package chromedp import ( "context" "log" "os" "os/exec" "path" "testing" "time" "github.com/chromedp/chromedp/runner" ) var ( pool *Pool testdataDir string defaultContext, defaultCancel = context.WithCancel(context.Background()) cliOpts = []runner.CommandLineOption{ runner.NoDefaultBrowserCheck, runner.NoFirstRun, } ) func testAllocate(t *testing.T, path string) *Res { c, err := pool.Allocate(defaultContext, cliOpts...) if err != nil { t.Fatalf("could not allocate from pool: %v", err) } err = WithLogf(t.Logf)(c.c) if err != nil { t.Fatalf("could not set logf: %v", err) } err = WithDebugf(t.Logf)(c.c) if err != nil { t.Fatalf("could not set debugf: %v", err) } err = WithErrorf(t.Errorf)(c.c) if err != nil { t.Fatalf("could not set errorf: %v", err) } h := c.c.GetHandlerByIndex(0) th, ok := h.(*TargetHandler) if !ok { t.Fatalf("handler is invalid type") } th.logf = t.Logf th.debugf = t.Logf th.errorf = func(s string, v ...interface{}) { t.Logf("target handler error: "+s, v...) } if path != "" { err = c.Run(defaultContext, Navigate(testdataDir+"/"+path)) if err != nil { t.Fatalf("could not navigate to testdata/%s: %v", path, err) } } return c } func TestMain(m *testing.M) { var err error wd, err := os.Getwd() if err != nil { log.Fatalf("could not get working directory: %v", err) os.Exit(1) } testdataDir = "file://" + path.Join(wd, "testdata") // its worth noting that newer versions of chrome (64+) run much faster // than older ones -- same for headless_shell ... execPath := runner.DefaultChromePath if testRunner := os.Getenv("CHROMEDP_TEST_RUNNER"); testRunner != "" { execPath = testRunner } else { // use headless_shell, if on path var hsPath string hsPath, err = exec.LookPath("headless_shell") if err == nil { execPath = hsPath } } cliOpts = append(cliOpts, runner.ExecPath(execPath)) // not explicitly needed to be set, as this vastly speeds up unit tests if noSandbox := os.Getenv("CHROMEDP_NO_SANDBOX"); noSandbox != "false" { cliOpts = append(cliOpts, runner.NoSandbox) } // must be explicitly set, as disabling gpu slows unit tests if disableGPU := os.Getenv("CHROMEDP_DISABLE_GPU"); disableGPU != "" && disableGPU != "false" { cliOpts = append(cliOpts, runner.DisableGPU) } if targetTimeout := os.Getenv("CHROMEDP_TARGET_TIMEOUT"); targetTimeout != "" { defaultNewTargetTimeout, _ = time.ParseDuration(targetTimeout) } if defaultNewTargetTimeout == 0 { defaultNewTargetTimeout = 30 * time.Second } //pool, err = NewPool(PoolLog(log.Printf, log.Printf, log.Printf)) pool, err = NewPool() if err != nil { log.Fatal(err) } code := m.Run() defaultCancel() err = pool.Shutdown() if err != nil { log.Fatal(err) } os.Exit(code) }