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20
server_context.go
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20
server_context.go
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package server
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import (
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cuc "git.loafle.net/commons_go/util/context"
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)
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type ServerContext interface {
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cuc.Context
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}
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type serverContext struct {
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cuc.Context
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}
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func newServerContext() ServerContext {
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sCTX := &serverContext{}
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sCTX.Context = cuc.NewContext(nil)
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return sCTX
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}
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@ -5,13 +5,14 @@ import (
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)
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type ServerHandler interface {
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Listen() (net.Listener, error)
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OnAccept(conn net.Conn) (net.Conn, error)
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ServerContext() ServerContext
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Init(serverCTX ServerContext) error
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Listen(serverCTX ServerContext) (net.Listener, error)
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OnStart(serverCTX ServerContext)
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OnStart()
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OnStop()
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OnError(serverCTX ServerContext, conn net.Conn, status int, reason error)
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Handle(conn net.Conn, stopChan <-chan struct{}, doneChan chan<- struct{})
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OnStop(serverCTX ServerContext)
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IsClientDisconnect(err error) bool
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@ -10,18 +10,38 @@ import (
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type ServerHandlers struct {
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}
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func (sh *ServerHandlers) OnStart() {
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func (sh *ServerHandlers) ServerContext() ServerContext {
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}
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func (sh *ServerHandlers) Init(serverCTX ServerContext) error {
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// no op
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}
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func (sh *ServerHandlers) OnStop() {
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// no op
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}
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func (sh *ServerHandlers) Listen() (net.Listener, error) {
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func (sh *ServerHandlers) Listen(serverCTX ServerContext) (net.Listener, error) {
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return nil, errors.New("Server: Handler method[Listen] of Server is not implement")
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}
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func (sh *ServerHandlers) OnStart(serverCTX ServerContext) {
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// no op
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}
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func (sh *ServerHandlers) OnAccept(conn net.Conn) (net.Conn, error) {
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}
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func (sh *ServerHandlers) Handle(serverCTX ServerContext, conn net.Conn, stopChan <-chan struct{}, doneChan chan<- struct{}) {
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}
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func (sh *ServerHandlers) OnError(serverCTX ServerContext, conn net.Conn, status int, reason error) {
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}
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func (sh *ServerHandlers) OnStop(serverCTX ServerContext) {
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// no op
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}
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func (sh *ServerHandlers) OnAccept(conn net.Conn) (net.Conn, error) {
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return conn, nil
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}
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75
socket.go
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75
socket.go
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package server
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import (
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"io"
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"net"
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"sync"
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"time"
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)
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type Socket interface {
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// ID returns the identity of the client.
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ID() string
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Context() SocketContext
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net.Conn
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}
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func newSocket(socketHandler SocketHandler, socketCTX SocketContext, conn net.Conn, id string) Socket {
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s := retainSocket()
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s.Conn = conn
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s.sh = socketHandler
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s.id = id
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s.SetReadLimit(socketHandler.GetMaxMessageSize())
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if 0 < socketHandler.GetReadTimeout() {
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s.SetReadDeadline(time.Now().Add(socketHandler.GetReadTimeout() * time.Second))
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}
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s.ctx = socketCTX
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return s
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}
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type netSocket struct {
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net.Conn
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ctx SocketContext
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sh SocketHandler
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id string
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// sc *SocketConn
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}
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func (s *netSocket) Context() SocketContext {
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return s.ctx
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}
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func (s *netSocket) ID() string {
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return s.id
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}
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func (s *netSocket) Close() error {
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err := s.Conn.Close()
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releaseSocket(s)
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return err
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}
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var socketPool sync.Pool
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func retainSocket() *netSocket {
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v := socketPool.Get()
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if v == nil {
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return &netSocket{}
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}
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return v.(*netSocket)
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}
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func releaseSocket(s *netSocket) {
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s.sh = nil
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s.ctx = nil
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s.id = ""
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socketPool.Put(s)
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}
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28
socket_context.go
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28
socket_context.go
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package server
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import (
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cuc "git.loafle.net/commons_go/util/context"
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)
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type SocketContext interface {
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cuc.Context
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ServerContext() ServerContext
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}
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func newSocketContext(serverCTX ServerContext) SocketContext {
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sCTX := &socketContext{}
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sCTX.Context = cuc.NewContext(serverCTX)
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sCTX.serverCTX = serverCTX
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return sCTX
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}
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type socketContext struct {
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cuc.Context
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serverCTX ServerContext
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}
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func (sc *socketContext) ServerContext() ServerContext {
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return sc.serverCTX
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}
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70
socket_handler.go
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70
socket_handler.go
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package server
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import (
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"net"
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"time"
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)
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type SocketHandler interface {
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SocketContext(serverCTX ServerContext) SocketContext
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// Init invoked when server is stated
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// If you override ths method, must call
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//
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// func (sh *SocketHandler) Init() error {
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// if err := sh.SocketHandlers.Init(); nil != err {
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// return err
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// }
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// ...
