTS OF THE DIRECTORY
if (force) {
// experimental fast mode
if (fastMode) {
// when GetListing is called with recursive option, then it does not
// make any sense to call another DeleteDirectory with force flag set.
// however this requires always delete files first.
var forceAgain = !WasGetListingRecursive(options);
// items, that are deeper in directory tree, are listed first,
// then files will be listed before directories. This matters
// only if GetListing was called with recursive option.
FtpListItem[] itemList;
if (forceAgain)
itemList = GetListing(path, options);
else
itemList = GetListing(path, options).OrderByDescending(x => x.FullName.Count(c => c.Equals('/'))).ThenBy(x => x.Type).ToArray();
foreach (FtpListItem item in itemList) {
switch (item.Type) {
case FtpFileSystemObjectType.File:
DeleteFile(item.FullName);
break;
case FtpFileSystemObjectType.Directory:
DeleteDirectory(item.FullName, forceAgain, options, fastMode);
break;
default:
throw new FtpException("Don't know how to delete object type: " + item.Type);
}
}
} else {
// standard mode
foreach (FtpListItem item in GetListing(path, options)) {
// This check prevents infinity recursion,
// when FtpListItem is actual parent or current directory.
// This could happen only when MLSD command is used for GetListing method.
if (!item.FullName.ToLower().Contains(path.ToLower()) || string.Equals(item.FullName.ToLower(), path.ToLower()))
continue;
switch (item.Type) {
case FtpFileSystemObjectType.File:
DeleteFile(item.FullName);
break;
case FtpFileSystemObjectType.Directory:
DeleteDirectory(item.FullName, true, options, fastMode);
break;
default:
throw new FtpException("Don't know how to delete object type: " + item.Type);
}
}
}
}
// SKIP DELETING ROOT DIRS
// can't delete the working directory and
// can't delete the server root.
if (ftppath == "." || ftppath == "./" || ftppath == "/") {
return;
}
// DELETE ACTUAL DIRECTORY
if (!(reply = Execute("RMD {0}", ftppath)).Success) {
throw new FtpCommandException(reply);
}
}
}
/// <summary>
/// Checks whether GetListing will be called recursively or not.
/// </summary>
/// <param name="options"></param>
/// <returns></returns>
private bool WasGetListingRecursive(FtpListOption options) {
if (HasFeature(FtpCapability.MLSD) && (options & FtpListOption.ForceList) != FtpListOption.ForceList)
return false;
if ((options & FtpListOption.UseLS) == FtpListOption.UseLS || (options & FtpListOption.NameList) == FtpListOption.NameList)
return false;
if ((options & FtpListOption.Recursive) == FtpListOption.Recursive)
return true;
return false;
}
delegate void AsyncDeleteDirectory(string path, bool force, FtpListOption options, bool fastMode = false);
/// <summary>
/// Asynchronously removes a directory from the server
/// </summary>
/// <param name="path">The full or relative path of the directory to delete</param>
/// <param name="callback">Async callback</param>
/// <param name="state">State object</param>
/// <param name="fastMode">An experimental fast mode that file listing is only requested for once. This improves bandwidth usage and response time.</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginDeleteDirectory.cs" lang="cs" /></example>
public IAsyncResult BeginDeleteDirectory(string path, AsyncCallback callback, object state, bool fastMode = false) {
return BeginDeleteDirectory(path, true, 0, fastMode, callback, state);
}
/// <summary>
/// Asynchronously removes a directory from the server
/// </summary>
/// <param name="path">The full or relative path of the directory to delete</param>
/// <param name="force">If the directory is not empty, remove its contents</param>
/// <param name="callback">Async callback</param>
/// <param name="state">State object</param>
/// <param name="fastMode">An experimental fast mode that file listing is only requested for once. This improves bandwidth usage and response time.</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginDeleteDirectory.cs" lang="cs" /></example>
public IAsyncResult BeginDeleteDirectory(string path, bool force, AsyncCallback callback, object state, bool fastMode = false) {
return BeginDeleteDirectory(path, force, 0, fastMode, callback, state);
}
/// <summary>
/// Asynchronously removes a directory from the server
/// </summary>
/// <param name="path">The full or relative path of the directory to delete</param>
/// <param name="force">If the directory is not empty, remove its contents</param>
/// <param name="options">FtpListOptions for controlling how the directory
/// contents are retrieved with the force option is true. If you experience problems
/// the file listing can be fine tuned through this parameter.</param>
/// <param name="callback">Async callback</param>
/// <param name="state">State object</param>
/// <param name="fastMode">An experimental fast mode that file listing is only requested for once. This improves bandwidth usage and response time.</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginDeleteDirectory.cs" lang="cs" /></example>
public IAsyncResult BeginDeleteDirectory(string path, bool force, FtpListOption options, bool fastMode, AsyncCallback callback, object state) {
AsyncDeleteDirectory func;
IAsyncResult ar;
ar = (func = new AsyncDeleteDirectory(DeleteDirectory)).BeginInvoke(path, force, options, fastMode, callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends a call to BeginDeleteDirectory()
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginDeleteDirectory</param>
/// <example><code source="..\Examples\BeginDeleteDirectory.cs" lang="cs" /></example>
public void EndDeleteDirectory(IAsyncResult ar) {
GetAsyncDelegate<AsyncDeleteDirectory>(ar).EndInvoke(ar);
}
/// <summary>
/// Tests if the specified directory exists on the server. This
/// method works by trying to change the working directory to
/// the path specified. If it succeeds, the directory is changed
/// back to the old working directory and true is returned. False
/// is returned otherwise and since the CWD failed it is assumed
/// the working directory is still the same.
/// </summary>
/// <param name="path">The path of the directory</param>
/// <returns>True if it exists, false otherwise.</returns>
/// <example><code source="..\Examples\DirectoryExists.cs" lang="cs" /></example>
public bool DirectoryExists(string path) {
string pwd;
string ftppath = path.GetFtpPath();
if (ftppath == "." || ftppath == "./" || ftppath == "/")
return true;
lock (m_lock) {
pwd = GetWorkingDirectory();
if (Execute("CWD {0}", ftppath).Success) {
FtpReply reply = Execute("CWD {0}", pwd.GetFtpPath());
if (!reply.Success)
throw new FtpException("DirectoryExists(): Failed to restore the working directory.");
return true;
}
}
return false;
}
delegate bool AsyncDirectoryExists(string path);
/// <summary>
/// Checks if a directory exists on the server asynchronously.
/// </summary>
/// <returns>IAsyncResult</returns>
/// <param name='path'>The full or relative path of the directory to check for</param>
/// <param name='callback'>Async callback</param>
/// <param name='state'>State object</param>
/// <example><code source="..\Examples\BeginDirectoryExists.cs" lang="cs" /></example>
public IAsyncResult BeginDirectoryExists(string path, AsyncCallback callback, object state) {
AsyncDirectoryExists func;
IAsyncResult ar;
ar = (func = new AsyncDirectoryExists(DirectoryExists)).BeginInvoke(path, callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends a call to BeginDirectoryExists
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginDirectoryExists</param>
/// <returns>True if the directory exists. False otherwise.</returns>
/// <example><code source="..\Examples\BeginDirectoryExists.cs" lang="cs" /></example>
public bool EndDirectoryExists(IAsyncResult ar) {
return GetAsyncDelegate<AsyncDirectoryExists>(ar).EndInvoke(ar);
}
/// <summary>
/// Checks if a file exsts on the server by taking a
/// file listing of the parent directory in the path
/// and comparing the results the path supplied.
/// </summary>
/// <param name="path">The full or relative path to the file</param>
/// <returns>True if the file exists</returns>
/// <example><code source="..\Examples\FileExists.cs" lang="cs" /></example>
public bool FileExists(string path) {
return FileExists(path, 0);
}
/// <summary>
/// Checks if a file exsts on the server by taking a
/// file listing of the parent directory in the path
/// and comparing the results the path supplied.
