f85f3777fa
- Adding ScrollIntoNode action. - Adding isOnViewJS snippet. - Fixing race issue in some unit tests.
192 lines
4.9 KiB
Go
192 lines
4.9 KiB
Go
package chromedp
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import (
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"context"
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"time"
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"github.com/knq/chromedp/cdp"
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"github.com/knq/chromedp/cdp/dom"
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"github.com/knq/chromedp/cdp/input"
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"github.com/knq/chromedp/kb"
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)
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// MouseAction is a mouse action.
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func MouseAction(typ input.MouseType, x, y int64, opts ...MouseOption) Action {
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me := input.DispatchMouseEvent(typ, x, y)
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// apply opts
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for _, o := range opts {
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me = o(me)
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}
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return me
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}
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// MouseClickXY sends a left mouse button click (ie, mousePressed and
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// mouseReleased event) at the X, Y location.
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func MouseClickXY(x, y int64, opts ...MouseOption) Action {
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return ActionFunc(func(ctxt context.Context, h cdp.Handler) error {
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me := &input.DispatchMouseEventParams{
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Type: input.MousePressed,
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X: x,
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Y: y,
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Button: input.ButtonLeft,
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ClickCount: 1,
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}
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// apply opts
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for _, o := range opts {
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me = o(me)
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}
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err := me.Do(ctxt, h)
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if err != nil {
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return err
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}
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me.Type = input.MouseReleased
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return me.Do(ctxt, h)
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})
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}
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// MouseClickNode dispatches a mouse left button click event at the center of a
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// specified node.
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func MouseClickNode(n *cdp.Node, opts ...MouseOption) Action {
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return ActionFunc(func(ctxt context.Context, h cdp.Handler) error {
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var err error
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err = ScrollIntoNode(n).Do(ctxt, h)
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if err != nil {
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return err
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}
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box, err := dom.GetBoxModel(n.NodeID).Do(ctxt, h)
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if err != nil {
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return err
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}
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c := len(box.Content)
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if c%2 != 0 || c < 1 {
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return ErrInvalidDimensions
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}
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var x, y int64
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for i := 0; i < c; i += 2 {
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x += int64(box.Content[i])
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y += int64(box.Content[i+1])
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}
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x /= int64(c / 2)
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y /= int64(c / 2)
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return MouseClickXY(x, y, opts...).Do(ctxt, h)
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})
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}
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// MouseOption is a mouse action option.
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type MouseOption func(*input.DispatchMouseEventParams) *input.DispatchMouseEventParams
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// Button is a mouse action option to set the button to click from a string.
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func Button(btn string) MouseOption {
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return ButtonType(input.ButtonType(btn))
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}
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// ButtonType is a mouse action option to set the button to click.
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func ButtonType(button input.ButtonType) MouseOption {
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return func(p *input.DispatchMouseEventParams) *input.DispatchMouseEventParams {
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return p.WithButton(button)
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}
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}
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// ButtonLeft is a mouse action option to set the button clicked as the left
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// mouse button.
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func ButtonLeft(p *input.DispatchMouseEventParams) *input.DispatchMouseEventParams {
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return p.WithButton(input.ButtonLeft)
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}
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// ButtonMiddle is a mouse action option to set the button clicked as the middle
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// mouse button.
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func ButtonMiddle(p *input.DispatchMouseEventParams) *input.DispatchMouseEventParams {
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return p.WithButton(input.ButtonMiddle)
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}
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// ButtonRight is a mouse action option to set the button clicked as the right
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// mouse button.
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func ButtonRight(p *input.DispatchMouseEventParams) *input.DispatchMouseEventParams {
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return p.WithButton(input.ButtonRight)
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}
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// ButtonNone is a mouse action option to set the button clicked as none (used
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// for mouse movements).
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func ButtonNone(p *input.DispatchMouseEventParams) *input.DispatchMouseEventParams {
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return p.WithButton(input.ButtonNone)
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}
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// ButtonModifiers is a mouse action option to add additional input modifiers
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// for a button click.
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func ButtonModifiers(modifiers ...input.Modifier) MouseOption {
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return func(p *input.DispatchMouseEventParams) *input.DispatchMouseEventParams {
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for _, m := range modifiers {
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p.Modifiers |= m
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}
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return p
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}
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}
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// ClickCount is a mouse action option to set the click count.
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func ClickCount(n int) MouseOption {
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return func(p *input.DispatchMouseEventParams) *input.DispatchMouseEventParams {
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return p.WithClickCount(int64(n))
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}
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}
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// KeyAction will synthesize a keyDown, char, and keyUp event for each rune
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// contained in keys along with any supplied key options.
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//
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// Note: only well known, "printable" characters will have "char" events
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// synthesized.
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func KeyAction(keys string, opts ...KeyOption) Action {
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return ActionFunc(func(ctxt context.Context, h cdp.Handler) error {
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var err error
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for _, r := range keys {
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for _, k := range kb.Encode(r) {
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err = k.Do(ctxt, h)
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if err != nil {
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return err
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}
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}
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// TODO: move to context
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time.Sleep(5 * time.Millisecond)
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}
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return nil
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})
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}
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// KeyActionNode dispatches a key event on a node.
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func KeyActionNode(n *cdp.Node, keys string, opts ...KeyOption) Action {
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return ActionFunc(func(ctxt context.Context, h cdp.Handler) error {
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err := dom.Focus(n.NodeID).Do(ctxt, h)
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if err != nil {
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return err
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}
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return KeyAction(keys, opts...).Do(ctxt, h)
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})
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}
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// KeyOption is a key action option.
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type KeyOption func(*input.DispatchKeyEventParams) *input.DispatchKeyEventParams
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// KeyModifiers is a key action option to add additional modifiers on the key
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// press.
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func KeyModifiers(modifiers ...input.Modifier) KeyOption {
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return func(p *input.DispatchKeyEventParams) *input.DispatchKeyEventParams {
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for _, m := range modifiers {
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p.Modifiers |= m
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}
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return p
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}
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}
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