170 lines
3.2 KiB
Go
170 lines
3.2 KiB
Go
package server
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import (
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"fmt"
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"net"
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"sync"
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"sync/atomic"
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"time"
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"git.loafle.net/commons_go/logging"
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)
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func New(sh ServerHandler) Server {
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s := &server{
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sh: sh,
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}
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return s
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}
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type Server interface {
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Start() error
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Stop()
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Context() ServerContext
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}
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type server struct {
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ctx ServerContext
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sh ServerHandler
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listener net.Listener
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Stats ServerStats
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stopChan chan struct{}
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stopWg sync.WaitGroup
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}
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func (s *server) Start() error {
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if nil == s.sh {
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panic("Server: server handler must be specified.")
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}
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s.sh.Validate()
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if s.stopChan != nil {
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return fmt.Errorf("Server: server is already running. Stop it before starting it again")
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}
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var err error
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s.ctx = s.sh.ServerContext()
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if err = s.sh.Init(s.ctx); nil != err {
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return fmt.Errorf("Server: Initialization of server has been failed %v", err)
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}
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if s.listener, err = s.sh.Listen(s.ctx); nil != err {
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return err
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}
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s.stopChan = make(chan struct{})
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s.stopWg.Add(1)
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go handleServer(s)
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return nil
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}
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func (s *server) Stop() {
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if s.stopChan == nil {
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logging.Logger().Warn("Server: server must be started before stopping it")
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return
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}
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s.sh.Destroy(s.ctx)
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close(s.stopChan)
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s.stopWg.Wait()
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s.stopChan = nil
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logging.Logger().Infof("Server[%s] is stopped", s.sh.GetName())
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}
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func (s *server) Context() ServerContext {
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return s.ctx
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}
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func handleServer(s *server) {
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defer func() {
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s.sh.OnStop(s.ctx)
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s.stopWg.Done()
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}()
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logging.Logger().Infof("Server[%s] is started", s.sh.GetName())
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s.sh.OnStart(s.ctx)
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var conn net.Conn
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var err error
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var stopping atomic.Value
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for {
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acceptChan := make(chan struct{})
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go func() {
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if conn, err = s.listener.Accept(); err != nil {
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if stopping.Load() == nil {
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logging.Logger().Errorf("Server: Cannot accept new connection: [%s]", err)
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}
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}
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close(acceptChan)
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}()
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select {
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case <-s.stopChan:
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stopping.Store(true)
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s.listener.Close()
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<-acceptChan
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return
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case <-acceptChan:
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s.Stats.incAcceptCalls()
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}
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if err != nil {
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s.Stats.incAcceptErrors()
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select {
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case <-s.stopChan:
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return
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case <-time.After(time.Second):
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}
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continue
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}
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var socketID string
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socketHandler := s.sh.GetSocketHandler()
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socketCTX := socketHandler.SocketContext(s.ctx)
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if socketID = socketHandler.Handshake(socketCTX, conn); "" == socketID {
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logging.Logger().Errorf("Server: Handshake err addr[%s] %v", conn.RemoteAddr(), conn)
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conn.Close()
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continue
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}
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soc := newSocket(socketHandler, socketCTX, conn, socketID)
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logging.Logger().Debugf("Server: Client[%s] is connected.", soc.RemoteAddr())
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socketHandler.addSocket(soc)
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socketHandler.OnConnect(soc)
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s.stopWg.Add(1)
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go handleConnection(s, soc, socketHandler)
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}
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}
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func handleConnection(s *server, soc Socket, socketHandler SocketHandler) {
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defer s.stopWg.Done()
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clientStopChan := make(chan struct{})
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handleDoneChan := make(chan error, 1)
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go socketHandler.Handle(soc, clientStopChan, handleDoneChan)
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select {
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case <-s.stopChan:
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close(clientStopChan)
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<-handleDoneChan
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case <-handleDoneChan:
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close(clientStopChan)
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socketHandler.OnDisconnect(soc)
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logging.Logger().Debugf("Server: Client[%s] is disconnected.", soc.RemoteAddr())
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socketHandler.removeSocket(soc)
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soc.Close()
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}
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}
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