569 lines
14 KiB
Go
569 lines
14 KiB
Go
// +build ignore
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package main
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import (
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"bytes"
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"encoding/base64"
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"flag"
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"fmt"
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"io/ioutil"
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"log"
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"net/http"
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"os/exec"
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"regexp"
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"sort"
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"strconv"
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"strings"
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"github.com/chromedp/chromedp/kb"
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)
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var (
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flagOut = flag.String("out", "keys.go", "out source")
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flagPkg = flag.String("pkg", "kb", "out package name")
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)
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const (
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// chromiumSrc is the base chromium source repo location
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chromiumSrc = "https://chromium.googlesource.com/chromium/src"
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// domUsLayoutDataH contains the {printable,non-printable} DomCode -> DomKey
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// also contains DomKey -> VKEY (not used)
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domUsLayoutDataH = chromiumSrc + "/+/master/ui/events/keycodes/dom_us_layout_data.h?format=TEXT"
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// keycodeConverterDataInc contains DomKey -> Key Name
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keycodeConverterDataInc = chromiumSrc + "/+/master/ui/events/keycodes/dom/keycode_converter_data.inc?format=TEXT"
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// domKeyDataInc contains DomKey -> Key Name + unicode (non-printable)
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domKeyDataInc = chromiumSrc + "/+/master/ui/events/keycodes/dom/dom_key_data.inc?format=TEXT"
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// keyboardCodesPosixH contains the scan code definitions for posix (ie native) keys.
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keyboardCodesPosixH = chromiumSrc + "/+/master/ui/events/keycodes/keyboard_codes_posix.h?format=TEXT"
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// keyboardCodesWinH contains the scan code definitions for windows keys.
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keyboardCodesWinH = chromiumSrc + "/+/master/ui/events/keycodes/keyboard_codes_win.h?format=TEXT"
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// windowsKeyboardCodesH contains the actual #defs for windows.
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windowsKeyboardCodesH = chromiumSrc + "/third_party/+/master/WebKit/Source/platform/WindowsKeyboardCodes.h?format=TEXT"
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)
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const (
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hdr = `package %s
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` + `// Code generated by gen.go. DO NOT EDIT.` + `
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// DOM keys.
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const (
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%s)
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// Keys is the map of unicode characters to their DOM key data.
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var Keys = map[rune]*Key{
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%s}
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`
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)
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func main() {
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var err error
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flag.Parse()
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// special characters
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keys := map[rune]kb.Key{
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'\b': {"Backspace", "Backspace", "", "", int64('\b'), int64('\b'), false, false},
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'\t': {"Tab", "Tab", "", "", int64('\t'), int64('\t'), false, false},
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'\r': {"Enter", "Enter", "\r", "\r", int64('\r'), int64('\r'), false, true},
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}
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// load keys
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err = loadKeys(keys)
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if err != nil {
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log.Fatal(err)
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}
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// process keys
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constBuf, mapBuf, err := processKeys(keys)
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if err != nil {
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log.Fatal(err)
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}
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// output
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err = ioutil.WriteFile(
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*flagOut,
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[]byte(fmt.Sprintf(hdr, *flagPkg, string(constBuf), string(mapBuf))),
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0644,
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)
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if err != nil {
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log.Fatal(err)
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}
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// format
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err = exec.Command("goimports", "-w", *flagOut).Run()
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if err != nil {
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log.Fatal(err)
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}
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// format
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err = exec.Command("gofmt", "-s", "-w", *flagOut).Run()
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if err != nil {
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log.Fatal(err)
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}
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}
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// loadKeys loads the dom key definitions from the chromium source tree.
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func loadKeys(keys map[rune]kb.Key) error {
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var err error
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// load key converter data
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keycodeConverterMap, err := loadKeycodeConverterData()
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if err != nil {
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return err
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}
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// load dom code map
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domKeyMap, err := loadDomKeyData()
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if err != nil {
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return err
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}
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// load US layout data
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layoutBuf, err := grab(domUsLayoutDataH)
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if err != nil {
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return err
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}
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// load scan code map
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scanCodeMap, err := loadScanCodes(keycodeConverterMap, domKeyMap, layoutBuf)
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if err != nil {
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return err
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}
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// process printable
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err = loadPrintable(keys, keycodeConverterMap, domKeyMap, layoutBuf, scanCodeMap)
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if err != nil {
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return err
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}
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// process non-printable
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err = loadNonPrintable(keys, keycodeConverterMap, domKeyMap, layoutBuf, scanCodeMap)
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if err != nil {
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return err
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}
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return nil
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}
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var fixRE = regexp.MustCompile(`,\n\s{10,}`)
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var usbKeyRE = regexp.MustCompile(`(?m)^\s*USB_KEYMAP\((.*?), (.*?), (.*?), (.*?), (.*?), (.*?), (.*?)\)`)
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// loadKeycodeConverterData loads the key codes from the keycode_converter_data.inc.
