This commit is contained in:
crusader 2017-11-29 21:24:48 +09:00
parent 57a60490c6
commit 6440d89d72
5 changed files with 328 additions and 99 deletions

221
client/socket.go Normal file
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@ -0,0 +1,221 @@
package client
import (
"io"
"net"
"sync"
"time"
"git.loafle.net/commons_go/websocket_fasthttp/websocket"
"github.com/valyala/fasthttp"
)
type Socket interface {
// Subprotocol returns the negotiated protocol for the connection.
Subprotocol() string
// Close closes the underlying network connection without sending or waiting for a close frame.
Close() error
// LocalAddr returns the local network address.
LocalAddr() net.Addr
// RemoteAddr returns the remote network address.
RemoteAddr() net.Addr
// WriteControl writes a control message with the given deadline. The allowed
// message types are CloseMessage, PingMessage and PongMessage.
WriteControl(messageType int, data []byte, deadline time.Time) error
// NextWriter returns a writer for the next message to send. The writer's Close
// method flushes the complete message to the network.
//
// There can be at most one open writer on a connection. NextWriter closes the
// previous writer if the application has not already done so.
NextWriter(messageType int) (io.WriteCloser, error)
// WritePreparedMessage writes prepared message into connection.
WritePreparedMessage(pm *websocket.PreparedMessage) error
// WriteMessage is a helper method for getting a writer using NextWriter,
// writing the message and closing the writer.
WriteMessage(messageType int, data []byte) error
// SetWriteDeadline sets the write deadline on the underlying network
// connection. After a write has timed out, the websocket state is corrupt and
// all future writes will return an error. A zero value for t means writes will
// not time out.
SetWriteDeadline(t time.Time) error
// NextReader returns the next data message received from the peer. The
// returned messageType is either TextMessage or BinaryMessage.
//
// There can be at most one open reader on a connection. NextReader discards
// the previous message if the application has not already consumed it.
//
// Applications must break out of the application's read loop when this method
// returns a non-nil error value. Errors returned from this method are
// permanent. Once this method returns a non-nil error, all subsequent calls to
// this method return the same error.
NextReader() (messageType int, r io.Reader, err error)
// ReadMessage is a helper method for getting a reader using NextReader and
// reading from that reader to a buffer.
ReadMessage() (messageType int, p []byte, err error)
// SetReadDeadline sets the read deadline on the underlying network connection.
// After a read has timed out, the websocket connection state is corrupt and
// all future reads will return an error. A zero value for t means reads will
// not time out.
SetReadDeadline(t time.Time) error
// SetReadLimit sets the maximum size for a message read from the peer. If a
// message exceeds the limit, the connection sends a close frame to the peer
// and returns ErrReadLimit to the application.
SetReadLimit(limit int64)
// CloseHandler returns the current close handler
CloseHandler() func(code int, text string) error
// SetCloseHandler sets the handler for close messages received from the peer.
// The code argument to h is the received close code or CloseNoStatusReceived
// if the close message is empty. The default close handler sends a close frame
// back to the peer.
//
// The application must read the connection to process close messages as
// described in the section on Control Frames above.
//
// The connection read methods return a CloseError when a close frame is
