forked from loafle/openapi-generator-original
committed by
wing328
parent
f00e6b349e
commit
bca35f6645
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# This is the main configuration file for the application.
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# https://www.playframework.com/documentation/latest/ConfigFile
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# ~~~~~
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# Play uses HOCON as its configuration file format. HOCON has a number
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# of advantages over other config formats, but there are two things that
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# can be used when modifying settings.
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#
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# You can include other configuration files in this main application.conf file:
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#include "extra-config.conf"
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#
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# You can declare variables and substitute for them:
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#mykey = ${some.value}
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#
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# And if an environment variable exists when there is no other subsitution, then
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# HOCON will fall back to substituting environment variable:
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#mykey = ${JAVA_HOME}
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## Akka
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# https://www.playframework.com/documentation/latest/ScalaAkka#Configuration
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# https://www.playframework.com/documentation/latest/JavaAkka#Configuration
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# ~~~~~
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# Play uses Akka internally and exposes Akka Streams and actors in Websockets and
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# other streaming HTTP responses.
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akka {
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# "akka.log-config-on-start" is extraordinarly useful because it log the complete
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# configuration at INFO level, including defaults and overrides, so it s worth
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# putting at the very top.
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#
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# Put the following in your conf/logback.xml file:
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#
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# <logger name="akka.actor" level="INFO" />
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#
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# And then uncomment this line to debug the configuration.
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#
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#log-config-on-start = true
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}
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## Secret key
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# http://www.playframework.com/documentation/latest/ApplicationSecret
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# ~~~~~
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# The secret key is used to sign Play's session cookie.
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# This must be changed for production, but we don't recommend you change it in this file.
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play.crypto.secret = "changeme"
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## Modules
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# https://www.playframework.com/documentation/latest/Modules
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# ~~~~~
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# Control which modules are loaded when Play starts. Note that modules are
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# the replacement for "GlobalSettings", which are deprecated in 2.5.x.
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# Please see https://www.playframework.com/documentation/latest/GlobalSettings
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# for more information.
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#
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# You can also extend Play functionality by using one of the publically available
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# Play modules: https://playframework.com/documentation/latest/ModuleDirectory
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play.modules {
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# By default, Play will load any class called Module that is defined
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# in the root package (the "app" directory), or you can define them
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# explicitly below.
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# If there are any built-in modules that you want to disable, you can list them here.
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#disabled += ""
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}
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## IDE
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# https://www.playframework.com/documentation/latest/IDE
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# ~~~~~
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# Depending on your IDE, you can add a hyperlink for errors that will jump you
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# directly to the code location in the IDE in dev mode. The following line makes
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# use of the IntelliJ IDEA REST interface:
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#play.editor="http://localhost:63342/api/file/?file=%s&line=%s"
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## Internationalisation
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# https://www.playframework.com/documentation/latest/JavaI18N
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# https://www.playframework.com/documentation/latest/ScalaI18N
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# ~~~~~
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# Play comes with its own i18n settings, which allow the user's preferred language
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# to map through to internal messages, or allow the language to be stored in a cookie.
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play.i18n {
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# The application languages
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langs = [ "en" ]
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# Whether the language cookie should be secure or not
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#langCookieSecure = true
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# Whether the HTTP only attribute of the cookie should be set to true
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#langCookieHttpOnly = true
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}
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## Play HTTP settings
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# ~~~~~
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play.http {
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## Router
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# https://www.playframework.com/documentation/latest/JavaRouting
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# https://www.playframework.com/documentation/latest/ScalaRouting
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# ~~~~~
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# Define the Router object to use for this application.
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# This router will be looked up first when the application is starting up,
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# so make sure this is the entry point.
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# Furthermore, it's assumed your route file is named properly.
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# So for an application router like `my.application.Router`,
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# you may need to define a router file `conf/my.application.routes`.