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func loadKeycodeConverterData() (map[string][]string, error) {
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buf, err := grab(keycodeConverterDataInc)
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if err != nil {
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return nil, err
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}
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buf = fixRE.ReplaceAllLiteral(buf, []byte(", "))
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domMap := make(map[string][]string)
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matches := usbKeyRE.FindAllStringSubmatch(string(buf), -1)
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for _, m := range matches {
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vkey := m[7]
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if _, ok := domMap[vkey]; ok {
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panic(fmt.Sprintf("vkey %s already defined", vkey))
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}
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domMap[vkey] = m[1:]
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}
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return domMap, nil
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}
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// decodeRune is a wrapper around parsing a printable c++ int/char definition to a unicode
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// rune value.
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func decodeRune(s string) rune {
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if strings.HasPrefix(s, "0x") {
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i, err := strconv.ParseInt(s, 0, 16)
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if err != nil {
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panic(err)
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}
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return rune(i)
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}
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if !strings.HasPrefix(s, "'") || !strings.HasSuffix(s, "'") {
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panic(fmt.Sprintf("expected character, got: %s", s))
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}
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if len(s) == 4 {
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if s[1] != '\\' {
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panic(fmt.Sprintf("expected escaped character, got: %s", s))
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}
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return rune(s[2])
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}
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if len(s) != 3 {
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panic(fmt.Sprintf("expected character, got: %s", s))
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}
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return rune(s[1])
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}
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// getCode is a simple wrapper around parsing the code definition.
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func getCode(s string) string {
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if !strings.HasPrefix(s, `"`) || !strings.HasSuffix(s, `"`) {
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panic(fmt.Sprintf("expected string, got: %s", s))
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}
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return s[1 : len(s)-1]
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}
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// addKey is a simple map add wrapper to panic if the key is already defined,
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// and to lookup the correct scan code.
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func addKey(keys map[rune]kb.Key, r rune, key kb.Key, scanCodeMap map[string][]int64, shouldPanic bool) {
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if _, ok := keys[r]; ok {
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if shouldPanic {
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panic(fmt.Sprintf("rune %U (%s/%s) already defined in keys", r, key.Code, key.Key))
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}
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return
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}
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sc, ok := scanCodeMap[key.Code]
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if ok {
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key.Native = sc[0]
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key.Windows = sc[1]
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}
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keys[r] = key
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}
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var printableKeyRE = regexp.MustCompile(`\{DomCode::(.+?), \{(.+?), (.+?)\}\}`)
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// loadPrintable loads the printable key definitions.
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func loadPrintable(keys map[rune]kb.Key, keycodeConverterMap, domKeyMap map[string][]string, layoutBuf []byte, scanCodeMap map[string][]int64) error {
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buf := extract(layoutBuf, "kPrintableCodeMap")
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matches := printableKeyRE.FindAllStringSubmatch(string(buf), -1)
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for _, m := range matches {
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domCode := m[1]
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// ignore domCodes that are duplicates of other unicode characters
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if domCode == "INTL_BACKSLASH" || domCode == "INTL_HASH" || strings.HasPrefix(domCode, "NUMPAD") {
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continue
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}
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kc, ok := keycodeConverterMap[domCode]
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if !ok {
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panic(fmt.Sprintf("could not find key %s in keycode map", domCode))
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}
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code := getCode(kc[5])
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r1, r2 := decodeRune(m[2]), decodeRune(m[3])
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addKey(keys, r1, kb.Key{
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Code: code,
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Key: string(r1),
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Text: string(r1),
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Unmodified: string(r1),
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Print: true,
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}, scanCodeMap, true)
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// shifted value is same as non-shifted, so skip
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if r2 == r1 {
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continue
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}
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// skip for duplicate keys
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if r2 == '|' && domCode != "BACKSLASH" {
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continue
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}
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addKey(keys, r2, kb.Key{
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Code: code,
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Key: string(r2),
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Text: string(r2),
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Unmodified: string(r1),
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Shift: true,
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Print: true,
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}, scanCodeMap, true)
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}
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return nil
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}
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var domKeyRE = regexp.MustCompile(`(?m)^\s+DOM_KEY_(?:UNI|MAP)\("(.+?)",\s*(.+?),\s*(0x[0-9A-F]{4})\)`)
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// loadDomKeyData loads the dom key data definitions.
