extends Node2D # ############################################################################## # This is a wrapper around the normal and compact gui controls and serves as # the interface between gut.gd and the gui. The GutRunner creates an instance # of this and then this takes care of managing the different GUI controls. # ############################################################################## @onready var _normal_gui = $Normal @onready var _compact_gui = $Compact var gut = null : set(val): gut = val _set_gut(val) func _ready(): _normal_gui.switch_modes.connect(use_compact_mode.bind(true)) _compact_gui.switch_modes.connect(use_compact_mode.bind(false)) _normal_gui.set_title("GUT") _compact_gui.set_title("GUT") _normal_gui.align_right() _compact_gui.to_bottom_right() use_compact_mode(false) if(get_parent() == get_tree().root): _test_running_setup() func _test_running_setup(): _normal_gui.get_textbox().text = "hello world, how are you doing?" # ------------------------ # Private # ------------------------ func _set_gut(val): _normal_gui.set_gut(val) _compact_gui.set_gut(val) val.start_run.connect(_on_gut_start_run) val.end_run.connect(_on_gut_end_run) val.start_pause_before_teardown.connect(_on_gut_pause) val.end_pause_before_teardown.connect(_on_pause_end) func _set_both_titles(text): _normal_gui.set_title(text) _compact_gui.set_title(text) # ------------------------ # Events # ------------------------ func _on_gut_start_run(): _set_both_titles('Running') func _on_gut_end_run(): _set_both_titles('Finished') func _on_gut_pause(): _set_both_titles('-- Paused --') func _on_pause_end(): _set_both_titles('Running') # ------------------------ # Public # ------------------------ func get_textbox(): return _normal_gui.get_textbox() func set_font_size(new_size): return var rtl = _normal_gui.get_textbox() if(rtl.get('custom_fonts/normal_font') != null): rtl.get('custom_fonts/bold_italics_font').size = new_size rtl.get('custom_fonts/bold_font').size = new_size rtl.get('custom_fonts/italics_font').size = new_size rtl.get('custom_fonts/normal_font').size = new_size func set_font(font_name): _set_all_fonts_in_rtl(_normal_gui.get_textbox(), font_name) func _set_font(rtl, font_name, custom_name): if(font_name == null): rtl.add_theme_font_override(custom_name, null) else: var dyn_font = FontFile.new() dyn_font.load_dynamic_font('res://addons/gut/fonts/' + font_name + '.ttf') rtl.add_theme_font_override(custom_name, dyn_font) func _set_all_fonts_in_rtl(rtl, base_name): if(base_name == 'Default'): _set_font(rtl, null, 'normal_font') _set_font(rtl, null, 'bold_font') _set_font(rtl, null, 'italics_font') _set_font(rtl, null, 'bold_italics_font') else: _set_font(rtl, base_name + '-Regular', 'normal_font') _set_font(rtl, base_name + '-Bold', 'bold_font') _set_font(rtl, base_name + '-Italic', 'italics_font') _set_font(rtl, base_name + '-BoldItalic', 'bold_italics_font') func set_default_font_color(color): _normal_gui.get_textbox().set('custom_colors/default_color', color) func set_background_color(color): _normal_gui.set_bg_color(color) func use_compact_mode(should=true): _compact_gui.visible = should _normal_gui.visible = !should func set_opacity(val): _normal_gui.modulate.a = val _compact_gui.modulate.a = val