Samuel Kahn 0f627e70fb
[C++][Ue4] various bus fixes (#6539)
* Fixed compilation on linux and UE4.23

* Added string and enum type definition support

* Better handling or variable names, should avoid conflicts with reserved keywords or empty variable names in edge cases

* Updated samples
2020-06-04 20:37:39 +08:00

57 lines
1.4 KiB
C++

/**
* OpenAPI Petstore
* This is a sample server Petstore server. For this sample, you can use the api key `special-key` to test the authorization filters.
*
* OpenAPI spec version: 1.0.0
*
*
* NOTE: This class is auto generated by OpenAPI Generator
* https://github.com/OpenAPITools/openapi-generator
* Do not edit the class manually.
*/
#include "OpenAPIApiResponse.h"
#include "OpenAPIModule.h"
#include "OpenAPIHelpers.h"
#include "Templates/SharedPointer.h"
namespace OpenAPI
{
void OpenAPIApiResponse::WriteJson(JsonWriter& Writer) const
{
Writer->WriteObjectStart();
if (Code.IsSet())
{
Writer->WriteIdentifierPrefix(TEXT("code")); WriteJsonValue(Writer, Code.GetValue());
}
if (Type.IsSet())
{
Writer->WriteIdentifierPrefix(TEXT("type")); WriteJsonValue(Writer, Type.GetValue());
}
if (Message.IsSet())
{
Writer->WriteIdentifierPrefix(TEXT("message")); WriteJsonValue(Writer, Message.GetValue());
}
Writer->WriteObjectEnd();
}
bool OpenAPIApiResponse::FromJson(const TSharedPtr<FJsonValue>& JsonValue)
{
const TSharedPtr<FJsonObject>* Object;
if (!JsonValue->TryGetObject(Object))
return false;
bool ParseSuccess = true;
ParseSuccess &= TryGetJsonValue(*Object, TEXT("code"), Code);
ParseSuccess &= TryGetJsonValue(*Object, TEXT("type"), Type);
ParseSuccess &= TryGetJsonValue(*Object, TEXT("message"), Message);
return ParseSuccess;
}
}