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# Default to Routes in the root package (aka "apps" folder) (and conf/routes)
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#router = my.application.Router
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## Action Creator
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# https://www.playframework.com/documentation/latest/JavaActionCreator
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# ~~~~~
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#actionCreator = null
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## ErrorHandler
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# https://www.playframework.com/documentation/latest/JavaRouting
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# https://www.playframework.com/documentation/latest/ScalaRouting
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# ~~~~~
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# If null, will attempt to load a class called ErrorHandler in the root package,
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#errorHandler = null
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## Filters
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# https://www.playframework.com/documentation/latest/ScalaHttpFilters
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# https://www.playframework.com/documentation/latest/JavaHttpFilters
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# ~~~~~
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# Filters run code on every request. They can be used to perform
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# common logic for all your actions, e.g. adding common headers.
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# Defaults to "Filters" in the root package (aka "apps" folder)
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# Alternatively you can explicitly register a class here.
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#filters = my.application.Filters
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## Session & Flash
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# https://www.playframework.com/documentation/latest/JavaSessionFlash
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# https://www.playframework.com/documentation/latest/ScalaSessionFlash
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# ~~~~~
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session {
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# Sets the cookie to be sent only over HTTPS.
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#secure = true
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# Sets the cookie to be accessed only by the server.
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#httpOnly = true
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# Sets the max-age field of the cookie to 5 minutes.
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# NOTE: this only sets when the browser will discard the cookie. Play will consider any
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# cookie value with a valid signature to be a valid session forever. To implement a server side session timeout,
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# you need to put a timestamp in the session and check it at regular intervals to possibly expire it.
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#maxAge = 300
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# Sets the domain on the session cookie.
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#domain = "example.com"
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}
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flash {
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# Sets the cookie to be sent only over HTTPS.
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#secure = true
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# Sets the cookie to be accessed only by the server.
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#httpOnly = true
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}
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}
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## Netty Provider
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# https://www.playframework.com/documentation/latest/SettingsNetty
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# ~~~~~
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play.server.netty {
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# Whether the Netty wire should be logged
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#log.wire = true
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# If you run Play on Linux, you can use Netty's native socket transport
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# for higher performance with less garbage.
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#transport = "native"
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}
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## WS (HTTP Client)
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# https://www.playframework.com/documentation/latest/ScalaWS#Configuring-WS
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# ~~~~~
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# The HTTP client primarily used for REST APIs. The default client can be
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# configured directly, but you can also create different client instances
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# with customized settings. You must enable this by adding to build.sbt:
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#
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# libraryDependencies += ws // or javaWs if using java
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#
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play.ws {
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# Sets HTTP requests not to follow 302 requests
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#followRedirects = false
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# Sets the maximum number of open HTTP connections for the client.
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#ahc.maxConnectionsTotal = 50
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## WS SSL
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# https://www.playframework.com/documentation/latest/WsSSL
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# ~~~~~
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ssl {
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# Configuring HTTPS with Play WS does not require programming. You can
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# set up both trustManager and keyManager for mutual authentication, and
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# turn on JSSE debugging in development with a reload.
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#debug.handshake = true
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#trustManager = {
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# stores = [
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# { type = "JKS", path = "exampletrust.jks" }
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# ]
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#}
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}
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}
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## Cache
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# https://www.playframework.com/documentation/latest/JavaCache
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# https://www.playframework.com/documentation/latest/ScalaCache
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# ~~~~~
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# Play comes with an integrated cache API that can reduce the operational
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# overhead of repeated requests. You must enable this by adding to build.sbt:
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#
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# libraryDependencies += cache
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#
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play.cache {
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# If you want to bind several caches, you can bind the individually
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#bindCaches = ["db-cache", "user-cache", "session-cache"]
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}
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## Filters
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# https://www.playframework.com/documentation/latest/Filters
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# ~~~~~
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# There are a number of built-in filters that can be enabled and configured
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# to give Play greater security. You must enable this by adding to build.sbt:
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#
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# libraryDependencies += filters
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#
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play.filters {
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## CORS filter configuration
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# https://www.playframework.com/documentation/latest/CorsFilter
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# ~~~~~
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# CORS is a protocol that allows web applications to make requests from the browser
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# across different domains.
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# NOTE: You MUST apply the CORS configuration before the CSRF filter, as CSRF has
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# dependencies on CORS settings.