/// </summary>
/// <param name="path">The full or relative path to the file</param>
/// <param name="options">Options for controling the file listing used to
/// determine if the file exists.</param>
/// <returns>True if the file exists</returns>
/// <example><code source="..\Examples\FileExists.cs" lang="cs" /></example>
public bool FileExists(string path, FtpListOption options) {
string dirname = path.GetFtpDirectoryName();
lock (m_lock) {
if (!DirectoryExists(dirname))
return false;
foreach (FtpListItem item in GetListing(dirname, options))
if (item.Type == FtpFileSystemObjectType.File && item.Name == path.GetFtpFileName())
return true;
}
return false;
}
delegate bool AsyncFileExists(string path, FtpListOption options);
/// <summary>
/// Checks if a file exsts on the server by taking a
/// file listing of the parent directory in the path
/// and comparing the results the path supplied.
/// </summary>
/// <param name="path">The full or relative path to the file</param>
/// <param name="callback">Async callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginFileExists.cs" lang="cs" /></example>
public IAsyncResult BeginFileExists(string path, AsyncCallback callback, object state) {
return BeginFileExists(path, 0, callback, state);
}
/// <summary>
/// Checks if a file exsts on the server by taking a
/// file listing of the parent directory in the path
/// and comparing the results the path supplied.
/// </summary>
/// <param name="path">The full or relative path to the file</param>
/// <param name="options">Options for controling the file listing used to
/// determine if the file exists.</param>
/// <param name="callback">Async callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginFileExists.cs" lang="cs" /></example>
public IAsyncResult BeginFileExists(string path, FtpListOption options, AsyncCallback callback, object state) {
AsyncFileExists func;
IAsyncResult ar;
ar = (func = new AsyncFileExists(FileExists)).BeginInvoke(path, options, callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends a call to BeginFileExists
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginFileExists</param>
/// <returns>True if the file exists</returns>
/// <example><code source="..\Examples\BeginFileExists.cs" lang="cs" /></example>
public bool EndFileExists(IAsyncResult ar) {
return GetAsyncDelegate<AsyncFileExists>(ar).EndInvoke(ar);
}
/// <summary>
/// Creates a directory on the server. If the preceding
/// directories do not exist they are created.
/// </summary>
/// <param name="path">The full or relative path to the new directory</param>
/// <example><code source="..\Examples\CreateDirectory.cs" lang="cs" /></example>
public void CreateDirectory(string path) {
CreateDirectory(path, true);
}
/// <summary>
/// Creates a directory on the server
/// </summary>
/// <param name="path">The full or relative path to the directory to create</param>
/// <param name="force">Try to force all non-existant pieces of the path to be created</param>
/// <example><code source="..\Examples\CreateDirectory.cs" lang="cs" /></example>
public void CreateDirectory(string path, bool force) {
FtpReply reply;
string ftppath = path.GetFtpPath();
if (ftppath == "." || ftppath == "./" || ftppath == "/")
return;
lock (m_lock) {
path = path.GetFtpPath().TrimEnd('/');
if (force && !DirectoryExists(path.GetFtpDirectoryName())) {
FtpTrace.WriteLine(string.Format(
"CreateDirectory(\"{0}\", {1}): Create non-existent parent: {2}",
path, force, path.GetFtpDirectoryName()));
CreateDirectory(path.GetFtpDirectoryName(), true);
} else if (DirectoryExists(path))
return;
FtpTrace.WriteLine(string.Format("CreateDirectory(\"{0}\", {1})",
ftppath, force));
if (!(reply = Execute("MKD {0}", ftppath)).Success)
throw new FtpCommandException(reply);
}
}
delegate void AsyncCreateDirectory(string path, bool force);
/// <summary>
/// Creates a directory asynchronously
/// </summary>
/// <param name="path">The full or relative path to the directory to create</param>
/// <param name="callback">Async callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginCreateDirectory.cs" lang="cs" /></example>
public IAsyncResult BeginCreateDirectory(string path, AsyncCallback callback, object state) {
return BeginCreateDirectory(path, true, callback, state);
}
/// <summary>
/// Creates a directory asynchronously
/// </summary>
/// <param name="path">The full or relative path to the directory to create</param>
/// <param name="force">Try to create the whole path if the preceding directories do not exist</param>
/// <param name="callback">Async callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginCreateDirectory.cs" lang="cs" /></example>
public IAsyncResult BeginCreateDirectory(string path, bool force, AsyncCallback callback, object state) {
AsyncCreateDirectory func;
IAsyncResult ar;
ar = (func = new AsyncCreateDirectory(CreateDirectory)).BeginInvoke(path, force, callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends a call to BeginCreateDirectory
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginCreateDirectory</param>
/// <example><code source="..\Examples\BeginCreateDirectory.cs" lang="cs" /></example>
public void EndCreateDirectory(IAsyncResult ar) {
GetAsyncDelegate<AsyncCreateDirectory>(ar).EndInvoke(ar);
}
/// <summary>
/// Renames an object on the remote file system.
/// </summary>
/// <param name="path">The full or relative path to the object</param>
/// <param name="dest">The old or new full or relative path including the new name of the object</param>
/// <example><code source="..\Examples\Rename.cs" lang="cs" /></example>
public void Rename(string path, string dest) {
FtpReply reply;
lock (m_lock) {
if (!(reply = Execute("RNFR {0}", path.GetFtpPath())).Success)
throw new FtpCommandException(reply);
if (!(reply = Execute("RNTO {0}", dest.GetFtpPath())).Success)
throw new FtpCommandException(reply);
}
}
delegate void AsyncRename(string path, string dest);
/// <summary>
/// Asynchronously renames an object on the server
/// </summary>
/// <param name="path">The full or relative path to the object</param>
/// <param name="dest">The old or new full or relative path including the new name of the object</param>
/// <param name="callback">Async callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginRename.cs" lang="cs" /></example>
public IAsyncResult BeginRename(string path, string dest, AsyncCallback callback, object state) {
AsyncRename func;
IAsyncResult ar;
ar = (func = new AsyncRename(Rename)).BeginInvoke(path, dest, callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends a call to BeginRename
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginRename</param>
/// <example><code source="..\Examples\BeginRename.cs" lang="cs" /></example>
public void EndRename(IAsyncResult ar) {
GetAsyncDelegate<AsyncRename>(ar).EndInvoke(ar);
}
#endregion
#region File Permissions
/// <summary>
/// Modify the permissions of the given file/folder.
/// Only works on *NIX systems, and not on Windows/IIS servers.
/// Only works if the FTP server supports the SITE CHMOD command
/// (requires the CHMOD extension to be installed and enabled).
/// Throws FtpCommandException if there is an issue.
/// </summary>
/// <param name="path">The full or relative path to the item</param>
/// <param name="permissions">The permissions in CHMOD format</param>
public void SetFilePermissions(string path, int permissions) {
FtpReply reply;
lock (m_lock) {
if (!(reply = Execute("SITE CHMOD {0} {1}", permissions.ToString(), path.GetFtpPath())).Success)
throw new FtpCommandException(reply);
}
}
/// <summary>
/// Modify the permissions of the given file/folder.
/// Only works on *NIX systems, and not on Windows/IIS servers.
/// Only works if the FTP server supports the SITE CHMOD command
/// (requires the CHMOD extension to be installed and enabled).
/// Throws FtpCommandException if there is an issue.
/// </summary>
/// <param name="path">The full or relative path to the item</param>
/// <param name="permissions">The permissions in CHMOD format</param>
public void Chmod(string path, int permissions) {
SetFilePermissions(path, permissions);
}
/// <summary>
/// Modify the permissions of the given file/folder.
/// Only works on *NIX systems, and not on Windows/IIS servers.
/// Only works if the FTP server supports the SITE CHMOD command
/// (requires the CHMOD extension to be installed and enabled).
/// Throws FtpCommandException if there is an issue.
/// </summary>
/// <param name="path">The full or relative path to the item</param>
/// <param name="owner">The owner permissions</param>
/// <param name="group">The group permissions</param>
/// <param name="other">The other permissions</param>
public void SetFilePermissions(string path, FtpPermission owner, FtpPermission group, FtpPermission other) {
SetFilePermissions(path, CalcChmod(owner, group, other));
}
/// <summary>
/// Modify the permissions of the given file/folder.
