package chromedp import ( "context" "fmt" "time" "github.com/knq/chromedp/cdp" "github.com/knq/chromedp/cdp/dom" "github.com/knq/chromedp/cdp/input" "github.com/knq/chromedp/kb" ) // MouseAction is a mouse action. func MouseAction(typ input.MouseType, x, y int64, opts ...MouseOption) Action { me := input.DispatchMouseEvent(typ, x, y) // apply opts for _, o := range opts { me = o(me) } return me } // MouseClickXY sends a left mouse button click (ie, mousePressed and // mouseReleased event) at the X, Y location. func MouseClickXY(x, y int64, opts ...MouseOption) Action { return ActionFunc(func(ctxt context.Context, h cdp.Handler) error { me := &input.DispatchMouseEventParams{ Type: input.MousePressed, X: x, Y: y, Button: input.ButtonLeft, ClickCount: 1, } // apply opts for _, o := range opts { me = o(me) } err := me.Do(ctxt, h) if err != nil { return err } me.Type = input.MouseReleased return me.Do(ctxt, h) }) } // MouseClickNode dispatches a mouse left button click event at the center of a // specified node. // // Note that the window will be scrolled if the node is not within the window's // viewport. func MouseClickNode(n *cdp.Node, opts ...MouseOption) Action { return ActionFunc(func(ctxt context.Context, h cdp.Handler) error { var err error var pos []int err = EvaluateAsDevTools(fmt.Sprintf(scrollIntoViewJS, n.FullXPath()), &pos).Do(ctxt, h) if err != nil { return err } box, err := dom.GetBoxModel(n.NodeID).Do(ctxt, h) if err != nil { return err } c := len(box.Content) if c%2 != 0 || c < 1 { return ErrInvalidDimensions } var x, y int64 for i := 0; i < c; i += 2 { x += int64(box.Content[i]) y += int64(box.Content[i+1]) } x /= int64(c / 2) y /= int64(c / 2) return MouseClickXY(x, y, opts...).Do(ctxt, h) }) } // MouseOption is a mouse action option. type MouseOption func(*input.DispatchMouseEventParams) *input.DispatchMouseEventParams // Button is a mouse action option to set the button to click from a string. func Button(btn string) MouseOption { return ButtonType(input.ButtonType(btn)) } // ButtonType is a mouse action option to set the button to click. func ButtonType(button input.ButtonType) MouseOption { return func(p *input.DispatchMouseEventParams) *input.DispatchMouseEventParams { return p.WithButton(button) } } // ButtonLeft is a mouse action option to set the button clicked as the left // mouse button. func ButtonLeft(p *input.DispatchMouseEventParams) *input.DispatchMouseEventParams { return p.WithButton(input.ButtonLeft) } // ButtonMiddle is a mouse action option to set the button clicked as the middle // mouse button. func ButtonMiddle(p *input.DispatchMouseEventParams) *input.DispatchMouseEventParams { return p.WithButton(input.ButtonMiddle) } // ButtonRight is a mouse action option to set the button clicked as the right // mouse button. func ButtonRight(p *input.DispatchMouseEventParams) *input.DispatchMouseEventParams { return p.WithButton(input.ButtonRight) } // ButtonNone is a mouse action option to set the button clicked as none (used // for mouse movements). func ButtonNone(p *input.DispatchMouseEventParams) *input.DispatchMouseEventParams { return p.WithButton(input.ButtonNone) } // ButtonModifiers is a mouse action option to add additional input modifiers // for a button click. func ButtonModifiers(modifiers ...input.Modifier) MouseOption { return func(p *input.DispatchMouseEventParams) *input.DispatchMouseEventParams { for _, m := range modifiers { p.Modifiers |= m } return p } } // ClickCount is a mouse action option to set the click count. func ClickCount(n int) MouseOption { return func(p *input.DispatchMouseEventParams) *input.DispatchMouseEventParams { return p.WithClickCount(int64(n)) } } // KeyAction will synthesize a keyDown, char, and keyUp event for each rune // contained in keys along with any supplied key options. // // Note: only well known, "printable" characters will have "char" events // synthesized. func KeyAction(keys string, opts ...KeyOption) Action { return ActionFunc(func(ctxt context.Context, h cdp.Handler) error { var err error for _, r := range keys { for _, k := range kb.Encode(r) { err = k.Do(ctxt, h) if err != nil { return err } } // TODO: move to context time.Sleep(5 * time.Millisecond) } return nil }) } // KeyActionNode dispatches a key event on a node. func KeyActionNode(n *cdp.Node, keys string, opts ...KeyOption) Action { return ActionFunc(func(ctxt context.Context, h cdp.Handler) error { err := dom.Focus(n.NodeID).Do(ctxt, h) if err != nil { return err } return KeyAction(keys, opts...).Do(ctxt, h) }) } // KeyOption is a key action option. type KeyOption func(*input.DispatchKeyEventParams) *input.DispatchKeyEventParams // KeyModifiers is a key action option to add additional modifiers on the key // press. func KeyModifiers(modifiers ...input.Modifier) KeyOption { return func(p *input.DispatchKeyEventParams) *input.DispatchKeyEventParams { for _, m := range modifiers { p.Modifiers |= m } return p } }