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cors {
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# Filter paths by a whitelist of path prefixes
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#pathPrefixes = ["/some/path", ...]
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# The allowed origins. If null, all origins are allowed.
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#allowedOrigins = ["http://www.example.com"]
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# The allowed HTTP methods. If null, all methods are allowed
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#allowedHttpMethods = ["GET", "POST"]
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}
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## CSRF Filter
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# https://www.playframework.com/documentation/latest/ScalaCsrf#Applying-a-global-CSRF-filter
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# https://www.playframework.com/documentation/latest/JavaCsrf#Applying-a-global-CSRF-filter
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# ~~~~~
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# Play supports multiple methods for verifying that a request is not a CSRF request.
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# The primary mechanism is a CSRF token. This token gets placed either in the query string
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# or body of every form submitted, and also gets placed in the users session.
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# Play then verifies that both tokens are present and match.
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csrf {
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# Sets the cookie to be sent only over HTTPS
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#cookie.secure = true
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# Defaults to CSRFErrorHandler in the root package.
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#errorHandler = MyCSRFErrorHandler
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}
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## Security headers filter configuration
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# https://www.playframework.com/documentation/latest/SecurityHeaders
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# ~~~~~
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# Defines security headers that prevent XSS attacks.
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# If enabled, then all options are set to the below configuration by default:
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headers {
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# The X-Frame-Options header. If null, the header is not set.
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#frameOptions = "DENY"
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# The X-XSS-Protection header. If null, the header is not set.
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#xssProtection = "1; mode=block"
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# The X-Content-Type-Options header. If null, the header is not set.
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#contentTypeOptions = "nosniff"
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# The X-Permitted-Cross-Domain-Policies header. If null, the header is not set.
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#permittedCrossDomainPolicies = "master-only"
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# The Content-Security-Policy header. If null, the header is not set.
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#contentSecurityPolicy = "default-src 'self'"
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}
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## Allowed hosts filter configuration
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# https://www.playframework.com/documentation/latest/AllowedHostsFilter
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# ~~~~~
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# Play provides a filter that lets you configure which hosts can access your application.
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# This is useful to prevent cache poisoning attacks.
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hosts {
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# Allow requests to example.com, its subdomains, and localhost:9000.
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#allowed = [".example.com", "localhost:9000"]
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}
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}
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## Evolutions
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# https://www.playframework.com/documentation/latest/Evolutions
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# ~~~~~
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# Evolutions allows database scripts to be automatically run on startup in dev mode
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# for database migrations. You must enable this by adding to build.sbt:
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#
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# libraryDependencies += evolutions
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#
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play.evolutions {
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# You can disable evolutions for a specific datasource if necessary
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#db.default.enabled = false
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}
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## Database Connection Pool
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# https://www.playframework.com/documentation/latest/SettingsJDBC
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# ~~~~~
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# Play doesn't require a JDBC database to run, but you can easily enable one.
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#
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# libraryDependencies += jdbc
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#
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play.db {
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# The combination of these two settings results in "db.default" as the
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# default JDBC pool:
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#config = "db"
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#default = "default"
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# Play uses HikariCP as the default connection pool. You can override
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# settings by changing the prototype:
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prototype {
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# Sets a fixed JDBC connection pool size of 50
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#hikaricp.minimumIdle = 50
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#hikaricp.maximumPoolSize = 50
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}
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}
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## JDBC Datasource
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# https://www.playframework.com/documentation/latest/JavaDatabase
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# https://www.playframework.com/documentation/latest/ScalaDatabase
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# ~~~~~
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# Once JDBC datasource is set up, you can work with several different
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# database options:
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#
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# Slick (Scala preferred option): https://www.playframework.com/documentation/latest/PlaySlick
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# JPA (Java preferred option): https://playframework.com/documentation/latest/JavaJPA
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# EBean: https://playframework.com/documentation/latest/JavaEbean
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# Anorm: https://www.playframework.com/documentation/latest/ScalaAnorm
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#
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db {
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# You can declare as many datasources as you want.