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// ...
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// return nil
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// }
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Init(serverCTX ServerContext) error
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// Handshake do handshake client and server
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// id is identity of client socket. if id is "", disallow connection
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Handshake(serverCTX ServerContext, conn net.Conn) (id string)
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// OnConnect invoked when client is connected
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// If you override ths method, must call
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//
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// func (sh *SocketHandler) OnConnect(soc cwf.Socket) cwf.Socket {
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// soc = sh.SocketHandlers.OnConnect(newSoc)
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// newSoc := ...
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// return newSoc
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// }
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OnConnect(soc Socket)
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Handle(soc Socket, stopChan <-chan struct{}, doneChan chan<- error)
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// OnDisconnect invoked when client is disconnected
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// If you override ths method, must call
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//
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// func (sh *SocketHandler) OnDisconnect(soc cwf.Socket) {
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// ...
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// sh.SocketHandlers.OnDisconnect(soc)
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// }
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OnDisconnect(soc Socket)
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// Destroy invoked when server is stopped
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// If you override ths method, must call
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//
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// func (sh *SocketHandler) Destroy() {
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// ...
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// sh.SocketHandlers.Destroy()
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// }
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Destroy()
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GetSocket(id string) Socket
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GetSockets() map[string]Socket
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GetMaxMessageSize() int64
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GetWriteTimeout() time.Duration
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GetReadTimeout() time.Duration
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// Validate is check handler value
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// If you override ths method, must call
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//
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// func (sh *SocketHandlers) Validate() {
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// sh.SocketHandlers.Validate()
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// ...
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// }
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Validate()
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addSocket(soc Socket)
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removeSocket(soc Socket)
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}
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92
socket_handlers.go
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92
socket_handlers.go
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package server
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import (
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"net"
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"time"
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)
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type SocketHandlers struct {
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// MaxMessageSize is the maximum size for a message read from the peer. If a
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// message exceeds the limit, the connection sends a close frame to the peer
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// and returns ErrReadLimit to the application.
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MaxMessageSize int64
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// WriteTimeout is the write deadline on the underlying network
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// connection. After a write has timed out, the websocket state is corrupt and
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// all future writes will return an error. A zero value for t means writes will
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// not time out.
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WriteTimeout time.Duration
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// ReadTimeout is the read deadline on the underlying network connection.
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// After a read has timed out, the websocket connection state is corrupt and
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// all future reads will return an error. A zero value for t means reads will
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// not time out.
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ReadTimeout time.Duration
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sockets map[string]Socket
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}
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func (sh *SocketHandlers) Init(serverCTX ServerContext) error {
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sh.sockets = make(map[string]Socket)
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return nil
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}
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func (sh *SocketHandlers) Handshake(serverCTX ServerContext, conn net.Conn) (id string) {
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return "", nil
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}
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func (sh *SocketHandlers) SocketContext(serverCTX ServerContext) SocketContext {
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return newSocketContext(serverCTX)
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}
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func (sh *SocketHandlers) OnConnect(soc Socket) {
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// no op
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}
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func (sh *SocketHandlers) Handle(soc Socket, stopChan <-chan struct{}, doneChan chan<- error) {
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// no op
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}
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func (sh *SocketHandlers) OnDisconnect(soc Socket) {
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}
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func (sh *SocketHandlers) Destroy() {
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// no op
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}
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func (sh *SocketHandlers) GetSocket(id string) Socket {
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return sh.sockets[id]
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}
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func (sh *SocketHandlers) GetSockets() map[string]Socket {
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return sh.sockets
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}
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func (sh *SocketHandlers) GetMaxMessageSize() int64 {
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return sh.MaxMessageSize
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}
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func (sh *SocketHandlers) GetWriteTimeout() time.Duration {
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return sh.WriteTimeout
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}
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func (sh *SocketHandlers) GetReadTimeout() time.Duration {
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return sh.ReadTimeout
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}
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func (sh *SocketHandlers) Validate() {
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if sh.MaxMessageSize <= 0 {
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sh.MaxMessageSize = DefaultMaxMessageSize
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}
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if sh.WriteTimeout <= 0 {
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sh.WriteTimeout = DefaultWriteTimeout
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}
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if sh.ReadTimeout <= 0 {
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sh.ReadTimeout = DefaultReadTimeout
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}
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}
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func (sh *SocketHandlers) addSocket(soc Socket) {
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sh.sockets[soc.ID()] = soc
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}
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func (sh *SocketHandlers) removeSocket(soc Socket) {
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delete(sh.sockets, soc.ID())
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}
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