rpc/client/request_state.go
crusader afd49dd0dc ing
2017-11-29 18:55:24 +09:00

71 lines
1.4 KiB
Go

package client
import (
"sync"
"sync/atomic"
"time"
)
var zeroTime time.Time
type RequestState struct {
ID uint64
Method string
Args []interface{}
Result interface{}
Error error
DoneChan chan *RequestState
hasResponse bool
canceled uint32
}
func (rs *RequestState) Done() {
select {
case rs.DoneChan <- rs:
// ok
default:
// We don't want to block here. It is the caller's responsibility to make
// sure the channel has enough buffer space. See comment in Go().
// if debugLog {
// log.Println("rpc: discarding Call reply due to insufficient Done chan capacity")
// }
}
}
// Cancel cancels async call.
//
// Canceled call isn't sent to the server unless it is already sent there.
// Canceled call may successfully complete if it has been already sent
// to the server before Cancel call.
//
// It is safe calling this function multiple times from concurrently
// running goroutines.
func (rs *RequestState) Cancel() {
atomic.StoreUint32(&rs.canceled, 1)
}
func (rs *RequestState) IsCanceled() bool {
return atomic.LoadUint32(&rs.canceled) != 0
}
var requestStatePool sync.Pool
func retainRequestState() *RequestState {
v := requestStatePool.Get()
if v == nil {
return &RequestState{}
}
return v.(*RequestState)
}
func releaseCallState(rs *RequestState) {
rs.Method = ""
rs.Args = nil
rs.Result = nil
rs.Error = nil
rs.DoneChan = nil
requestStatePool.Put(rs)
}