// received. Most applications should handle close messages as part of their
// normal error handling. Applications should only set a close handler when the
// application must perform some action before sending a close frame back to
// the peer.
SetCloseHandler(h func(code int, text string) error)
// PingHandler returns the current ping handler
PingHandler() func(appData string) error
// SetPingHandler sets the handler for ping messages received from the peer.
// The appData argument to h is the PING frame application data. The default
// ping handler sends a pong to the peer.
//
// The application must read the connection to process ping messages as
// described in the section on Control Frames above.
SetPingHandler(h func(appData string) error)
// PongHandler returns the current pong handler
PongHandler() func(appData string) error
// SetPongHandler sets the handler for pong messages received from the peer.
// The appData argument to h is the PONG frame application data. The default
// pong handler does nothing.
//
// The application must read the connection to process ping messages as
// described in the section on Control Frames above.
SetPongHandler(h func(appData string) error)
// UnderlyingConn returns the internal net.Conn. This can be used to further
// modifications to connection specific flags.
UnderlyingConn() net.Conn
// EnableWriteCompression enables and disables write compression of
// subsequent text and binary messages. This function is a noop if
// compression was not negotiated with the peer.
EnableWriteCompression(enable bool)
// SetCompressionLevel sets the flate compression level for subsequent text and
// binary messages. This function is a noop if compression was not negotiated
// with the peer. See the compress/flate package for a description of
// compression levels.
SetCompressionLevel(level int) error
// SetHeaders sets response headers
SetHeaders(h *fasthttp.ResponseHeader)
// Header returns header by key
Header(key string) (value string)
// Headers returns the RequestHeader struct
Headers() *fasthttp.ResponseHeader
}
func newSocket(socketHandler SocketHandler, socketCTX SocketContext, conn *websocket.Conn, id string) Socket {
s := retainSocket()
s.Conn = conn
s.sh = socketHandler
s.ctx = socketCTX
s.SetReadLimit(socketHandler.GetMaxMessageSize())
if 0 < socketHandler.GetReadTimeout() {
s.SetReadDeadline(time.Now().Add(socketHandler.GetReadTimeout() * time.Second))
}
return s
}
type fasthttpWebSocket struct {
*websocket.Conn
ctx SocketContext
sh SocketHandler
resHeaders *fasthttp.ResponseHeader
}
func (s *fasthttpWebSocket) Context() SocketContext {
return s.ctx
}
func (s *fasthttpWebSocket) NextWriter(messageType int) (io.WriteCloser, error) {
if 0 < s.sh.GetWriteTimeout() {
s.SetWriteDeadline(time.Now().Add(s.sh.GetWriteTimeout() * time.Second))
}
return s.Conn.NextWriter(messageType)
}
func (s *fasthttpWebSocket) WriteMessage(messageType int, data []byte) error {
if 0 < s.sh.GetWriteTimeout() {
s.SetWriteDeadline(time.Now().Add(s.sh.GetWriteTimeout() * time.Second))
}
return s.Conn.WriteMessage(messageType, data)
}
func (s *fasthttpWebSocket) SetHeaders(h *fasthttp.ResponseHeader) {
s.resHeaders = h
}
func (s *fasthttpWebSocket) Header(key string) (value string) {
if nil == s.resHeaders {
return ""
}
return string(s.resHeaders.Peek(key))
}
func (s *fasthttpWebSocket) Headers() *fasthttp.ResponseHeader {
return s.resHeaders
}
func (s *fasthttpWebSocket) Close() error {
err := s.Conn.Close()
releaseSocket(s)
return err
}
var socketPool sync.Pool
func retainSocket() *fasthttpWebSocket {
v := socketPool.Get()
if v == nil {
return &fasthttpWebSocket{}
}
return v.(*fasthttpWebSocket)
}
func releaseSocket(s *fasthttpWebSocket) {
s.sh = nil
s.ctx = nil
socketPool.Put(s)
}