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# By convention, the default datasource is named `default`
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# https://www.playframework.com/documentation/latest/Developing-with-the-H2-Database
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#default.driver = org.h2.Driver
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#default.url = "jdbc:h2:mem:play"
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#default.username = sa
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#default.password = ""
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# You can turn on SQL logging for any datasource
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# https://www.playframework.com/documentation/latest/Highlights25#Logging-SQL-statements
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#default.logSql=true
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}
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@@ -0,0 +1,41 @@
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<!-- https://www.playframework.com/documentation/latest/SettingsLogger -->
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<configuration>
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<conversionRule conversionWord="coloredLevel" converterClass="play.api.libs.logback.ColoredLevel" />
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<appender name="FILE" class="ch.qos.logback.core.FileAppender">
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<file>${application.home:-.}/logs/application.log</file>
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<encoder>
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<pattern>%date [%level] from %logger in %thread - %message%n%xException</pattern>
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</encoder>
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</appender>
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<appender name="STDOUT" class="ch.qos.logback.core.ConsoleAppender">
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<encoder>
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<pattern>%coloredLevel %logger{15} - %message%n%xException{10}</pattern>
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</encoder>
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</appender>
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<appender name="ASYNCFILE" class="ch.qos.logback.classic.AsyncAppender">
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<appender-ref ref="FILE" />
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</appender>
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<appender name="ASYNCSTDOUT" class="ch.qos.logback.classic.AsyncAppender">
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<appender-ref ref="STDOUT" />
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</appender>
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<logger name="play" level="INFO" />
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<logger name="application" level="DEBUG" />
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<!-- Off these ones as they are annoying, and anyway we manage configuration ourselves -->
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<logger name="com.avaje.ebean.config.PropertyMapLoader" level="OFF" />
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<logger name="com.avaje.ebeaninternal.server.core.XmlConfigLoader" level="OFF" />
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<logger name="com.avaje.ebeaninternal.server.lib.BackgroundThread" level="OFF" />
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<logger name="com.gargoylesoftware.htmlunit.javascript" level="OFF" />
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<root level="WARN">
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<appender-ref ref="ASYNCFILE" />
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<appender-ref ref="ASYNCSTDOUT" />
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</root>
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</configuration>
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@@ -0,0 +1,35 @@
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# Routes
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# This file defines all application routes (Higher priority routes first)
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# ~~~~
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GET /api controllers.ApiDocController.api
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#Functions for Pet API
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POST /v2/pet controllers.PetApiController.addPet()
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DELETE /v2/pet/:petId controllers.PetApiController.deletePet(petId: Long)
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GET /v2/pet/findByStatus controllers.PetApiController.findPetsByStatus()
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GET /v2/pet/findByTags controllers.PetApiController.findPetsByTags()
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GET /v2/pet/:petId controllers.PetApiController.getPetById(petId: Long)
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PUT /v2/pet controllers.PetApiController.updatePet()
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POST /v2/pet/:petId controllers.PetApiController.updatePetWithForm(petId: Long)
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POST /v2/pet/:petId/uploadImage controllers.PetApiController.uploadFile(petId: Long)
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#Functions for Store API
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DELETE /v2/store/order/:orderId controllers.StoreApiController.deleteOrder(orderId: String)
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GET /v2/store/inventory controllers.StoreApiController.getInventory()
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GET /v2/store/order/:orderId controllers.StoreApiController.getOrderById(orderId: Long)
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POST /v2/store/order controllers.StoreApiController.placeOrder()
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#Functions for User API
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POST /v2/user controllers.UserApiController.createUser()
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POST /v2/user/createWithArray controllers.UserApiController.createUsersWithArrayInput()
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POST /v2/user/createWithList controllers.UserApiController.createUsersWithListInput()
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DELETE /v2/user/:username controllers.UserApiController.deleteUser(username: String)
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GET /v2/user/:username controllers.UserApiController.getUserByName(username: String)
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GET /v2/user/login controllers.UserApiController.loginUser()
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GET /v2/user/logout controllers.UserApiController.logoutUser()
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PUT /v2/user/:username controllers.UserApiController.updateUser(username: String)
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# Map static resources from the /public folder to the /assets URL path
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GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)
|
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Reference in New Issue
Block a user