William Cheng c000eaef73
Add C++ UE4 client generator (#6399)
* Added new language: UE4 C++ client

* rename generator

* add copyright

* update doc

* fix with Locale.ROOT

* add new file

* minor improvements

* remove postProcessModels

Co-authored-by: Samuel Kahn <samuel@kahncode.com>
2020-05-25 18:33:48 +08:00

52 lines
1.3 KiB
C++

/**
* OpenAPI Petstore
* This is a sample server Petstore server. For this sample, you can use the api key `special-key` to test the authorization filters.
*
* OpenAPI spec version: 1.0.0
*
*
* NOTE: This class is auto generated by OpenAPI Generator
* https://github.com/OpenAPITools/openapi-generator
* Do not edit the class manually.
*/
#include "OpenAPIApiResponse.h"
#include "OpenAPIModule.h"
#include "OpenAPIHelpers.h"
#include "Templates/SharedPointer.h"
namespace OpenAPI
{
void OpenAPIApiResponse::WriteJson(JsonWriter& Writer) const
{
Writer->WriteObjectStart();
if (Code.IsSet())
{
Writer->WriteIdentifierPrefix(TEXT("code")); WriteJsonValue(Writer, Code.GetValue());
}
if (Type.IsSet())
{
Writer->WriteIdentifierPrefix(TEXT("type")); WriteJsonValue(Writer, Type.GetValue());
}
if (Message.IsSet())
{
Writer->WriteIdentifierPrefix(TEXT("message")); WriteJsonValue(Writer, Message.GetValue());
}
Writer->WriteObjectEnd();
}
bool OpenAPIApiResponse::FromJson(const TSharedPtr<FJsonObject>& JsonObject)
{
bool ParseSuccess = true;
ParseSuccess &= TryGetJsonValue(JsonObject, TEXT("code"), Code);
ParseSuccess &= TryGetJsonValue(JsonObject, TEXT("type"), Type);
ParseSuccess &= TryGetJsonValue(JsonObject, TEXT("message"), Message);
return ParseSuccess;
}
}