20
client/socket_context.go Normal file
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@ -0,0 +1,20 @@
package client
import (
cuc "git.loafle.net/commons_go/util/context"
)
type SocketContext interface {
cuc.Context
}
func newSocketContext() SocketContext {
sCTX := &socketContext{}
sCTX.Context = cuc.NewContext(nil)
return sCTX
}
type socketContext struct {
cuc.Context
}

21
client/socket_handler.go Normal file
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@ -0,0 +1,21 @@
package client
import "time"
type SocketHandler interface {
GetMaxMessageSize() int64
GetWriteTimeout() time.Duration
GetReadTimeout() time.Duration
GetPongTimeout() time.Duration
GetPingTimeout() time.Duration
GetPingPeriod() time.Duration
// Validate is check handler value
// If you override ths method, must call
//
// func (sh *SocketHandlers) Validate() {
// sh.SocketHandlers.Validate()
// ...
// }
Validate()
}

66
client/socket_handlers.go Normal file
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@ -0,0 +1,66 @@
package client
import (
"time"
)
type SocketHandlers struct {
// MaxMessageSize is the maximum size for a message read from the peer. If a
// message exceeds the limit, the connection sends a close frame to the peer
// and returns ErrReadLimit to the application.
MaxMessageSize int64
// WriteTimeout is the write deadline on the underlying network
// connection. After a write has timed out, the websocket state is corrupt and
// all future writes will return an error. A zero value for t means writes will
// not time out.
WriteTimeout time.Duration
// ReadTimeout is the read deadline on the underlying network connection.
// After a read has timed out, the websocket connection state is corrupt and
// all future reads will return an error. A zero value for t means reads will
// not time out.
ReadTimeout time.Duration
PongTimeout time.Duration
PingTimeout time.Duration
PingPeriod time.Duration
}
func (sh *SocketHandlers) GetMaxMessageSize() int64 {
return sh.MaxMessageSize
}
func (sh *SocketHandlers) GetWriteTimeout() time.Duration {
return sh.WriteTimeout
}
func (sh *SocketHandlers) GetReadTimeout() time.Duration {
return sh.ReadTimeout
}
func (sh *SocketHandlers) GetPongTimeout() time.Duration {
return sh.PongTimeout
}
func (sh *SocketHandlers) GetPingTimeout() time.Duration {
return sh.PingTimeout
}
func (sh *SocketHandlers) GetPingPeriod() time.Duration {
return sh.PingPeriod
}
func (sh *SocketHandlers) Validate() {
if sh.MaxMessageSize <= 0 {
sh.MaxMessageSize = DefaultMaxMessageSize
}
if sh.WriteTimeout <= 0 {
sh.WriteTimeout = DefaultWriteTimeout
}
if sh.ReadTimeout <= 0 {
sh.ReadTimeout = DefaultReadTimeout
}
if sh.PongTimeout <= 0 {
sh.PongTimeout = DefaultPongTimeout
}
if sh.PingTimeout <= 0 {
sh.PingTimeout = DefaultPingTimeout
}
if sh.PingPeriod <= 0 {
sh.PingPeriod = DefaultPingPeriod
}
}

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@ -14,9 +14,6 @@ type Socket interface {
// ID returns the identity of the client.
ID() string
// // WaitRequest wait request of client.
// WaitRequest() (*SocketConn, error)
// Subprotocol returns the negotiated protocol for the connection.
Subprotocol() string
@ -180,28 +177,6 @@ func (s *fasthttpWebSocket) ID() string {
return s.id
}
// func (s *fasthttpWebSocket) WaitRequest() (*SocketConn, error) {
// if nil != s.sc {
// releaseSocketConn(s.sc)
// s.sc = nil
// }
// var mt int
// var err error
// var r io.Reader
// if mt, r, err = s.NextReader(); nil != err {
// return nil, err
// }
// s.sc = retainSocketConn()
// s.sc.s = s
// s.sc.MessageType = mt
// s.sc.r = r
// return s.sc, nil
// }
func (s *fasthttpWebSocket) NextWriter(messageType int) (io.WriteCloser, error) {
if 0 < s.sh.GetWriteTimeout() {
s.SetWriteDeadline(time.Now().Add(s.sh.GetWriteTimeout() * time.Second))
@ -224,62 +199,6 @@ func (s *fasthttpWebSocket) Close() error {
return err
}
// type SocketConn struct {
// net.Conn
// s *fasthttpWebSocket
// MessageType int
// r io.Reader
// wc io.WriteCloser
// }
// func (sc *SocketConn) Read(b []byte) (n int, err error) {
// return sc.r.Read(b)
// }
// func (sc *SocketConn) Write(b []byte) (n int, err error) {
// if nil == sc.wc {
// var err error
// if sc.wc, err = sc.s.NextWriter(sc.MessageType); nil != err {
// return 0, err
// }
// }
// return sc.wc.Write(b)
// }
// func (sc *SocketConn) Close() error {
// var err error
// if sc.wc != nil {
// err = sc.wc.Close()
// }
// sc.s.sc = nil
// releaseSocketConn(sc)
// return err
// }
// func (sc *SocketConn) LocalAddr() net.Addr {
// return sc.s.LocalAddr()
// }
// func (sc *SocketConn) RemoteAddr() net.Addr {
// return sc.s.RemoteAddr()
// }
// func (sc *SocketConn) SetDeadline(t time.Time) error {
// if err := sc.s.SetReadDeadline(t); nil != err {
// return err
// }
// if err := sc.s.SetWriteDeadline(t); nil != err {
// return err
// }
// return nil
// }
// func (sc *SocketConn) SetReadDeadline(t time.Time) error {
// return sc.s.SetReadDeadline(t)
// }
// func (sc *SocketConn) SetWriteDeadline(t time.Time) error {
// return sc.s.SetWriteDeadline(t)
// }
var socketPool sync.Pool
func retainSocket() *fasthttpWebSocket {
@ -297,21 +216,3 @@ func releaseSocket(s *fasthttpWebSocket) {
socketPool.Put(s)
}
// var socketConnPool sync.Pool
// func retainSocketConn() *SocketConn {
// v := socketConnPool.Get()
// if v == nil {
// return &SocketConn{}
// }
// return v.(*SocketConn)
// }
// func releaseSocketConn(sc *SocketConn) {
// sc.s = nil
// sc.r = nil
// sc.wc = nil
// socketConnPool.Put(sc)
// }