2017-01-24 15:09:23 +00:00
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// Package animation provides the Chrome Debugging Protocol
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2017-02-12 04:59:33 +00:00
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// commands, types, and events for the Animation domain.
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2017-01-24 15:09:23 +00:00
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//
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// Generated by the chromedp-gen command.
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package animation
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2017-07-09 02:05:19 +00:00
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// Code generated by chromedp-gen. DO NOT EDIT.
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2017-01-24 15:09:23 +00:00
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import (
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"context"
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2017-01-26 07:28:34 +00:00
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cdp "github.com/knq/chromedp/cdp"
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"github.com/knq/chromedp/cdp/runtime"
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)
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// EnableParams enables animation domain notifications.
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type EnableParams struct{}
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// Enable enables animation domain notifications.
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func Enable() *EnableParams {
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return &EnableParams{}
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}
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2017-02-12 04:59:33 +00:00
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// Do executes Animation.enable against the provided context and
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// target handler.
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func (p *EnableParams) Do(ctxt context.Context, h cdp.Handler) (err error) {
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return h.Execute(ctxt, cdp.CommandAnimationEnable, nil, nil)
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}
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// DisableParams disables animation domain notifications.
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type DisableParams struct{}
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// Disable disables animation domain notifications.
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func Disable() *DisableParams {
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return &DisableParams{}
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}
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2017-02-12 04:59:33 +00:00
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// Do executes Animation.disable against the provided context and
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// target handler.
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func (p *DisableParams) Do(ctxt context.Context, h cdp.Handler) (err error) {
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return h.Execute(ctxt, cdp.CommandAnimationDisable, nil, nil)
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}
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// GetPlaybackRateParams gets the playback rate of the document timeline.
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type GetPlaybackRateParams struct{}
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// GetPlaybackRate gets the playback rate of the document timeline.
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func GetPlaybackRate() *GetPlaybackRateParams {
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return &GetPlaybackRateParams{}
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}
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// GetPlaybackRateReturns return values.
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type GetPlaybackRateReturns struct {
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PlaybackRate float64 `json:"playbackRate,omitempty"` // Playback rate for animations on page.
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}
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// Do executes Animation.getPlaybackRate against the provided context and
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// target handler.
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//
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// returns:
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// playbackRate - Playback rate for animations on page.
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func (p *GetPlaybackRateParams) Do(ctxt context.Context, h cdp.Handler) (playbackRate float64, err error) {
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// execute
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var res GetPlaybackRateReturns
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err = h.Execute(ctxt, cdp.CommandAnimationGetPlaybackRate, nil, &res)
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if err != nil {
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return 0, err
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}
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return res.PlaybackRate, nil
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}
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// SetPlaybackRateParams sets the playback rate of the document timeline.
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type SetPlaybackRateParams struct {
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PlaybackRate float64 `json:"playbackRate"` // Playback rate for animations on page
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}
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// SetPlaybackRate sets the playback rate of the document timeline.
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//
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// parameters:
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// playbackRate - Playback rate for animations on page
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func SetPlaybackRate(playbackRate float64) *SetPlaybackRateParams {
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return &SetPlaybackRateParams{
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PlaybackRate: playbackRate,
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}
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}
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// Do executes Animation.setPlaybackRate against the provided context and
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// target handler.
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func (p *SetPlaybackRateParams) Do(ctxt context.Context, h cdp.Handler) (err error) {
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return h.Execute(ctxt, cdp.CommandAnimationSetPlaybackRate, p, nil)
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}
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// GetCurrentTimeParams returns the current time of the an animation.
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type GetCurrentTimeParams struct {
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ID string `json:"id"` // Id of animation.
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}
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// GetCurrentTime returns the current time of the an animation.
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//
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// parameters:
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// id - Id of animation.
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func GetCurrentTime(id string) *GetCurrentTimeParams {
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return &GetCurrentTimeParams{
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ID: id,
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}
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}
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// GetCurrentTimeReturns return values.
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type GetCurrentTimeReturns struct {
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CurrentTime float64 `json:"currentTime,omitempty"` // Current time of the page.
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}
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// Do executes Animation.getCurrentTime against the provided context and
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// target handler.
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//
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// returns:
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// currentTime - Current time of the page.
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func (p *GetCurrentTimeParams) Do(ctxt context.Context, h cdp.Handler) (currentTime float64, err error) {
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// execute
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var res GetCurrentTimeReturns
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err = h.Execute(ctxt, cdp.CommandAnimationGetCurrentTime, p, &res)
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if err != nil {
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return 0, err
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}
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return res.CurrentTime, nil
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}
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// SetPausedParams sets the paused state of a set of animations.
