141 lines
6.1 KiB
XML
141 lines
6.1 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{010027B5-2D0F-4CF3-A460-3A006479E45E}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Cosmos.Service</RootNamespace>
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<AssemblyName>Asv.Campaign</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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<SccProjectName>Svn</SccProjectName>
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<SccLocalPath>Svn</SccLocalPath>
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<SccAuxPath>Svn</SccAuxPath>
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<SccProvider>SubversionScc</SccProvider>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\..\BIN\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\..\BIN\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Cosmos.BaseFrame">
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<HintPath>..\..\..\BIN\Cosmos.BaseFrame.dll</HintPath>
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</Reference>
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<Reference Include="Cosmos.ServiceProvider">
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<HintPath>..\..\..\BIN\Cosmos.ServiceProvider.dll</HintPath>
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</Reference>
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<Reference Include="Cosmos.UI.Button, Version=1.0.0.1, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\BIN\Cosmos.UI.Button.dll</HintPath>
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</Reference>
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<Reference Include="Cosmos.UI.Grid, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\BIN\Cosmos.UI.Grid.dll</HintPath>
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</Reference>
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<Reference Include="Cosmos.UI.Label, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\BIN\Cosmos.UI.Label.dll</HintPath>
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</Reference>
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<Reference Include="Cosmos.UI.Menu, Version=1.0.0.0, Culture=neutral, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\BIN\Cosmos.UI.Menu.dll</HintPath>
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</Reference>
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<Reference Include="Cosmos.UI.Numpad, Version=1.0.0.6, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\BIN\Cosmos.UI.Numpad.dll</HintPath>
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</Reference>
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<Reference Include="Cosmos.UI.PosEditBox, Version=1.0.0.0, Culture=neutral, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\BIN\Cosmos.UI.PosEditBox.dll</HintPath>
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</Reference>
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<Reference Include="Cosmos.UserFrame">
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<HintPath>..\..\..\BIN\Cosmos.UserFrame.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Activator.cs" />
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<Compile Include="CampaignBase.cs" />
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<Compile Include="CampaignMain.cs" />
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<Compile Include="frmCampPresent.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="frmCampPresent.designer.cs">
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<DependentUpon>frmCampPresent.cs</DependentUpon>
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</Compile>
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<Compile Include="frmInputDataMin.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="frmInputDataMin.designer.cs">
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<DependentUpon>frmInputDataMin.cs</DependentUpon>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="frmCampPresent.resx">
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<DependentUpon>frmCampPresent.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="frmInputDataMin.resx">
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<DependentUpon>frmInputDataMin.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Library\CommonManager\CommonManager.csproj">
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<Project>{670a81be-cee3-4c29-846d-a37652ca270d}</Project>
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<Name>CommonManager</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\Library\Common\Common.csproj">
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<Project>{a5b7accd-79eb-4261-bd36-01ab484ad8e3}</Project>
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<Name>Common</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PreBuildEvent>copy .\IC\Asv.Campaign.dll .\Asv.Campaign.dll</PreBuildEvent>
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</PropertyGroup>
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<PropertyGroup>
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<PostBuildEvent>copy .\Asv.Campaign.dll .\IC\Asv.Campaign.dll</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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