Co-authored-by: Akihito Nakano <sora.akatsuki@gmail.com>
Co-authored-by: Jeremie Bresson <dev@jmini.fr>
Co-authored-by: Jim Schubert <james.schubert@gmail.com>
Co-authored-by: Martin Delille <martin@phonations.com>
Co-authored-by: Tomasz Prus <tomasz.prus@gmail.com>
Co-authored-by: William Cheng <wing328hk@gmail.com>
* MMORCH-428: Export the Authorization struct
This is needed so that code can check that the version of Authorization
in the auto-generated code is the same as the version it is using. If
the versions are not exactly the same then the lookup into the TypeMap
will not work.
* Add Rust as a supported language for client and server.
Clarify that there are two Rust client implementations, and one Rust server implementation.
* Percent-encode path and query parameters in client URLs
Fixes#122
Also don't include a question mark at the end of the path when there are no query paramters.
Fixes#121
* Rust2 client: add --host and --port parameters to example client.
Allows the example command-line client to override the default host and port.
* Extract default host and port from Swagger file.
* Derive 'Eq' and 'Ord' on enums
* Rust2: improve server code structure.
server.rs (main.rs) - main entry point for binary; starts the web server and points it at the server code within the library.
server_lib/mod.rs (lib.rs) - root of library; creates the server.
server_lib/server.rs (server.rs) - actual server code
The old server_lib/mod.rs is now server_lib/server.rs; server_lib/mod.rs is new.
This structure is easy to map onto a server implementation; unfortunately we can't get it exactly right here because of the limitations of cargo's examples/ folder.
* Rust2: Explain fully how to use the example code in your project.
* Added plaintext support
* Linting
* MGJ Markups