rpc/client/call.go

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package client
import (
"sync"
"sync/atomic"
"time"
)
var callStatePool sync.Pool
var zeroTime time.Time
type CallState struct {
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ID uint64
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Method string
Args interface{}
Result interface{}
Error error
DoneChan chan *CallState
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hasResponse bool
canceled uint32
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}
func (cs *CallState) done() {
select {
case cs.DoneChan <- cs:
// ok
default:
// We don't want to block here. It is the caller's responsibility to make
// sure the channel has enough buffer space. See comment in Go().
// if debugLog {
// log.Println("rpc: discarding Call reply due to insufficient Done chan capacity")
// }
}
}
// Cancel cancels async call.
//
// Canceled call isn't sent to the server unless it is already sent there.
// Canceled call may successfully complete if it has been already sent
// to the server before Cancel call.
//
// It is safe calling this function multiple times from concurrently
// running goroutines.
func (cs *CallState) Cancel() {
atomic.StoreUint32(&cs.canceled, 1)
}
func (cs *CallState) IsCanceled() bool {
return atomic.LoadUint32(&cs.canceled) != 0
}
func retainCallState() *CallState {
v := callStatePool.Get()
if v == nil {
return &CallState{}
}
return v.(*CallState)
}
func releaseCallState(cs *CallState) {
cs.Method = ""
cs.Args = nil
cs.Result = nil
cs.Error = nil
cs.DoneChan = nil
callStatePool.Put(cs)
}