// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package server import ( "encoding/json" "io" ) // WriteJSON is deprecated, use c.WriteJSON instead. func WriteJSON(c *SocketConn, v interface{}) error { return c.WriteJSON(v) } // WriteJSON writes the JSON encoding of v to the connection. // // See the documentation for encoding/json Marshal for details about the // conversion of Go values to JSON. func (c *SocketConn) WriteJSON(v interface{}) error { w, err := c.NextWriter(TextMessage) if err != nil { return err } err1 := json.NewEncoder(w).Encode(v) err2 := w.Close() if err1 != nil { return err1 } return err2 } // ReadJSON is deprecated, use c.ReadJSON instead. func ReadJSON(c *SocketConn, v interface{}) error { return c.ReadJSON(v) } // ReadJSON reads the next JSON-encoded message from the connection and stores // it in the value pointed to by v. // // See the documentation for the encoding/json Unmarshal function for details // about the conversion of JSON to a Go value. func (c *SocketConn) ReadJSON(v interface{}) error { _, r, err := c.NextReader() if err != nil { return err } err = json.NewDecoder(r).Decode(v) if err == io.EOF { // One value is expected in the message. err = io.ErrUnexpectedEOF } return err }