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type SetPausedParams struct {
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Animations []string `json:"animations"` // Animations to set the pause state of.
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Paused bool `json:"paused"` // Paused state to set to.
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}
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// SetPaused sets the paused state of a set of animations.
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//
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// parameters:
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// animations - Animations to set the pause state of.
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// paused - Paused state to set to.
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func SetPaused(animations []string, paused bool) *SetPausedParams {
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return &SetPausedParams{
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Animations: animations,
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Paused: paused,
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}
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}
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// Do executes Animation.setPaused against the provided context and
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// target handler.
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func (p *SetPausedParams) Do(ctxt context.Context, h cdp.Handler) (err error) {
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return h.Execute(ctxt, cdp.CommandAnimationSetPaused, p, nil)
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}
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// SetTimingParams sets the timing of an animation node.
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type SetTimingParams struct {
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AnimationID string `json:"animationId"` // Animation id.
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Duration float64 `json:"duration"` // Duration of the animation.
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Delay float64 `json:"delay"` // Delay of the animation.
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}
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// SetTiming sets the timing of an animation node.
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//
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// parameters:
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// animationID - Animation id.
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// duration - Duration of the animation.
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// delay - Delay of the animation.
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func SetTiming(animationID string, duration float64, delay float64) *SetTimingParams {
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return &SetTimingParams{
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AnimationID: animationID,
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Duration: duration,
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Delay: delay,
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}
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}
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2017-02-12 04:59:33 +00:00
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// Do executes Animation.setTiming against the provided context and
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// target handler.
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func (p *SetTimingParams) Do(ctxt context.Context, h cdp.Handler) (err error) {
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return h.Execute(ctxt, cdp.CommandAnimationSetTiming, p, nil)
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}
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// SeekAnimationsParams seek a set of animations to a particular time within
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// each animation.
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type SeekAnimationsParams struct {
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Animations []string `json:"animations"` // List of animation ids to seek.
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CurrentTime float64 `json:"currentTime"` // Set the current time of each animation.
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}
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// SeekAnimations seek a set of animations to a particular time within each
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// animation.
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//
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// parameters:
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// animations - List of animation ids to seek.
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// currentTime - Set the current time of each animation.
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func SeekAnimations(animations []string, currentTime float64) *SeekAnimationsParams {
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return &SeekAnimationsParams{
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Animations: animations,
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CurrentTime: currentTime,
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}
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}
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// Do executes Animation.seekAnimations against the provided context and
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// target handler.
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func (p *SeekAnimationsParams) Do(ctxt context.Context, h cdp.Handler) (err error) {
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return h.Execute(ctxt, cdp.CommandAnimationSeekAnimations, p, nil)
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}
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// ReleaseAnimationsParams releases a set of animations to no longer be
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// manipulated.
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type ReleaseAnimationsParams struct {
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Animations []string `json:"animations"` // List of animation ids to seek.
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}
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// ReleaseAnimations releases a set of animations to no longer be
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// manipulated.
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//
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// parameters:
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// animations - List of animation ids to seek.
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func ReleaseAnimations(animations []string) *ReleaseAnimationsParams {
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return &ReleaseAnimationsParams{
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Animations: animations,
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}
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}
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2017-02-12 04:59:33 +00:00
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// Do executes Animation.releaseAnimations against the provided context and
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// target handler.
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func (p *ReleaseAnimationsParams) Do(ctxt context.Context, h cdp.Handler) (err error) {
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return h.Execute(ctxt, cdp.CommandAnimationReleaseAnimations, p, nil)
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}
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// ResolveAnimationParams gets the remote object of the Animation.
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type ResolveAnimationParams struct {
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AnimationID string `json:"animationId"` // Animation id.
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}
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// ResolveAnimation gets the remote object of the Animation.
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//
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// parameters:
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// animationID - Animation id.
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func ResolveAnimation(animationID string) *ResolveAnimationParams {
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return &ResolveAnimationParams{
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AnimationID: animationID,
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}
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}
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// ResolveAnimationReturns return values.
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type ResolveAnimationReturns struct {
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RemoteObject *runtime.RemoteObject `json:"remoteObject,omitempty"` // Corresponding remote object.
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}
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// Do executes Animation.resolveAnimation against the provided context and
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// target handler.
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//
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// returns:
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// remoteObject - Corresponding remote object.
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func (p *ResolveAnimationParams) Do(ctxt context.Context, h cdp.Handler) (remoteObject *runtime.RemoteObject, err error) {
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// execute
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var res ResolveAnimationReturns
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err = h.Execute(ctxt, cdp.CommandAnimationResolveAnimation, p, &res)
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if err != nil {
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return nil, err
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}
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return res.RemoteObject, nil
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}
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