/// Only works on *NIX systems, and not on Windows/IIS servers.
/// Only works if the FTP server supports the SITE CHMOD command
/// (requires the CHMOD extension to be installed and enabled).
/// Throws FtpCommandException if there is an issue.
/// </summary>
/// <param name="path">The full or relative path to the item</param>
/// <param name="owner">The owner permissions</param>
/// <param name="group">The group permissions</param>
/// <param name="other">The other permissions</param>
public void Chmod(string path, FtpPermission owner, FtpPermission group, FtpPermission other) {
SetFilePermissions(path, owner, group, other);
}
/// <summary>
/// Retrieve the permissions of the given file/folder as an FtpListItem object with all "Permission" properties set.
/// Throws FtpCommandException if there is an issue.
/// Returns null if the server did not specify a permission value.
/// Use `GetChmod` if you required the integer value instead.
/// </summary>
/// <param name="path">The full or relative path to the item</param>
public FtpListItem GetFilePermissions(string path) {
string fullPath = path.GetFtpPath();
foreach (FtpListItem i in GetListing(path)) {
if (i.FullName == fullPath) {
return i;
}
}
return null;
}
/// <summary>
/// Retrieve the permissions of the given file/folder as an integer in the CHMOD format.
/// Throws FtpCommandException if there is an issue.
/// Returns 0 if the server did not specify a permission value.
/// Use `GetFilePermissions` if you required the permissions in the FtpPermission format.
/// </summary>
/// <param name="path">The full or relative path to the item</param>
public int GetChmod(string path) {
FtpListItem item = GetFilePermissions(path);
return item != null ? item.Chmod : 0;
}
#endregion
#region Link Dereferencing
/// <summary>
/// Recursively dereferences a symbolic link. See the
/// MaximumDereferenceCount property for controlling
/// how deep this method will recurse before giving up.
/// </summary>
/// <param name="item">The symbolic link</param>
/// <returns>FtpListItem, null if the link can't be dereferenced</returns>
/// <example><code source="..\Examples\DereferenceLink.cs" lang="cs" /></example>
public FtpListItem DereferenceLink(FtpListItem item) {
return DereferenceLink(item, MaximumDereferenceCount);
}
/// <summary>
/// Recursively dereferences a symbolic link
/// </summary>
/// <param name="item">The symbolic link</param>
/// <param name="recMax">The maximum depth of recursion that can be performed before giving up.</param>
/// <returns>FtpListItem, null if the link can't be dereferenced</returns>
/// <example><code source="..\Examples\DereferenceLink.cs" lang="cs" /></example>
public FtpListItem DereferenceLink(FtpListItem item, int recMax) {
int count = 0;
return DereferenceLink(item, recMax, ref count);
}
/// <summary>
/// Derefence a FtpListItem object
/// </summary>
/// <param name="item">The item to derefence</param>
/// <param name="recMax">Maximum recursive calls</param>
/// <param name="count">Counter</param>
/// <returns>FtpListItem, null if the link can't be dereferenced</returns>
/// <example><code source="..\Examples\DereferenceLink.cs" lang="cs" /></example>
FtpListItem DereferenceLink(FtpListItem item, int recMax, ref int count) {
if (item.Type != FtpFileSystemObjectType.Link)
throw new FtpException("You can only derefernce a symbolic link. Please verify the item type is Link.");
if (item.LinkTarget == null)
throw new FtpException("The link target was null. Please check this before trying to dereference the link.");
foreach (FtpListItem obj in GetListing(item.LinkTarget.GetFtpDirectoryName(), FtpListOption.ForceList)) {
if (item.LinkTarget == obj.FullName) {
if (obj.Type == FtpFileSystemObjectType.Link) {
if (++count == recMax)
return null;
return DereferenceLink(obj, recMax, ref count);
}
if (HasFeature(FtpCapability.MDTM)) {
DateTime modify = GetModifiedTime(obj.FullName);
if (modify != DateTime.MinValue)
obj.Modified = modify;
}
if (obj.Type == FtpFileSystemObjectType.File && obj.Size < 0 && HasFeature(FtpCapability.SIZE))
obj.Size = GetFileSize(obj.FullName);
return obj;
}
}
return null;
}
delegate FtpListItem AsyncDereferenceLink(FtpListItem item, int recMax);
/// <summary>
/// Derefence a FtpListItem object asynchronously
/// </summary>
/// <param name="item">The item to derefence</param>
/// <param name="recMax">Maximum recursive calls</param>
/// <param name="callback">AsyncCallback</param>
/// <param name="state">State Object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginDereferenceLink.cs" lang="cs" /></example>
public IAsyncResult BeginDereferenceLink(FtpListItem item, int recMax, AsyncCallback callback, object state) {
IAsyncResult ar;
AsyncDereferenceLink func;
ar = (func = new AsyncDereferenceLink(DereferenceLink)).BeginInvoke(item, recMax, callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Derefence a FtpListItem object asynchronously. See the
/// MaximumDereferenceCount property for controlling
/// how deep this method will recurse before giving up.
/// </summary>
/// <param name="item">The item to derefence</param>
/// <param name="callback">AsyncCallback</param>
/// <param name="state">State Object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginDereferenceLink.cs" lang="cs" /></example>
public IAsyncResult BeginDereferenceLink(FtpListItem item, AsyncCallback callback, object state) {
return BeginDereferenceLink(item, MaximumDereferenceCount, callback, state);
}
/// <summary>
/// Ends a call to BeginDereferenceLink
/// </summary>
/// <param name="ar">IAsyncResult</param>
/// <returns>FtpListItem, null if the link can't be dereferenced</returns>
/// <example><code source="..\Examples\BeginDereferenceLink.cs" lang="cs" /></example>
public FtpListItem EndDereferenceLink(IAsyncResult ar) {
return GetAsyncDelegate<AsyncDereferenceLink>(ar).EndInvoke(ar);
}
#endregion
#region File Listing
/// <summary>
/// Returns information about a file system object. You should check the Capabilities
/// flags for the FtpCapability.MLSD flag before calling this method. Failing to do
/// so will result in an InvalidOperationException being thrown when the server
/// does not support machine listings. Returns null if the server response can't
/// be parsed or the server returns a failure completion code. The error for a failure
/// is logged with FtpTrace. No exception is thrown on error because that would negate
/// the usefullness of this method for checking for the existence of an object.
/// </summary>
/// <param name="path">The path of the object to retrieve information about</param>
/// <returns>A FtpListItem object</returns>
public FtpListItem GetObjectInfo(string path) {
FtpReply reply;
string[] res;
if ((Capabilities & FtpCapability.MLSD) != FtpCapability.MLSD) {
throw new InvalidOperationException("The GetObjectInfo method only works on servers that support machine listings. " +
"Please check the Capabilities flags for FtpCapability.MLSD before calling this method.");
}
if ((reply = Execute("MLST {0}", path)).Success) {
res = reply.InfoMessages.Split('\n');
if (res.Length > 1) {
string info = "";
for (int i = 1; i < res.Length; i++) {
info += res[i];
}
return FtpListItem.Parse(null, info, m_caps);
}
} else {
FtpTrace.WriteLine("Failed to get object info for path {0} with error {1}", path, reply.ErrorMessage);
}
return null;
}
delegate FtpListItem AsyncGetObjectInfo(string path);
/// <summary>
/// Returns information about a file system object. You should check the Capabilities
/// flags for the FtpCapability.MLSD flag before calling this method. Failing to do
/// so will result in an InvalidOperationException being thrown when the server
/// does not support machine listings. Returns null if the server response can't
/// be parsed or the server returns a failure completion code. The error for a failure
/// is logged with FtpTrace. No exception is thrown on error because that would negate
/// the usefullness of this method for checking for the existence of an object.
