263 lines
4.7 KiB
Go
263 lines
4.7 KiB
Go
package chromedp
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import (
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. "github.com/knq/chromedp/cdp"
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"github.com/knq/chromedp/cdp/util"
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)
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const (
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// emptyFrameID is the "non-existent" (ie current) frame.
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emptyFrameID FrameID = FrameID("")
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// emptyNodeID is the "non-existent" node id.
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emptyNodeID NodeID = NodeID(0)
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)
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// UnmarshalMessage unmarshals the message result or params.
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func UnmarshalMessage(msg *Message) (interface{}, error) {
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return util.UnmarshalMessage(msg)
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}
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// FrameOp is a frame manipulation operation.
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type FrameOp func(*Frame)
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/*func domContentEventFired(f *Frame) {
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}
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func loadEventFired(f *Frame) {
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}*/
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func frameAttached(id FrameID) FrameOp {
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return func(f *Frame) {
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f.ParentID = id
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setFrameState(f, FrameAttached)
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}
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}
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/*func frameNavigated(f *Frame) {
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setFrameState(f, FrameNavigated)
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}*/
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func frameDetached(f *Frame) {
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f.ParentID = emptyFrameID
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clearFrameState(f, FrameAttached)
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}
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func frameStartedLoading(f *Frame) {
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setFrameState(f, FrameLoading)
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}
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func frameStoppedLoading(f *Frame) {
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clearFrameState(f, FrameLoading)
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}
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func frameScheduledNavigation(f *Frame) {
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setFrameState(f, FrameScheduledNavigation)
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}
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func frameClearedScheduledNavigation(f *Frame) {
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clearFrameState(f, FrameScheduledNavigation)
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}
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/*func frameResized(f *Frame) {
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// TODO
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}*/
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// setFrameState sets the frame state via bitwise or (|).
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func setFrameState(f *Frame, fs FrameState) {
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f.State |= fs
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}
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// clearFrameState clears the frame state via bit clear (&^).
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func clearFrameState(f *Frame, fs FrameState) {
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f.State &^= fs
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}
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// NodeOp is a node manipulation operation.
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type NodeOp func(*Node)
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func walk(m map[NodeID]*Node, n *Node) {
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m[n.NodeID] = n
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for _, c := range n.Children {
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c.Parent = n
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c.Invalidated = n.Invalidated
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walk(m, c)
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}
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for _, c := range n.ShadowRoots {
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c.Parent = n
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c.Invalidated = n.Invalidated
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walk(m, c)
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}
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for _, c := range n.PseudoElements {
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c.Parent = n
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c.Invalidated = n.Invalidated
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walk(m, c)
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}
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for _, c := range []*Node{n.ContentDocument, n.TemplateContent, n.ImportedDocument} {
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if c == nil {
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continue
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}
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c.Parent = n
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c.Invalidated = n.Invalidated
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walk(m, c)
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}
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}
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func setChildNodes(m map[NodeID]*Node, nodes []*Node) NodeOp {
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return func(n *Node) {
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n.Children = nodes
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walk(m, n)
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}
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}
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func attributeModified(name, value string) NodeOp {
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return func(n *Node) {
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var found bool
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i := 0
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for ; i < len(n.Attributes); i += 2 {
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if n.Attributes[i] == name {
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found = true
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break
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}
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}
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if found {
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n.Attributes[i] = name
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n.Attributes[i+1] = value
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} else {
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n.Attributes = append(n.Attributes, name, value)
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}
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}
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}
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func attributeRemoved(name string) NodeOp {
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return func(n *Node) {
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var a []string
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for i := 0; i < len(n.Attributes); i += 2 {
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if n.Attributes[i] == name {
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continue
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}
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a = append(a, n.Attributes[i], n.Attributes[i+1])
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}
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n.Attributes = a
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}
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}
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func inlineStyleInvalidated(ids []NodeID) NodeOp {
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return func(n *Node) {
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}
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}
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func characterDataModified(characterData string) NodeOp {
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return func(n *Node) {
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n.Value = characterData
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}
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}
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func childNodeCountUpdated(count int64) NodeOp {
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return func(n *Node) {
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n.ChildNodeCount = count
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}
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}
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func childNodeInserted(m map[NodeID]*Node, prevID NodeID, c *Node) NodeOp {
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return func(n *Node) {
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n.Children = insertNode(n.Children, prevID, c)
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walk(m, n)
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}
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}
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func childNodeRemoved(m map[NodeID]*Node, id NodeID) NodeOp {
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return func(n *Node) {
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n.Children = removeNode(n.Children, id)
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//delete(m, id)
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}
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}
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func shadowRootPushed(m map[NodeID]*Node, c *Node) NodeOp {
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return func(n *Node) {
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n.ShadowRoots = append(n.ShadowRoots, c)
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walk(m, n)
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}
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}
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func shadowRootPopped(m map[NodeID]*Node, id NodeID) NodeOp {
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return func(n *Node) {
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n.ShadowRoots = removeNode(n.ShadowRoots, id)
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//delete(m, id)
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}
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}
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func pseudoElementAdded(m map[NodeID]*Node, c *Node) NodeOp {
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return func(n *Node) {
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n.PseudoElements = append(n.PseudoElements, c)
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walk(m, n)
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}
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}
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func pseudoElementRemoved(m map[NodeID]*Node, id NodeID) NodeOp {
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return func(n *Node) {
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n.PseudoElements = removeNode(n.PseudoElements, id)
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//delete(m, id)
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}
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}
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func distributedNodesUpdated(nodes []*BackendNode) NodeOp {
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return func(n *Node) {
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n.DistributedNodes = nodes
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}
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}
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func nodeHighlightRequested(n *Node) {
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// TODO
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}
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func insertNode(n []*Node, prevID NodeID, c *Node) []*Node {
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i := 0
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found := false
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for ; i < len(n); i++ {
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if n[i].NodeID == prevID {
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found = true
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break
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}
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}
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if !found {
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return append(n, c)
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}
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i++
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n = append(n, nil)
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copy(n[i+1:], n[i:])
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n[i] = c
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return n
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}
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func removeNode(n []*Node, id NodeID) []*Node {
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if len(n) == 0 {
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return n
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}
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var found bool
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i := 0
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for ; i < len(n); i++ {
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if n[i].NodeID == id {
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found = true
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break
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}
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}
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if !found {
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return n
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}
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return append(n[:i], n[i+1:]...)
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}
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