server-go/server-handler.go

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package server
import (
"fmt"
"net"
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"time"
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)
type ServerHandler interface {
GetName() string
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GetConcurrency() int
GetHandshakeTimeout() time.Duration
GetMaxMessageSize() int64
GetReadBufferSize() int
GetWriteBufferSize() int
GetReadTimeout() time.Duration
GetWriteTimeout() time.Duration
GetPongTimeout() time.Duration
GetPingTimeout() time.Duration
GetPingPeriod() time.Duration
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IsEnableCompression() bool
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ServerCtx() ServerCtx
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Init(serverCtx ServerCtx) error
OnStart(serverCtx ServerCtx) error
OnStop(serverCtx ServerCtx)
Destroy(serverCtx ServerCtx)
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Listener(serverCtx ServerCtx) (net.Listener, error)
Validate() error
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}
type ServerHandlers struct {
ServerHandler
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// Server name for sending in response headers.
//
// Default server name is used if left blank.
Name string
// The maximum number of concurrent connections the server may serve.
//
// DefaultConcurrency is used if not set.
Concurrency int
HandshakeTimeout time.Duration
MaxMessageSize int64
// Per-connection buffer size for requests' reading.
// This also limits the maximum header size.
//
// Increase this buffer if your clients send multi-KB RequestURIs
// and/or multi-KB headers (for example, BIG cookies).
//
// Default buffer size is used if not set.
ReadBufferSize int
// Per-connection buffer size for responses' writing.
//
// Default buffer size is used if not set.
WriteBufferSize int
// Maximum duration for reading the full request (including body).
//
// This also limits the maximum duration for idle keep-alive
// connections.
//
// By default request read timeout is unlimited.
ReadTimeout time.Duration
// Maximum duration for writing the full response (including body).
//
// By default response write timeout is unlimited.
WriteTimeout time.Duration
PongTimeout time.Duration
PingTimeout time.Duration
PingPeriod time.Duration
EnableCompression bool
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}
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func (sh *ServerHandlers) ServerCtx() ServerCtx {
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return NewServerCtx(nil)
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}
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func (sh *ServerHandlers) Init(serverCtx ServerCtx) error {
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return nil
}
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func (sh *ServerHandlers) OnStart(serverCtx ServerCtx) error {
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return nil
}
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func (sh *ServerHandlers) OnStop(serverCtx ServerCtx) {
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}
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func (sh *ServerHandlers) Destroy(serverCtx ServerCtx) {
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}
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func (sh *ServerHandlers) Listener(serverCtx ServerCtx) (net.Listener, error) {
return nil, fmt.Errorf("Server: Method[ServerHandler.Listener] is not implemented")
}
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func (sh *ServerHandlers) GetName() string {
return sh.Name
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}
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func (sh *ServerHandlers) GetConcurrency() int {
return sh.Concurrency
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}
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func (sh *ServerHandlers) GetHandshakeTimeout() time.Duration {
return sh.HandshakeTimeout
}
func (sh *ServerHandlers) GetMaxMessageSize() int64 {
return sh.MaxMessageSize
}
func (sh *ServerHandlers) GetReadBufferSize() int {
return sh.ReadBufferSize
}
func (sh *ServerHandlers) GetWriteBufferSize() int {
return sh.WriteBufferSize
}
func (sh *ServerHandlers) GetReadTimeout() time.Duration {
return sh.ReadTimeout
}
func (sh *ServerHandlers) GetWriteTimeout() time.Duration {
return sh.WriteTimeout
}
func (sh *ServerHandlers) GetPongTimeout() time.Duration {
return sh.PongTimeout
}
func (sh *ServerHandlers) GetPingTimeout() time.Duration {
return sh.PingTimeout
}
func (sh *ServerHandlers) GetPingPeriod() time.Duration {
return sh.PingPeriod
}
func (sh *ServerHandlers) IsEnableCompression() bool {
return sh.EnableCompression
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}
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func (sh *ServerHandlers) Validate() error {
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if "" == sh.Name {
sh.Name = "Server"
}
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if sh.Concurrency <= 0 {
sh.Concurrency = DefaultConcurrency
}
if sh.HandshakeTimeout <= 0 {
sh.HandshakeTimeout = DefaultHandshakeTimeout
}
if sh.MaxMessageSize <= 0 {
sh.MaxMessageSize = DefaultMaxMessageSize
}
if sh.ReadBufferSize <= 0 {
sh.ReadBufferSize = DefaultReadBufferSize
}
if sh.WriteBufferSize <= 0 {
sh.WriteBufferSize = DefaultWriteBufferSize
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}
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if sh.ReadTimeout <= 0 {
sh.ReadTimeout = DefaultReadTimeout
}
if sh.WriteTimeout <= 0 {
sh.WriteTimeout = DefaultWriteTimeout
}
if sh.PongTimeout <= 0 {
sh.PongTimeout = DefaultPongTimeout
}
if sh.PingTimeout <= 0 {
sh.PingTimeout = DefaultPingTimeout
}
if sh.PingPeriod <= 0 {
sh.PingPeriod = DefaultPingPeriod
}
return nil
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}