/// </summary>
/// <param name="path">Path of the item to retrieve information about</param>
/// <param name="callback">Async Callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
public IAsyncResult BeginGetObjectInfo(string path, AsyncCallback callback, object state) {
IAsyncResult ar;
AsyncGetObjectInfo func;
ar = (func = new AsyncGetObjectInfo(GetObjectInfo)).BeginInvoke(path, callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends a call to BeginGetObjectInfo
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginGetObjectInfo</param>
/// <returns>FtpListItem if the command succeeded, null if there was a problem.</returns>
public FtpListItem EndGetObjectInfo(IAsyncResult ar) {
return GetAsyncDelegate<AsyncGetObjectInfo>(ar).EndInvoke(ar);
}
/// <summary>
/// Gets a file listing from the server. Each FtpListItem object returned
/// contains information about the file that was able to be retrieved. If
/// a DateTime property is equal to DateTime.MinValue then it means the
/// date in question was not able to be retrieved. If the Size property
/// is equal to 0 then it means the size of the object could also not
/// be retrieved.
/// </summary>
/// <returns>An array of FtpListItem objects</returns>
/// <example><code source="..\Examples\GetListing.cs" lang="cs" /></example>
public FtpListItem[] GetListing() {
return GetListing(null);
}
/// <summary>
/// Gets a file listing from the server. Each FtpListItem object returned
/// contains information about the file that was able to be retrieved. If
/// a DateTime property is equal to DateTime.MinValue then it means the
/// date in question was not able to be retrieved. If the Size property
/// is equal to 0 then it means the size of the object could also not
/// be retrieved.
/// </summary>
/// <param name="path">The path of the directory to list</param>
/// <returns>An array of FtpListItem objects</returns>
/// <example><code source="..\Examples\GetListing.cs" lang="cs" /></example>
public FtpListItem[] GetListing(string path) {
return GetListing(path, 0);
}
/// <summary>
/// Gets a file listing from the server. Each FtpListItem object returned
/// contains information about the file that was able to be retrieved. If
/// a DateTime property is equal to DateTime.MinValue then it means the
/// date in question was not able to be retrieved. If the Size property
/// is equal to 0 then it means the size of the object could also not
/// be retrieved.
/// </summary>
/// <param name="path">The path of the directory to list</param>
/// <param name="options">Options that dictacte how a list is performed and what information is gathered.</param>
/// <returns>An array of FtpListItem objects</returns>
/// <example><code source="..\Examples\GetListing.cs" lang="cs" /></example>
public FtpListItem[] GetListing(string path, FtpListOption options) {
FtpListItem item = null;
List<FtpListItem> lst = new List<FtpListItem>();
List<string> rawlisting = new List<string>();
string listcmd = null;
string buf = null;
bool includeSelf = (options & FtpListOption.IncludeSelfAndParent) == FtpListOption.IncludeSelfAndParent;
if (path == null || path.Trim().Length == 0) {
string pwd = GetWorkingDirectory();
if (pwd != null && pwd.Trim().Length > 0)
path = pwd;
else
path = "./";
} else if (!path.StartsWith("/")) {
string pwd = GetWorkingDirectory();
if (pwd != null && pwd.Trim().Length > 0) {
if (path.StartsWith("./"))
path = path.Remove(0, 2);
path = string.Format("{0}/{1}", pwd, path).GetFtpPath();
}
}
// MLSD provides a machine parsable format with more
// accurate information than most of the UNIX long list
// formats which translates to more effcient file listings
// so always prefer MLSD over LIST unless the caller of this
// method overrides it with the ForceList option
if ((options & FtpListOption.ForceList) != FtpListOption.ForceList && HasFeature(FtpCapability.MLSD)) {
listcmd = "MLSD";
} else {
if ((options & FtpListOption.UseLS) == FtpListOption.UseLS) {
listcmd = "LS";
} else if ((options & FtpListOption.NameList) == FtpListOption.NameList) {
listcmd = "NLST";
} else {
string listopts = "";
listcmd = "LIST";
if ((options & FtpListOption.AllFiles) == FtpListOption.AllFiles)
listopts += "a";
if ((options & FtpListOption.Recursive) == FtpListOption.Recursive)
listopts += "R";
if (listopts.Length > 0)
listcmd += " -" + listopts;
}
}
if ((options & FtpListOption.NoPath) != FtpListOption.NoPath) {
listcmd = string.Format("{0} {1}", listcmd, path.GetFtpPath());
}
lock (m_lock) {
Execute("TYPE I");
// read in raw file listing
using (FtpDataStream stream = OpenDataStream(listcmd, 0)) {
try {
while ((buf = stream.ReadLine(Encoding)) != null) {
if (buf.Length > 0) {
rawlisting.Add(buf);
FtpTrace.WriteLine(buf);
}
}
} finally {
stream.Close();
}
}
}
for (int i = 0; i < rawlisting.Count; i++) {
buf = rawlisting[i];
if ((options & FtpListOption.NameList) == FtpListOption.NameList) {
// if NLST was used we only have a file name so
// there is nothing to parse.
item = new FtpListItem() {
FullName = buf
};
if (DirectoryExists(item.FullName))
item.Type = FtpFileSystemObjectType.Directory;
else
item.Type = FtpFileSystemObjectType.File;
lst.Add(item);
} else {
// if this is a result of LIST -R then the path will be spit out
// before each block of objects
if (listcmd.StartsWith("LIST") && (options & FtpListOption.Recursive) == FtpListOption.Recursive) {
if (buf.StartsWith("/") && buf.EndsWith(":")) {
path = buf.TrimEnd(':');
continue;
}
}
// if the next line in the listing starts with spaces
// it is assumed to be a continuation of the current line
if (i + 1 < rawlisting.Count && (rawlisting[i + 1].StartsWith("\t") || rawlisting[i + 1].StartsWith(" ")))
buf += rawlisting[++i];
item = FtpListItem.Parse(path, buf, m_caps);
// FtpListItem.Parse() returns null if the line
// could not be parsed
if (item != null) {
if (includeSelf || !(item.Name == "." || item.Name == "..")) {
lst.Add(item);
} else {
FtpTrace.WriteLine("Skipped self or parent item: " + item.Name);
}
} else {
FtpTrace.WriteLine("Failed to parse file listing: " + buf);
}
}
// load extended information that wasn't available if the list options flags say to do so.
if (item != null) {
// try to dereference symbolic links if the appropriate list
// option was passed
if (item.Type == FtpFileSystemObjectType.Link && (options & FtpListOption.DerefLinks) == FtpListOption.DerefLinks) {
item.LinkObject = DereferenceLink(item);
}
if ((options & FtpListOption.Modify) == FtpListOption.Modify && HasFeature(FtpCapability.MDTM)) {
// if the modified date was not loaded or the modified date is more than a day in the future
// and the server supports the MDTM command, load the modified date.
// most servers do not support retrieving the modified date
// of a directory but we try any way.
if (item.Modified == DateTime.MinValue || listcmd.StartsWith("LIST")) {
DateTime modify;
if (item.Type == FtpFileSystemObjectType.Directory)
FtpTrace.WriteLine("Trying to retrieve modification time of a directory, some servers don't like this...");
if ((modify = GetModifiedTime(item.FullName)) != DateTime.MinValue)
item.Modified = modify;
}
}
if ((options & FtpListOption.Size) == FtpListOption.Size && HasFeature(FtpCapability.SIZE)) {
// if no size was parsed, the object is a file and the server
// supports the SIZE command, then load the file size
if (item.Size == -1) {
if (item.Type != FtpFileSystemObjectType.Directory) {
item.Size = GetFileSize(item.FullName);
} else {
item.Size = 0;
}
}
}
}
}
return lst.ToArray();
}
/// <summary>
/// Gets a file listing from the server asynchronously
/// </summary>
/// <param name="callback">AsyncCallback method</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginGetListing.cs" lang="cs" /></example>
public IAsyncResult BeginGetListing(AsyncCallback callback, Object state) {
return BeginGetListing(null, callback, state);
}
/// <summary>
/// Gets a file listing from the server asynchronously
/// </summary>
/// <param name="path">The path to list</param>
/// <param name="callback">AsyncCallback method</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginGetListing.cs" lang="cs" /></example>
public IAsyncResult BeginGetListing(string path, AsyncCallback callback, Object state) {
return BeginGetListing(path, FtpListOption.Modify | FtpListOption.Size, callback, state);
}
delegate FtpListItem[] AsyncGetListing(string path, FtpListOption options);
/// <summary>
/// Gets a file listing from the server asynchronously
/// </summary>
/// <param name="path">The path to list</param>
/// <param name="options">Options that dictate how the list operation is performed</param>
/// <param name="callback">AsyncCallback method</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginGetListing.cs" lang="cs" /></example>
public IAsyncResult BeginGetListing(string path, FtpListOption options, AsyncCallback callback, Object state) {
IAsyncResult ar;
AsyncGetListing func;
ar = (func = new AsyncGetListing(GetListing)).BeginInvoke(path, options, callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends an asynchronous file listing
/// </summary>
/// <param name="ar">IAsyncResult return from BeginGetListing()</param>
/// <returns>An array of items retrieved in the listing</returns>
/// <example><code source="..\Examples\BeginGetListing.cs" lang="cs" /></example>
public FtpListItem[] EndGetListing(IAsyncResult ar) {
return GetAsyncDelegate<AsyncGetListing>(ar).EndInvoke(ar);
}
#endregion
#region Name Listing
/// <summary>
/// Returns a file/directory listing using the NLST command.