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func loadDomKeyData() (map[string][]string, error) {
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buf, err := grab(domKeyDataInc)
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if err != nil {
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return nil, err
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}
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buf = fixRE.ReplaceAllLiteral(buf, []byte(", "))
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keyMap := make(map[string][]string)
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matches := domKeyRE.FindAllStringSubmatch(string(buf), -1)
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for _, m := range matches {
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keyMap[m[2]] = m[1:]
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}
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return keyMap, nil
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}
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var nonPrintableKeyRE = regexp.MustCompile(`\n\s{4}\{DomCode::(.+?), DomKey::(.+?)\}`)
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// loadNonPrintable loads the not printable key definitions.
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func loadNonPrintable(keys map[rune]kb.Key, keycodeConverterMap, domKeyMap map[string][]string, layoutBuf []byte, scanCodeMap map[string][]int64) error {
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buf := extract(layoutBuf, "kNonPrintableCodeMap")
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matches := nonPrintableKeyRE.FindAllStringSubmatch(string(buf), -1)
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for _, m := range matches {
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code, key := m[1], m[2]
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// get code, key definitions
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dc, ok := keycodeConverterMap[code]
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if !ok {
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panic(fmt.Sprintf("no dom code definition for %s", code))
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}
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dk, ok := domKeyMap[key]
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if !ok {
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panic(fmt.Sprintf("no dom key definition for %s", key))
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}
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// some scan codes do not have names defined, so use key name
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c := dk[0]
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if dc[5] != "NULL" {
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c = getCode(dc[5])
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}
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// convert rune
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r, err := strconv.ParseInt(dk[2], 0, 32)
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if err != nil {
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return err
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}
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addKey(keys, rune(r), kb.Key{
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Code: c,
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Key: dk[0],
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}, scanCodeMap, false)
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}
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return nil
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}
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var nameRE = regexp.MustCompile(`[A-Z][a-z]+:`)
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// processKeys processes the generated keys.
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func processKeys(keys map[rune]kb.Key) ([]byte, []byte, error) {
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// order rune keys
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idx := make([]rune, len(keys))
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var i int
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for c := range keys {
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idx[i] = c
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i++
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}
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sort.Slice(idx, func(a, b int) bool {
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return idx[a] < idx[b]
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})
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// process
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var constBuf, mapBuf bytes.Buffer
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for _, c := range idx {
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key := keys[c]
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g, isGoCode := goCodes[c]
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s := fmt.Sprintf("\\u%04x", c)
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if isGoCode {
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s = g
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} else if key.Print {
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s = fmt.Sprintf("%c", c)
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}
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// add key definition
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v := strings.TrimPrefix(fmt.Sprintf("%#v", key), "kb.")
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v = nameRE.ReplaceAllString(v, "")
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mapBuf.WriteString(fmt.Sprintf("'%s': &%s,\n", s, v))
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// fix 'Quote' const
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if s == `\'` {
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s = `'`
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}
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// add const definition
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if (isGoCode && c != '\n') || !key.Print {
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n := strings.TrimPrefix(key.Key, ".")
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if n == `'` || n == `\` {
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n = key.Code
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}
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constBuf.WriteString(fmt.Sprintf("%s = \"%s\"\n", n, s))
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}
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}
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return constBuf.Bytes(), mapBuf.Bytes(), nil
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}
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var domCodeVkeyFixRE = regexp.MustCompile(`,\n\s{5,}`)
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var domCodeVkeyRE = regexp.MustCompile(`(?m)^\s*\{DomCode::(.+?), (.+?)\}`)
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// loadScanCodes loads the scan codes for the dom key definitions.
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func loadScanCodes(keycodeConverterMap, domKeyMap map[string][]string, layoutBuf []byte) (map[string][]int64, error) {
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vkeyCodeMap, err := loadPosixWinKeyboardCodes()
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if err != nil {
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return nil, err
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}
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buf := extract(layoutBuf, "kDomCodeToKeyboardCodeMap")
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buf = domCodeVkeyFixRE.ReplaceAllLiteral(buf, []byte(", "))
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scanCodeMap := make(map[string][]int64)
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matches := domCodeVkeyRE.FindAllStringSubmatch(string(buf), -1)
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for _, m := range matches {
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domCode, vkey := m[1], m[2]
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kc, ok := keycodeConverterMap[domCode]
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if !ok {
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panic(fmt.Sprintf("dom code %s not defined in keycode map", domCode))
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}
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sc, ok := vkeyCodeMap[vkey]
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if !ok {
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panic(fmt.Sprintf("vkey %s is not defined in keyboardCodeMap", vkey))
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}
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scanCodeMap[getCode(kc[5])] = sc
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}
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return scanCodeMap, nil
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}
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var defineRE = regexp.MustCompile(`(?m)^#define\s+(.+?)\s+([0-9A-Fx]+)`)
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// loadPosixWinKeyboardCodes loads the native and windows keyboard scan codes
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// mapped to the DOM key.
