93 lines
2.3 KiB
Go
93 lines
2.3 KiB
Go
package server
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import (
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"net"
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"time"
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)
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type SocketHandlers struct {
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// MaxMessageSize is the maximum size for a message read from the peer. If a
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// message exceeds the limit, the connection sends a close frame to the peer
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// and returns ErrReadLimit to the application.
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MaxMessageSize int64
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// WriteTimeout is the write deadline on the underlying network
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// connection. After a write has timed out, the websocket state is corrupt and
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// all future writes will return an error. A zero value for t means writes will
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// not time out.
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WriteTimeout time.Duration
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// ReadTimeout is the read deadline on the underlying network connection.
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// After a read has timed out, the websocket connection state is corrupt and
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// all future reads will return an error. A zero value for t means reads will
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// not time out.
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ReadTimeout time.Duration
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sockets map[string]Socket
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}
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func (sh *SocketHandlers) Init(serverCTX ServerContext) error {
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sh.sockets = make(map[string]Socket)
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return nil
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}
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func (sh *SocketHandlers) Handshake(serverCTX ServerContext, conn net.Conn) (id string) {
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return "", nil
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}
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func (sh *SocketHandlers) SocketContext(serverCTX ServerContext) SocketContext {
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return newSocketContext(serverCTX)
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}
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func (sh *SocketHandlers) OnConnect(soc Socket) {
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// no op
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}
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func (sh *SocketHandlers) Handle(soc Socket, stopChan <-chan struct{}, doneChan chan<- error) {
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// no op
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}
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func (sh *SocketHandlers) OnDisconnect(soc Socket) {
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}
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func (sh *SocketHandlers) Destroy() {
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// no op
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}
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func (sh *SocketHandlers) GetSocket(id string) Socket {
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return sh.sockets[id]
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}
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func (sh *SocketHandlers) GetSockets() map[string]Socket {
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return sh.sockets
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}
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func (sh *SocketHandlers) GetMaxMessageSize() int64 {
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return sh.MaxMessageSize
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}
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func (sh *SocketHandlers) GetWriteTimeout() time.Duration {
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return sh.WriteTimeout
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}
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func (sh *SocketHandlers) GetReadTimeout() time.Duration {
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return sh.ReadTimeout
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}
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func (sh *SocketHandlers) Validate() {
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if sh.MaxMessageSize <= 0 {
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sh.MaxMessageSize = DefaultMaxMessageSize
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}
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if sh.WriteTimeout <= 0 {
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sh.WriteTimeout = DefaultWriteTimeout
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}
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if sh.ReadTimeout <= 0 {
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sh.ReadTimeout = DefaultReadTimeout
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}
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}
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func (sh *SocketHandlers) addSocket(soc Socket) {
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sh.sockets[soc.ID()] = soc
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}
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func (sh *SocketHandlers) removeSocket(soc Socket) {
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delete(sh.sockets, soc.ID())
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}
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