/// </summary>
/// <returns>A string array of file and directory names if any were returned.</returns>
public string[] GetNameListing() {
return GetNameListing(null);
}
/// <summary>
/// Returns a file/directory listing using the NLST command.
/// </summary>
/// <param name="path">The path of the directory to list</param>
/// <returns>A string array of file and directory names if any were returned.</returns>
/// <example><code source="..\Examples\GetNameListing.cs" lang="cs" /></example>
public string[] GetNameListing(string path) {
List<string> lst = new List<string>();
string pwd = GetWorkingDirectory();
/*if (path == null || path.GetFtpPath().Trim().Length == 0 || path.StartsWith(".")) {
if (pwd == null || pwd.Length == 0) // couldn't get the working directory
path = "./";
else if (path.StartsWith("./"))
path = string.Format("{0}/{1}", pwd, path.Remove(0, 2));
else
path = pwd;
}*/
path = path.GetFtpPath();
if (path == null || path.Trim().Length == 0) {
if (pwd != null && pwd.Trim().Length > 0)
path = pwd;
else
path = "./";
} else if (!path.StartsWith("/") && pwd != null && pwd.Trim().Length > 0) {
if (path.StartsWith("./"))
path = path.Remove(0, 2);
path = string.Format("{0}/{1}", pwd, path).GetFtpPath();
}
lock (m_lock) {
// always get the file listing in binary
// to avoid any potential character translation
// problems that would happen if in ASCII.
Execute("TYPE I");
using (FtpDataStream stream = OpenDataStream(string.Format("NLST {0}", path.GetFtpPath()), 0)) {
string buf;
try {
while ((buf = stream.ReadLine(Encoding)) != null)
lst.Add(buf);
} finally {
stream.Close();
}
}
}
return lst.ToArray();
}
delegate string[] AsyncGetNameListing(string path);
/// <summary>
/// Asynchronously gets a list of file and directory names for the specified path.
/// </summary>
/// <param name="path">The path of the directory to list</param>
/// <param name="callback">Async Callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginGetNameListing.cs" lang="cs" /></example>
public IAsyncResult BeginGetNameListing(string path, AsyncCallback callback, object state) {
IAsyncResult ar;
AsyncGetNameListing func;
ar = (func = new AsyncGetNameListing(GetNameListing)).BeginInvoke(path, callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Asynchronously gets a list of file and directory names for the specified path.
/// </summary>
/// <param name="callback">Async Callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginGetNameListing.cs" lang="cs" /></example>
public IAsyncResult BeginGetNameListing(AsyncCallback callback, object state) {
return BeginGetNameListing(null, callback, state);
}
/// <summary>
/// Ends a call to BeginGetNameListing()
/// </summary>
/// <param name="ar">IAsyncResult object returned from BeginGetNameListing</param>
/// <returns>An array of file and directory names if any were returned.</returns>
/// <example><code source="..\Examples\BeginGetNameListing.cs" lang="cs" /></example>
public string[] EndGetNameListing(IAsyncResult ar) {
return GetAsyncDelegate<AsyncGetNameListing>(ar).EndInvoke(ar);
}
#endregion
#region Misc Methods
private static string DecodeUrl(string url) {
#if CORE
return WebUtility.UrlDecode(url);
#else
return HttpUtility.UrlDecode(url);
#endif
}
private static byte[] ReadToEnd(Stream stream, long maxLength, int chunkLen) {
int read = 1;
byte[] buffer = new byte[chunkLen];
using (var mem = new MemoryStream()) {
do {
long length = maxLength == 0 ? buffer.Length : Math.Min(maxLength - (int)mem.Length, buffer.Length);
read = stream.Read(buffer, 0, (int)length);
mem.Write(buffer, 0, read);
if (maxLength > 0 && mem.Length == maxLength) break;
} while (read > 0);
return mem.ToArray();
}
}
/// <summary>
/// Sets the data type of information sent over the data stream
/// </summary>
/// <param name="type">ASCII/Binary</param>
protected void SetDataType(FtpDataType type) {
FtpReply reply;
lock (m_lock) {
switch (type) {
case FtpDataType.ASCII:
if (!(reply = Execute("TYPE A")).Success)
throw new FtpCommandException(reply);
/*if (!(reply = Execute("STRU R")).Success)
FtpTrace.WriteLine(reply.Message);*/
break;
case FtpDataType.Binary:
if (!(reply = Execute("TYPE I")).Success)
throw new FtpCommandException(reply);
/*if (!(reply = Execute("STRU F")).Success)
FtpTrace.WriteLine(reply.Message);*/
break;
default:
throw new FtpException("Unsupported data type: " + type.ToString());
}
}
CurrentDataType = type;
}
delegate void AsyncSetDataType(FtpDataType type);
/// <summary>
/// Asynchronously sets the data type on the server
/// </summary>
/// <param name="type">ASCII/Binary</param>
/// <param name="callback">Async callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
protected IAsyncResult BeginSetDataType(FtpDataType type, AsyncCallback callback, object state) {
IAsyncResult ar;
AsyncSetDataType func;
ar = (func = new AsyncSetDataType(SetDataType)).BeginInvoke(type, callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends a call to BeginSetDataType()
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginSetDataType()</param>
protected void EndSetDataType(IAsyncResult ar) {
GetAsyncDelegate<AsyncSetDataType>(ar).EndInvoke(ar);
}
/// <summary>
/// Sets the work directory on the server
/// </summary>
/// <param name="path">The path of the directory to change to</param>
/// <example><code source="..\Examples\SetWorkingDirectory.cs" lang="cs" /></example>
public void SetWorkingDirectory(string path) {
FtpReply reply;
string ftppath = path.GetFtpPath();
if (ftppath == "." || ftppath == "./")
return;
lock (m_lock) {
if (!(reply = Execute("CWD {0}", ftppath)).Success)
throw new FtpCommandException(reply);
}
}
delegate void AsyncSetWorkingDirectory(string path);
/// <summary>
/// Asynchronously changes the working directory on the server
/// </summary>
/// <param name="path">The directory to change to</param>
/// <param name="callback">Async Callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginSetWorkingDirectory.cs" lang="cs" /></example>
public IAsyncResult BeginSetWorkingDirectory(string path, AsyncCallback callback, object state) {
IAsyncResult ar;
AsyncSetWorkingDirectory func;
ar = (func = new AsyncSetWorkingDirectory(SetWorkingDirectory)).BeginInvoke(path, callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends asynchronous directory change
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginSetWorkingDirectory</param>
/// <example><code source="..\Examples\BeginSetWorkingDirectory.cs" lang="cs" /></example>
public void EndSetWorkingDirectory(IAsyncResult ar) {
GetAsyncDelegate<AsyncSetWorkingDirectory>(ar).EndInvoke(ar);
}
/// <summary>
/// Gets the current working directory
/// </summary>
/// <returns>The current working directory, ./ if the response couldn't be parsed.</returns>
/// <example><code source="..\Examples\GetWorkingDirectory.cs" lang="cs" /></example>
public string GetWorkingDirectory() {
FtpReply reply;
Match m;
lock (m_lock) {
if (!(reply = Execute("PWD")).Success)
throw new FtpCommandException(reply);
}
if ((m = Regex.Match(reply.Message, "\"(?<pwd>.*)\"")).Success) {
return m.Groups["pwd"].Value;
}
// check for MODCOMP ftp path mentioned in forums: https://netftp.codeplex.com/discussions/444461
