309 lines
5.5 KiB
Go
309 lines
5.5 KiB
Go
package chromedp
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import (
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"time"
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"github.com/chromedp/cdproto"
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"github.com/chromedp/cdproto/cdp"
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)
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const (
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// DefaultCheckDuration is the default time to sleep between a check.
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DefaultCheckDuration = 50 * time.Millisecond
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)
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// frameOp is a frame manipulation operation.
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type frameOp func(*cdp.Frame)
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/*func domContentEventFired(f *cdp.Frame) {
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}
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func loadEventFired(f *cdp.Frame) {
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}*/
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func frameAttached(id cdp.FrameID) frameOp {
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return func(f *cdp.Frame) {
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f.ParentID = id
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setFrameState(f, cdp.FrameAttached)
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}
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}
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/*func frameNavigated(f *cdp.Frame) {
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setFrameState(f, cdp.FrameNavigated)
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}*/
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func frameDetached(f *cdp.Frame) {
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f.ParentID = cdp.EmptyFrameID
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clearFrameState(f, cdp.FrameAttached)
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}
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/*func frameStartedLoading(f *cdp.Frame) {
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setFrameState(f, cdp.FrameLoading)
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}*/
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func frameStoppedLoading(f *cdp.Frame) {
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clearFrameState(f, cdp.FrameLoading)
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}
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func frameScheduledNavigation(f *cdp.Frame) {
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setFrameState(f, cdp.FrameScheduledNavigation)
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}
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func frameClearedScheduledNavigation(f *cdp.Frame) {
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clearFrameState(f, cdp.FrameScheduledNavigation)
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}
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/*func frameResized(f *cdp.Frame) {
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// TODO
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}*/
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// setFrameState sets the frame state via bitwise or (|).
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func setFrameState(f *cdp.Frame, fs cdp.FrameState) {
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f.State |= fs
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}
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// clearFrameState clears the frame state via bit clear (&^).
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func clearFrameState(f *cdp.Frame, fs cdp.FrameState) {
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f.State &^= fs
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}
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// nodeOp is a node manipulation operation.
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type nodeOp func(*cdp.Node)
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func walk(m map[cdp.NodeID]*cdp.Node, n *cdp.Node) {
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n.RLock()
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defer n.RUnlock()
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m[n.NodeID] = n
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for _, c := range n.Children {
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c.Lock()
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c.Parent = n
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c.Invalidated = n.Invalidated
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c.Unlock()
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walk(m, c)
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}
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for _, c := range n.ShadowRoots {
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c.Lock()
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c.Parent = n
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c.Invalidated = n.Invalidated
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c.Unlock()
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walk(m, c)
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}
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for _, c := range n.PseudoElements {
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c.Lock()
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c.Parent = n
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c.Invalidated = n.Invalidated
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c.Unlock()
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walk(m, c)
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}
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for _, c := range []*cdp.Node{n.ContentDocument, n.TemplateContent, n.ImportedDocument} {
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if c == nil {
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continue
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}
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c.Lock()
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c.Parent = n
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c.Invalidated = n.Invalidated
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c.Unlock()
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walk(m, c)
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}
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}
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func setChildNodes(m map[cdp.NodeID]*cdp.Node, nodes []*cdp.Node) nodeOp {
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return func(n *cdp.Node) {
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n.Lock()
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n.Children = nodes
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n.Unlock()
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walk(m, n)
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}
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}
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func attributeModified(name, value string) nodeOp {
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return func(n *cdp.Node) {
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n.Lock()
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defer n.Unlock()
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var found bool
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var i int
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for ; i < len(n.Attributes); i += 2 {
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if n.Attributes[i] == name {
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found = true
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break
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}
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}
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if found {
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n.Attributes[i] = name
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n.Attributes[i+1] = value
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} else {
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n.Attributes = append(n.Attributes, name, value)
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}
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}
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}
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func attributeRemoved(name string) nodeOp {
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return func(n *cdp.Node) {
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n.Lock()
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defer n.Unlock()
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var a []string
