package chromedp import ( . "github.com/knq/chromedp/cdp" "github.com/knq/chromedp/cdp/util" ) const ( // emptyFrameID is the "non-existent" (ie current) frame. emptyFrameID FrameID = FrameID("") // emptyNodeID is the "non-existent" node id. emptyNodeID NodeID = NodeID(0) ) // UnmarshalMessage unmarshals the message result or params. func UnmarshalMessage(msg *Message) (interface{}, error) { return util.UnmarshalMessage(msg) } // FrameOp is a frame manipulation operation. type FrameOp func(*Frame) /*func domContentEventFired(f *Frame) { } func loadEventFired(f *Frame) { }*/ func frameAttached(id FrameID) FrameOp { return func(f *Frame) { f.ParentID = id setFrameState(f, FrameAttached) } } /*func frameNavigated(f *Frame) { setFrameState(f, FrameNavigated) }*/ func frameDetached(f *Frame) { f.ParentID = emptyFrameID clearFrameState(f, FrameAttached) } func frameStartedLoading(f *Frame) { setFrameState(f, FrameLoading) } func frameStoppedLoading(f *Frame) { clearFrameState(f, FrameLoading) } func frameScheduledNavigation(f *Frame) { setFrameState(f, FrameScheduledNavigation) } func frameClearedScheduledNavigation(f *Frame) { clearFrameState(f, FrameScheduledNavigation) } /*func frameResized(f *Frame) { // TODO }*/ // setFrameState sets the frame state via bitwise or (|). func setFrameState(f *Frame, fs FrameState) { f.State |= fs } // clearFrameState clears the frame state via bit clear (&^). func clearFrameState(f *Frame, fs FrameState) { f.State &^= fs } // NodeOp is a node manipulation operation. type NodeOp func(*Node) func walk(m map[NodeID]*Node, n *Node) { m[n.NodeID] = n for _, c := range n.Children { c.Parent = n c.Invalidated = n.Invalidated walk(m, c) } for _, c := range n.ShadowRoots { c.Parent = n c.Invalidated = n.Invalidated walk(m, c) } for _, c := range n.PseudoElements { c.Parent = n c.Invalidated = n.Invalidated walk(m, c) } for _, c := range []*Node{n.ContentDocument, n.TemplateContent, n.ImportedDocument} { if c == nil { continue } c.Parent = n c.Invalidated = n.Invalidated walk(m, c) } } func setChildNodes(m map[NodeID]*Node, nodes []*Node) NodeOp { return func(n *Node) { n.Children = nodes walk(m, n) } } func attributeModified(name, value string) NodeOp { return func(n *Node) { var found bool i := 0 for ; i < len(n.Attributes); i += 2 { if n.Attributes[i] == name { found = true break } } if found { n.Attributes[i] = name n.Attributes[i+1] = value } else { n.Attributes = append(n.Attributes, name, value) } } } func attributeRemoved(name string) NodeOp { return func(n *Node) { var a []string for i := 0; i < len(n.Attributes); i += 2 { if n.Attributes[i] == name { continue } a = append(a, n.Attributes[i], n.Attributes[i+1]) } n.Attributes = a } } func inlineStyleInvalidated(ids []NodeID) NodeOp { return func(n *Node) { } } func characterDataModified(characterData string) NodeOp { return func(n *Node) { n.Value = characterData } } func childNodeCountUpdated(count int64) NodeOp { return func(n *Node) { n.ChildNodeCount = count } } func childNodeInserted(m map[NodeID]*Node, prevID NodeID, c *Node) NodeOp { return func(n *Node) { n.Children = insertNode(n.Children, prevID, c) walk(m, n) } } func childNodeRemoved(m map[NodeID]*Node, id NodeID) NodeOp { return func(n *Node) { n.Children = removeNode(n.Children, id) //delete(m, id) } } func shadowRootPushed(m map[NodeID]*Node, c *Node) NodeOp { return func(n *Node) { n.ShadowRoots = append(n.ShadowRoots, c) walk(m, n) } } func shadowRootPopped(m map[NodeID]*Node, id NodeID) NodeOp { return func(n *Node) { n.ShadowRoots = removeNode(n.ShadowRoots, id) //delete(m, id) } } func pseudoElementAdded(m map[NodeID]*Node, c *Node) NodeOp { return func(n *Node) { n.PseudoElements = append(n.PseudoElements, c) walk(m, n) } } func pseudoElementRemoved(m map[NodeID]*Node, id NodeID) NodeOp { return func(n *Node) { n.PseudoElements = removeNode(n.PseudoElements, id) //delete(m, id) } } func distributedNodesUpdated(nodes []*BackendNode) NodeOp { return func(n *Node) { n.DistributedNodes = nodes } } func nodeHighlightRequested(n *Node) { // TODO } func insertNode(n []*Node, prevID NodeID, c *Node) []*Node { i := 0 found := false for ; i < len(n); i++ { if n[i].NodeID == prevID { found = true break } } if !found { return append(n, c) } i++ n = append(n, nil) copy(n[i+1:], n[i:]) n[i] = c return n } func removeNode(n []*Node, id NodeID) []*Node { if len(n) == 0 { return n } var found bool i := 0 for ; i < len(n); i++ { if n[i].NodeID == id { found = true break } } if !found { return n } return append(n[:i], n[i+1:]...) }