if ((m = Regex.Match(reply.Message, "PWD = (?<pwd>.*)")).Success) {
return m.Groups["pwd"].Value;
}
FtpTrace.WriteLine("Failed to parse working directory from: " + reply.Message);
return "./";
}
delegate string AsyncGetWorkingDirectory();
/// <summary>
/// Asynchronously retrieves the working directory
/// </summary>
/// <param name="callback">Async callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginGetWorkingDirectory.cs" lang="cs" /></example>
public IAsyncResult BeginGetWorkingDirectory(AsyncCallback callback, object state) {
IAsyncResult ar;
AsyncGetWorkingDirectory func;
ar = (func = new AsyncGetWorkingDirectory(GetWorkingDirectory)).BeginInvoke(callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends an asynchronous call to retrieve the working directory
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginGetWorkingDirectory</param>
/// <returns>The current working directory</returns>
/// <example><code source="..\Examples\BeginGetWorkingDirectory.cs" lang="cs" /></example>
public string EndGetWorkingDirectory(IAsyncResult ar) {
return GetAsyncDelegate<AsyncGetWorkingDirectory>(ar).EndInvoke(ar);
}
/// <summary>
/// Gets the size of the file
/// </summary>
/// <param name="path">The full or relative path of the file</param>
/// <returns>-1 if the command fails, otherwise the file size</returns>
/// <example><code source="..\Examples\GetFileSize.cs" lang="cs" /></example>
public virtual long GetFileSize(string path) {
FtpReply reply;
long length = 0;
lock (m_lock) {
if (!(reply = Execute("SIZE {0}", path.GetFtpPath())).Success)
return -1;
if (!long.TryParse(reply.Message, out length))
return -1;
}
return length;
}
delegate long AsyncGetFileSize(string path);
/// <summary>
/// Asynchronously retrieve the size of the specified file
/// </summary>
/// <param name="path">The full or relative path of the file</param>
/// <param name="callback">Async callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginGetFileSize.cs" lang="cs" /></example>
public IAsyncResult BeginGetFileSize(string path, AsyncCallback callback, object state) {
IAsyncResult ar;
AsyncGetFileSize func;
ar = (func = new AsyncGetFileSize(GetFileSize)).BeginInvoke(path, callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends a call to BeginGetFileSize()
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginGetFileSize</param>
/// <returns>The size of the file, -1 if there was a problem.</returns>
/// <example><code source="..\Examples\BeginGetFileSize.cs" lang="cs" /></example>
public long EndGetFileSize(IAsyncResult ar) {
return GetAsyncDelegate<AsyncGetFileSize>(ar).EndInvoke(ar);
}
/// <summary>
/// Gets the modified time of the file
/// </summary>
/// <param name="path">The full path to the file</param>
/// <returns>The modified time, DateTime.MinValue if there was a problem</returns>
/// <example><code source="..\Examples\GetModifiedTime.cs" lang="cs" /></example>
public virtual DateTime GetModifiedTime(string path) {
DateTime modify = DateTime.MinValue;
FtpReply reply;
lock (m_lock) {
if ((reply = Execute("MDTM {0}", path.GetFtpPath())).Success)
modify = reply.Message.GetFtpDate(DateTimeStyles.AssumeUniversal);
}
return modify;
}
delegate DateTime AsyncGetModifiedTime(string path);
/// <summary>
/// Gets the modified time of the file
/// </summary>
/// <param name="path">The full path to the file</param>
/// <param name="callback">Async callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
/// <example><code source="..\Examples\BeginGetModifiedTime.cs" lang="cs" /></example>
public IAsyncResult BeginGetModifiedTime(string path, AsyncCallback callback, object state) {
IAsyncResult ar;
AsyncGetModifiedTime func;
ar = (func = new AsyncGetModifiedTime(GetModifiedTime)).BeginInvoke(path, callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends a call to BeginGetModifiedTime()
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginGetModifiedTime()</param>
/// <returns>The modified time, DateTime.MinValue if there was a problem</returns>
/// <example><code source="..\Examples\BeginGetModifiedTime.cs" lang="cs" /></example>
public DateTime EndGetModifiedTime(IAsyncResult ar) {
return GetAsyncDelegate<AsyncGetModifiedTime>(ar).EndInvoke(ar);
}
/// <summary>
/// Gets the currently selected hash algorith for the HASH
/// command. This feature is experimental. See this link
/// for details:
/// http://tools.ietf.org/html/draft-bryan-ftpext-hash-02
/// </summary>
/// <returns>The FtpHashType flag or FtpHashType.NONE if there was a problem.</returns>
/// <example><code source="..\Examples\GetHashAlgorithm.cs" lang="cs" /></example>
public FtpHashAlgorithm GetHashAlgorithm() {
FtpReply reply;
FtpHashAlgorithm type = FtpHashAlgorithm.NONE;
lock (m_lock) {
if ((reply = Execute("OPTS HASH")).Success) {
switch (reply.Message) {
case "SHA-1":
type = FtpHashAlgorithm.SHA1;
break;
case "SHA-256":
type = FtpHashAlgorithm.SHA256;
break;
case "SHA-512":
type = FtpHashAlgorithm.SHA512;
break;
case "MD5":
type = FtpHashAlgorithm.MD5;
break;
}
}
}
return type;
}
delegate FtpHashAlgorithm AsyncGetHashAlgorithm();
/// <summary>
/// Asynchronously get the hash algorithm being used by the HASH command.
/// </summary>
/// <param name="callback">Async callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
public IAsyncResult BeginGetHashAlgorithm(AsyncCallback callback, object state) {
AsyncGetHashAlgorithm func;
IAsyncResult ar;
ar = (func = new AsyncGetHashAlgorithm(GetHashAlgorithm)).BeginInvoke(callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends a call to BeginGetHashAlgorithm
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginGetHashAlgorithm</param>
public FtpHashAlgorithm EndGetHashAlgorithm(IAsyncResult ar) {
return GetAsyncDelegate<AsyncGetHashAlgorithm>(ar).EndInvoke(ar);
}
/// <summary>
/// Tells the server which hash algorith to use
/// for the HASH command. If you specifiy an
/// algorithm not listed in FtpClient.HashTypes
/// a NotImplemented() exectpion will be thrown
/// so be sure to query that list of Flags before
/// selecting a hash algorithm. Support for the
/// HASH command is experimental. Please see
/// the following link for more details:
/// http://tools.ietf.org/html/draft-bryan-ftpext-hash-02
/// </summary>
/// <param name="type">Hash Algorithm</param>
/// <example><code source="..\Examples\SetHashAlgorithm.cs" lang="cs" /></example>
public void SetHashAlgorithm(FtpHashAlgorithm type) {
FtpReply reply;
string algorithm;
lock (m_lock) {
if ((HashAlgorithms & type) != type)
throw new NotImplementedException(string.Format("The hash algorithm {0} was not advertised by the server.", type.ToString()));
switch (type) {
case FtpHashAlgorithm.SHA1:
algorithm = "SHA-1";
break;
case FtpHashAlgorithm.SHA256:
algorithm = "SHA-256";
break;
case FtpHashAlgorithm.SHA512:
algorithm = "SHA-512";
break;
case FtpHashAlgorithm.MD5:
algorithm = "MD5";
break;
default:
algorithm = type.ToString();
break;
}
if (!(reply = Execute("OPTS HASH {0}", algorithm)).Success)
throw new FtpCommandException(reply);
}
}
delegate void AsyncSetHashAlgorithm(FtpHashAlgorithm type);
/// <summary>
/// Asynchronously sets the hash algorithm type to be used with the HASH command.
