UE4 client generator fixes (#6438)

* Added the possibility for a codegen to set the location of the generated model files, similarly to API files.

* Removed std::shared_ptr from the generated types. Types in UE4Codegen are handled as POD structs, not shared pointers.

* Fixed handling of body parameters as per the specification, the single body object is written directly as the payload.

* Fixed handling of files and binaries, if a field is both isFile and isBinary, file will take precedence.

* Updated cpp-ue4 client samples

* Fixed handling of enums in models

Co-authored-by: William Cheng <wing328hk@gmail.com>
This commit is contained in:
Samuel Kahn
2020-05-31 18:13:12 +02:00
committed by GitHub
parent a96e783f06
commit e3eb3c2f7d
25 changed files with 84 additions and 58 deletions

View File

@@ -32,7 +32,7 @@ public:
FString ComputePath() const final;
/* Created user object */
std::shared_ptr<OpenAPIOpenAPIUser> Body;
OpenAPIUser Body;
};
class OPENAPI_API OpenAPIUserApi::CreateUserResponse : public Response
@@ -56,7 +56,7 @@ public:
FString ComputePath() const final;
/* List of user object */
TArray<std::shared_ptr<OpenAPIOpenAPIUser>> Body;
TArray<OpenAPIUser> Body;
};
class OPENAPI_API OpenAPIUserApi::CreateUsersWithArrayInputResponse : public Response
@@ -80,7 +80,7 @@ public:
FString ComputePath() const final;
/* List of user object */
TArray<std::shared_ptr<OpenAPIOpenAPIUser>> Body;
TArray<OpenAPIUser> Body;
};
class OPENAPI_API OpenAPIUserApi::CreateUsersWithListInputResponse : public Response
@@ -204,7 +204,7 @@ public:
/* name that need to be deleted */
FString Username;
/* Updated user object */
std::shared_ptr<OpenAPIOpenAPIUser> Body;
OpenAPIUser Body;
};
class OPENAPI_API OpenAPIUserApi::UpdateUserResponse : public Response