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for i := 0; i < len(n.Attributes); i += 2 {
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if n.Attributes[i] == name {
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continue
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}
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a = append(a, n.Attributes[i], n.Attributes[i+1])
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}
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n.Attributes = a
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}
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}
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func inlineStyleInvalidated(ids []cdp.NodeID) nodeOp {
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return func(n *cdp.Node) {
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}
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}
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func characterDataModified(characterData string) nodeOp {
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return func(n *cdp.Node) {
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n.Lock()
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defer n.Unlock()
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n.Value = characterData
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}
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}
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func childNodeCountUpdated(count int64) nodeOp {
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return func(n *cdp.Node) {
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n.Lock()
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defer n.Unlock()
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n.ChildNodeCount = count
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}
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}
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func childNodeInserted(m map[cdp.NodeID]*cdp.Node, prevID cdp.NodeID, c *cdp.Node) nodeOp {
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return func(n *cdp.Node) {
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n.Lock()
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n.Children = insertNode(n.Children, prevID, c)
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n.Unlock()
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walk(m, n)
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}
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}
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func childNodeRemoved(m map[cdp.NodeID]*cdp.Node, id cdp.NodeID) nodeOp {
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return func(n *cdp.Node) {
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n.Lock()
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defer n.Unlock()
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n.Children = removeNode(n.Children, id)
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delete(m, id)
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}
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}
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func shadowRootPushed(m map[cdp.NodeID]*cdp.Node, c *cdp.Node) nodeOp {
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return func(n *cdp.Node) {
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n.Lock()
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n.ShadowRoots = append(n.ShadowRoots, c)
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n.Unlock()
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walk(m, n)
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}
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}
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func shadowRootPopped(m map[cdp.NodeID]*cdp.Node, id cdp.NodeID) nodeOp {
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return func(n *cdp.Node) {
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n.Lock()
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defer n.Unlock()
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n.ShadowRoots = removeNode(n.ShadowRoots, id)
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delete(m, id)
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}
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}
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func pseudoElementAdded(m map[cdp.NodeID]*cdp.Node, c *cdp.Node) nodeOp {
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return func(n *cdp.Node) {
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n.Lock()
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n.PseudoElements = append(n.PseudoElements, c)
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n.Unlock()
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walk(m, n)
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}
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}
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func pseudoElementRemoved(m map[cdp.NodeID]*cdp.Node, id cdp.NodeID) nodeOp {
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return func(n *cdp.Node) {
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n.Lock()
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defer n.Unlock()
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n.PseudoElements = removeNode(n.PseudoElements, id)
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delete(m, id)
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}
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}
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func distributedNodesUpdated(nodes []*cdp.BackendNode) nodeOp {
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return func(n *cdp.Node) {
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n.Lock()
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defer n.Unlock()
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n.DistributedNodes = nodes
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}
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}
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func insertNode(n []*cdp.Node, prevID cdp.NodeID, c *cdp.Node) []*cdp.Node {
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var i int
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var found bool
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for ; i < len(n); i++ {
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if n[i].NodeID == prevID {
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found = true
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break
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}
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}
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if !found {
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return append(n, c)
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}
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i++
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n = append(n, nil)
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copy(n[i+1:], n[i:])
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n[i] = c
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return n
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}
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func removeNode(n []*cdp.Node, id cdp.NodeID) []*cdp.Node {
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if len(n) == 0 {
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return n
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}
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var found bool
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var i int
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for ; i < len(n); i++ {
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if n[i].NodeID == id {
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found = true
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break
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}
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}
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if !found {
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return n
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}
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return append(n[:i], n[i+1:]...)
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}
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// isCouldNotComputeBoxModelError unwraps err as a MessageError and determines
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// if it is a compute box model error.
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func isCouldNotComputeBoxModelError(err error) bool {
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e, ok := err.(*cdproto.Error)
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return ok && e.Code == -32000 && e.Message == "Could not compute box model."
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}
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