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func loadPosixWinKeyboardCodes() (map[string][]int64, error) {
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var err error
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lookup := map[string]string{
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// mac alias
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"VKEY_LWIN": "0x5B",
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// no idea where these are defined in chromium code base (assuming in
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// windows headers)
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//
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// manually added here as pulled from various online docs
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"VK_CANCEL": "0x03",
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"VK_OEM_ATTN": "0xF0",
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"VK_OEM_FINISH": "0xF1",
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"VK_OEM_COPY": "0xF2",
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"VK_DBE_SBCSCHAR": "0xF3",
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"VK_DBE_DBCSCHAR": "0xF4",
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"VK_OEM_BACKTAB": "0xF5",
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"VK_OEM_AX": "0xE1",
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}
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// load windows key lookups
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buf, err := grab(windowsKeyboardCodesH)
|
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if err != nil {
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return nil, err
|
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}
|
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|
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matches := defineRE.FindAllStringSubmatch(string(buf), -1)
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for _, m := range matches {
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lookup[m[1]] = m[2]
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}
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|
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// load posix and win keyboard codes
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keyboardCodeMap := make(map[string][]int64)
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err = loadKeyboardCodes(keyboardCodeMap, lookup, keyboardCodesPosixH, 0)
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if err != nil {
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return nil, err
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}
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err = loadKeyboardCodes(keyboardCodeMap, lookup, keyboardCodesWinH, 1)
|
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if err != nil {
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return nil, err
|
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}
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|
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return keyboardCodeMap, nil
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}
|
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|
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var keyboardCodeRE = regexp.MustCompile(`(?m)^\s+(VKEY_.+?)\s+=\s+(.+?),`)
|
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|
|
// loadKeyboardCodes loads the enum definition from the specified path, saving
|
|
// the resolved symbol value to the specified position for the resulting dom
|
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// key name in the vkeyCodeMap.
|
|
func loadKeyboardCodes(vkeyCodeMap map[string][]int64, lookup map[string]string, path string, pos int) error {
|
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buf, err := grab(path)
|
|
if err != nil {
|
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return err
|
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}
|
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buf = extract(buf, "KeyboardCode")
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|
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matches := keyboardCodeRE.FindAllStringSubmatch(string(buf), -1)
|
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for _, m := range matches {
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v := m[2]
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switch {
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case strings.HasPrefix(m[2], "'"):
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v = fmt.Sprintf("0x%04x", m[2][1])
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|
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case !strings.HasPrefix(m[2], "0x") && m[2] != "0":
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z, ok := lookup[v]
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if !ok {
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panic(fmt.Sprintf("could not find %s in lookup", v))
|
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}
|
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v = z
|
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}
|
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|
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// load the value
|
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i, err := strconv.ParseInt(v, 0, 32)
|
|
if err != nil {
|
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panic(fmt.Sprintf("could not parse %s // %s // %s", m[1], m[2], v))
|
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}
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|
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vkey, ok := vkeyCodeMap[m[1]]
|
|
if !ok {
|
|
vkey = make([]int64, 2)
|
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}
|
|
vkey[pos] = i
|
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vkeyCodeMap[m[1]] = vkey
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}
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|
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return nil
|
|
}
|
|
|
|
var endRE = regexp.MustCompile(`\n}`)
|
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|
|
// extract extracts a block of next from a block of c++ code.
|
|
func extract(buf []byte, name string) []byte {
|
|
extractRE := regexp.MustCompile(`\s+` + name + `.+?{`)
|
|
buf = buf[extractRE.FindIndex(buf)[0]:]
|
|
return buf[:endRE.FindIndex(buf)[1]]
|
|
}
|
|
|
|
// grab retrieves a file from the chromium source code.
|
|
func grab(path string) ([]byte, error) {
|
|
res, err := http.Get(path)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
defer res.Body.Close()
|
|
|
|
body, err := ioutil.ReadAll(res.Body)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
buf, err := base64.StdEncoding.DecodeString(string(body))
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
return buf, nil
|
|
}
|
|
|
|
var goCodes = map[rune]string{
|
|
'\a': `\a`,
|
|
'\b': `\b`,
|
|
'\f': `\f`,
|
|
'\n': `\n`,
|
|
'\r': `\r`,
|
|
'\t': `\t`,
|
|
'\v': `\v`,
|
|
'\\': `\\`,
|
|
'\'': `\'`,
|
|
}
|