2019-07-23 22:26:42 +02:00

128 lines
2.6 KiB
C++

/**
* OpenAPI Petstore
* This is a sample server Petstore server. For this sample, you can use the api key `special-key` to test the authorization filters.
*
* The version of the OpenAPI document: 1.0.0
*
*
* NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
* https://openapi-generator.tech
* Do not edit the class manually.
*/
#include "OAIInline_object.h"
#include "OAIHelpers.h"
#include <QJsonDocument>
#include <QJsonArray>
#include <QObject>
#include <QDebug>
namespace OpenAPI {
OAIInline_object::OAIInline_object(QString json) {
this->init();
this->fromJson(json);
}
OAIInline_object::OAIInline_object() {
this->init();
}
OAIInline_object::~OAIInline_object() {
}
void
OAIInline_object::init() {
m_name_isSet = false;
m_name_isValid = false;
m_status_isSet = false;
m_status_isValid = false;
}
void
OAIInline_object::fromJson(QString jsonString) {
QByteArray array (jsonString.toStdString().c_str());
QJsonDocument doc = QJsonDocument::fromJson(array);
QJsonObject jsonObject = doc.object();
this->fromJsonObject(jsonObject);
}
void
OAIInline_object::fromJsonObject(QJsonObject json) {
m_name_isValid = ::OpenAPI::fromJsonValue(name, json[QString("name")]);
m_status_isValid = ::OpenAPI::fromJsonValue(status, json[QString("status")]);
}
QString
OAIInline_object::asJson () const {
QJsonObject obj = this->asJsonObject();
QJsonDocument doc(obj);
QByteArray bytes = doc.toJson();
return QString(bytes);
}
QJsonObject
OAIInline_object::asJsonObject() const {
QJsonObject obj;
if(m_name_isSet){
obj.insert(QString("name"), ::OpenAPI::toJsonValue(name));
}
if(m_status_isSet){
obj.insert(QString("status"), ::OpenAPI::toJsonValue(status));
}
return obj;
}
QString
OAIInline_object::getName() const {
return name;
}
void
OAIInline_object::setName(const QString &name) {
this->name = name;
this->m_name_isSet = true;
}
QString
OAIInline_object::getStatus() const {
return status;
}
void
OAIInline_object::setStatus(const QString &status) {
this->status = status;
this->m_status_isSet = true;
}
bool
OAIInline_object::isSet() const {
bool isObjectUpdated = false;
do{
if(m_name_isSet){ isObjectUpdated = true; break;}
if(m_status_isSet){ isObjectUpdated = true; break;}
}while(false);
return isObjectUpdated;
}
bool
OAIInline_object::isValid() const {
// only required properties are required for the object to be considered valid
return true;
}
}