/// </summary>
/// <param name="type">Hash algorithm to use</param>
/// <param name="callback">Async Callback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
public IAsyncResult BeginSetHashAlgorithm(FtpHashAlgorithm type, AsyncCallback callback, object state) {
AsyncSetHashAlgorithm func;
IAsyncResult ar;
ar = (func = new AsyncSetHashAlgorithm(SetHashAlgorithm)).BeginInvoke(type, callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends an asynchronous call to BeginSetHashAlgorithm
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginSetHashAlgorithm</param>
public void EndSetHashAlgorithm(IAsyncResult ar) {
GetAsyncDelegate<AsyncSetHashAlgorithm>(ar).EndInvoke(ar);
}
/// <summary>
/// Gets the hash of an object on the server using the
/// currently selected hash algorithm. Supported
/// algorithms, if any, are available in the HashAlgorithms
/// property. You should confirm that it's not equal
/// to FtpHashAlgorithm.NONE before calling this method
/// otherwise the server trigger a FtpCommandException()
/// due to a lack of support for the HASH command. You can
/// set the algorithm using the SetHashAlgorithm() method and
/// you can query the server for the current hash algorithm
/// using the GetHashAlgorithm() method.
///
/// This feature is experimental and based on the following draft:
/// http://tools.ietf.org/html/draft-bryan-ftpext-hash-02
/// </summary>
/// <param name="path">Full or relative path of the object to compute the hash for.</param>
/// <returns>The hash of the file.</returns>
/// <example><code source="..\Examples\GetHash.cs" lang="cs" /></example>
public FtpHash GetHash(string path) {
FtpReply reply;
FtpHash hash = new FtpHash();
Match m;
if (path == null)
throw new ArgumentException("GetHash(path) argument can't be null");
lock (m_lock) {
if (!(reply = Execute("HASH {0}", path.GetFtpPath())).Success)
throw new FtpCommandException(reply);
}
// Current draft says the server should return this:
// SHA-256 0-49 169cd22282da7f147cb491e559e9dd filename.ext
if (!(m = Regex.Match(reply.Message,
@"(?<algorithm>.+)\s" +
@"(?<bytestart>\d+)-(?<byteend>\d+)\s" +
@"(?<hash>.+)\s" +
@"(?<filename>.+)")).Success) {
// Current version of FileZilla returns this:
// SHA-1 21c2ca15cf570582949eb59fb78038b9c27ffcaf
m = Regex.Match(reply.Message, @"(?<algorithm>.+)\s(?<hash>.+)\s");
}
if (m != null && m.Success) {
switch (m.Groups["algorithm"].Value) {
case "SHA-1":
hash.Algorithm = FtpHashAlgorithm.SHA1;
break;
case "SHA-256":
hash.Algorithm = FtpHashAlgorithm.SHA256;
break;
case "SHA-512":
hash.Algorithm = FtpHashAlgorithm.SHA512;
break;
case "MD5":
hash.Algorithm = FtpHashAlgorithm.MD5;
break;
default:
throw new NotImplementedException("Unknown hash algorithm: " + m.Groups["algorithm"].Value);
}
hash.Value = m.Groups["hash"].Value;
} else {
FtpTrace.WriteLine("Failed to parse hash from: {0}", reply.Message);
}
return hash;
}
delegate FtpHash AsyncGetHash(string path);
/// <summary>
/// Asynchronously retrieves the hash for the specified file
/// </summary>
/// <param name="path">The file you want the server to compute the hash for</param>
/// <param name="callback">AsyncCallback</param>
/// <param name="state">State object</param>
/// <returns>IAsyncResult</returns>
public IAsyncResult BeginGetHash(string path, AsyncCallback callback, object state) {
AsyncGetHash func;
IAsyncResult ar;
ar = (func = new AsyncGetHash(GetHash)).BeginInvoke(path, callback, state);
lock (m_asyncmethods) {
m_asyncmethods.Add(ar, func);
}
return ar;
}
/// <summary>
/// Ends an asynchronous call to BeginGetHash
/// </summary>
/// <param name="ar">IAsyncResult returned from BeginGetHash</param>
public void EndGetHash(IAsyncResult ar) {
GetAsyncDelegate<AsyncGetHash>(ar).EndInvoke(ar);
}
/// <summary>
/// Disables UTF8 support and changes the Encoding property
/// back to ASCII. If the server returns an error when trying
/// to turn UTF8 off a FtpCommandException will be thrown.
/// </summary>
public void DisableUTF8() {
FtpReply reply;
lock (m_lock) {
if (!(reply = Execute("OPTS UTF8 OFF")).Success)
throw new FtpCommandException(reply);
m_textEncoding = Encoding.ASCII;
m_textEncodingAutoUTF = false;
}
}
/// <summary>
/// Disconnects from the server, releases resources held by this
/// object.
/// </summary>
public void Dispose() {
lock (m_lock) {
if (IsDisposed)
return;
FtpTrace.WriteLine("Disposing FtpClient object...");
try {
if (IsConnected) {
Disconnect();
}
} catch (Exception ex) {
FtpTrace.WriteLine("FtpClient.Dispose(): Caught and discarded an exception while disconnecting from host: {0}", ex.ToString());
}
if (m_stream != null) {
try {
m_stream.Dispose();
} catch (Exception ex) {
FtpTrace.WriteLine("FtpClient.Dispose(): Caught and discarded an exception while disposing FtpStream object: {0}", ex.ToString());
} finally {
m_stream = null;
}
}
m_credentials = null;
m_textEncoding = null;
m_host = null;
m_asyncmethods.Clear();
IsDisposed = true;
GC.SuppressFinalize(this);
}
}
/// <summary>
/// Finalizer
/// </summary>
~FtpClient() {
Dispose();
}
/// <summary>
/// Creates a new isntance of FtpClient
/// </summary>
public FtpClient() { }
private void ReadStaleData() {
if (m_stream != null && m_stream.SocketDataAvailable > 0) {
if (m_stream.IsConnected && !m_stream.IsEncrypted) {
byte[] buf = new byte[m_stream.SocketDataAvailable];
m_stream.RawSocketRead(buf);
FtpTrace.Write("The data was: ");
FtpTrace.WriteLine(Encoding.GetString(buf).TrimEnd('\r', '\n'));
}
}
}
private bool IsProxy() {
return (this is FtpClientProxy);
}
#endregion
#region Static API
/// <summary>
/// Calculate the CHMOD integer value given a set of permissions.
/// </summary>
public static int CalcChmod(FtpPermission owner, FtpPermission group, FtpPermission other) {
int chmod = 0;
if (HasPermission(owner, FtpPermission.Read)) {
chmod += 400;
}
if (HasPermission(owner, FtpPermission.Write)) {
chmod += 200;
}
if (HasPermission(owner, FtpPermission.Execute)) {
chmod += 100;
}
if (HasPermission(group, FtpPermission.Read)) {
chmod += 40;
}
if (HasPermission(group, FtpPermission.Write)) {
chmod += 20;
}
if (HasPermission(group, FtpPermission.Execute)) {
chmod += 10;
}
if (HasPermission(other, FtpPermission.Read)) {
chmod += 4;
}
if (HasPermission(other, FtpPermission.Write)) {
chmod += 2;
}
if (HasPermission(other, FtpPermission.Execute)) {
chmod += 1;
}
return chmod;
}
private static bool HasPermission(FtpPermission owner, FtpPermission flag) {
return (owner & flag) == flag;
}
/// <summary>
/// Connects to the specified URI. If the path specified by the URI ends with a
/// / then the working directory is changed to the path specified.
/// </summary>
/// <param name="uri">The URI to parse</param>
/// <param name="checkcertificate">Indicates if a ssl certificate should be validated when using FTPS schemes</param>
/// <returns>FtpClient object</returns>
public static FtpClient Connect(Uri uri, bool checkcertificate) {
FtpClient cl = new FtpClient();
if (uri == null)
throw new ArgumentException("Invalid URI object");
switch (uri.Scheme.ToLower()) {
case "ftp":
case "ftps":
break;
default:
throw new UriFormatException("The specified URI scheme is not supported. Please use ftp:// or ftps://");
}
cl.Host = uri.Host;
cl.Port = uri.Port;
if (uri.UserInfo != null && uri.UserInfo.Length > 0) {
if (uri.UserInfo.Contains(":")) {
string[] parts = uri.UserInfo.Split(':');
if (parts.Length != 2)
throw new UriFormatException("The user info portion of the URI contains more than 1 colon. The username and password portion of the URI should be URL encoded.");
cl.Credentials = new NetworkCredential(DecodeUrl(parts[0]), DecodeUrl(parts[1]));
} else
cl.Credentials = new NetworkCredential(DecodeUrl(uri.UserInfo), "");
} else {
// if no credentials were supplied just make up
// some for anonymous authentication.
cl.Credentials = new NetworkCredential("ftp", "ftp");
}
cl.ValidateCertificate += new FtpSslValidation(delegate(FtpClient control, FtpSslValidationEventArgs e) {
if (e.PolicyErrors != System.Net.Security.SslPolicyErrors.None && checkcertificate)
e.Accept = false;
else
e.Accept = true;
});
cl.Connect();
if (uri.PathAndQuery != null && uri.PathAndQuery.EndsWith("/"))
cl.SetWorkingDirectory(uri.PathAndQuery);
return cl;
}
/// <summary>
/// Connects to the specified URI. If the path specified by the URI ends with a
/// / then the working directory is changed to the path specified.
/// </summary>
/// <param name="uri">The URI to parse</param>
/// <returns>FtpClient object</returns>
public static FtpClient Connect(Uri uri) {
return Connect(uri, true);
}
/// <summary>
/// Opens a stream to the file specified by the URI
/// </summary>
/// <param name="uri">FTP/FTPS URI pointing at a file</param>
/// <param name="checkcertificate">Indicates if a ssl certificate should be validated when using FTPS schemes</param>
/// <param name="datatype">ASCII/Binary mode</param>
/// <param name="restart">Restart location</param>
/// <returns>Stream object</returns>
/// <example><code source="..\Examples\OpenReadURI.cs" lang="cs" /></example>
public static Stream OpenRead(Uri uri, bool checkcertificate, FtpDataType datatype, long restart) {
FtpClient cl = null;
CheckURI(uri);
cl = Connect(uri, checkcertificate);
cl.EnableThreadSafeDataConnections = false;
return cl.OpenRead(uri.PathAndQuery, datatype, restart);
}
/// <summary>
/// Opens a stream to the file specified by the URI
/// </summary>
/// <param name="uri">FTP/FTPS URI pointing at a file</param>
/// <param name="checkcertificate">Indicates if a ssl certificate should be validated when using FTPS schemes</param>
/// <param name="datatype">ASCII/Binary mode</param>
/// <returns>Stream object</returns>
/// <example><code source="..\Examples\OpenReadURI.cs" lang="cs" /></example>
public static Stream OpenRead(Uri uri, bool checkcertificate, FtpDataType datatype) {
return OpenRead(uri, checkcertificate, datatype, 0);
}
/// <summary>
/// Opens a stream to the file specified by the URI
/// </summary>
/// <param name="uri">FTP/FTPS URI pointing at a file</param>
/// <param name="checkcertificate">Indicates if a ssl certificate should be validated when using FTPS schemes</param>
/// <returns>Stream object</returns>
/// <example><code source="..\Examples\OpenReadURI.cs" lang="cs" /></example>
public static Stream OpenRead(Uri uri, bool checkcertificate) {
return OpenRead(uri, checkcertificate, FtpDataType.Binary, 0);
}
/// <summary>
/// Opens a stream to the file specified by the URI
/// </summary>
/// <param name="uri">FTP/FTPS URI pointing at a file</param>
/// <returns>Stream object</returns>
/// <example><code source="..\Examples\OpenReadURI.cs" lang="cs" /></example>
public static Stream OpenRead(Uri uri) {
return OpenRead(uri, true, FtpDataType.Binary, 0);
}
/// <summary>
/// Opens a stream to the file specified by the URI
/// </summary>
/// <param name="uri">FTP/FTPS URI pointing at a file</param>
/// <param name="checkcertificate">Indicates if a ssl certificate should be validated when using FTPS schemes</param>
/// <param name="datatype">ASCII/Binary mode</param>
/// <returns>Stream object</returns>
/// <example><code source="..\Examples\OpenWriteURI.cs" lang="cs" /></example>
public static Stream OpenWrite(Uri uri, bool checkcertificate, FtpDataType datatype) {
FtpClient cl = null;
CheckURI(uri);
cl = Connect(uri, checkcertificate);
cl.EnableThreadSafeDataConnections = false;
return cl.OpenWrite(uri.PathAndQuery, datatype);
}
/// <summary>
/// Opens a stream to the file specified by the URI
/// </summary>
/// <param name="uri">FTP/FTPS URI pointing at a file</param>
/// <param name="checkcertificate">Indicates if a ssl certificate should be validated when using FTPS schemes</param>
/// <returns>Stream object</returns>
/// <example><code source="..\Examples\OpenWriteURI.cs" lang="cs" /></example>
public static Stream OpenWrite(Uri uri, bool checkcertificate) {
return OpenWrite(uri, checkcertificate, FtpDataType.Binary);
}
/// <summary>
/// Opens a stream to the file specified by the URI
/// </summary>
/// <param name="uri">FTP/FTPS URI pointing at a file</param>
/// <returns>Stream object</returns>
/// <example><code source="..\Examples\OpenWriteURI.cs" lang="cs" /></example>
public static Stream OpenWrite(Uri uri) {
return OpenWrite(uri, true, FtpDataType.Binary);
}
/// <summary>
/// Opens a stream to the file specified by the URI
/// </summary>
/// <param name="uri">FTP/FTPS URI pointing at a file</param>
/// <param name="checkcertificate">Indicates if a ssl certificate should be validated when using FTPS schemes</param>
/// <param name="datatype">ASCII/Binary mode</param>
/// <returns>Stream object</returns>
/// <example><code source="..\Examples\OpenAppendURI.cs" lang="cs" /></example>
public static Stream OpenAppend(Uri uri, bool checkcertificate, FtpDataType datatype) {
FtpClient cl = null;
CheckURI(uri);
cl = Connect(uri, checkcertificate);
cl.EnableThreadSafeDataConnections = false;
return cl.OpenAppend(uri.PathAndQuery, datatype);
}
/// <summary>
/// Opens a stream to the file specified by the URI
/// </summary>
/// <param name="uri">FTP/FTPS URI pointing at a file</param>
/// <param name="checkcertificate">Indicates if a ssl certificate should be validated when using FTPS schemes</param>
/// <returns>Stream object</returns>
/// <example><code source="..\Examples\OpenAppendURI.cs" lang="cs" /></example>
public static Stream OpenAppend(Uri uri, bool checkcertificate) {
return OpenAppend(uri, checkcertificate, FtpDataType.Binary);
}
/// <summary>
/// Opens a stream to the file specified by the URI
/// </summary>
/// <param name="uri">FTP/FTPS URI pointing at a file</param>
/// <returns>Stream object</returns>
/// <example><code source="..\Examples\OpenAppendURI.cs" lang="cs" /></example>
public static Stream OpenAppend(Uri uri) {
return OpenAppend(uri, true, FtpDataType.Binary);
}
private static void CheckURI(Uri uri) {
if (uri.PathAndQuery == null || uri.PathAndQuery.Length == 0) {
throw new UriFormatException("The supplied URI does not contain a valid path.");
}
if (uri.PathAndQuery.EndsWith("/")) {
throw new UriFormatException("The supplied URI points at a directory.");
}
}
/// <summary>
/// Static method used to resolve internet IP
/// </summary>
/// <returns>ip</returns>
public static string GetPublicIP()
{
#if NETFX
var request = WebRequest.Create("https://api.ipify.org/");
request.Method = "GET";
using (var response = request.GetResponse())
{
using (var stream = new StreamReader(response.GetResponseStream()))
{
return stream.ReadToEnd();
}
}
#endif
return null;
}
#endregion
}
}