2018-04-03 08:55:48 +00:00
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package server
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import (
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"fmt"
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"net"
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2018-04-04 04:01:26 +00:00
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"time"
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2018-04-03 08:55:48 +00:00
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)
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type ServerHandler interface {
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GetName() string
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GetConcurrency() int
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GetHandshakeTimeout() time.Duration
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GetMaxMessageSize() int64
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GetReadBufferSize() int
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GetWriteBufferSize() int
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GetReadTimeout() time.Duration
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GetWriteTimeout() time.Duration
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GetPongTimeout() time.Duration
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GetPingTimeout() time.Duration
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GetPingPeriod() time.Duration
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2018-04-03 08:55:48 +00:00
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IsEnableCompression() bool
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2018-04-03 08:55:48 +00:00
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ServerCtx() ServerCtx
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2018-04-03 08:55:48 +00:00
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Init(serverCtx ServerCtx) error
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OnStart(serverCtx ServerCtx) error
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OnStop(serverCtx ServerCtx)
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Destroy(serverCtx ServerCtx)
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2018-04-03 08:55:48 +00:00
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2018-04-04 04:01:26 +00:00
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Listener(serverCtx ServerCtx) (net.Listener, error)
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Validate() error
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2018-04-03 08:55:48 +00:00
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}
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type ServerHandlers struct {
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ServerHandler
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// Server name for sending in response headers.
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//
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// Default server name is used if left blank.
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Name string
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// The maximum number of concurrent connections the server may serve.
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//
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// DefaultConcurrency is used if not set.
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Concurrency int
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HandshakeTimeout time.Duration
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MaxMessageSize int64
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// Per-connection buffer size for requests' reading.
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// This also limits the maximum header size.
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//
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// Increase this buffer if your clients send multi-KB RequestURIs
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// and/or multi-KB headers (for example, BIG cookies).
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//
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// Default buffer size is used if not set.
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ReadBufferSize int
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// Per-connection buffer size for responses' writing.
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//
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// Default buffer size is used if not set.
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WriteBufferSize int
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// Maximum duration for reading the full request (including body).
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//
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// This also limits the maximum duration for idle keep-alive
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// connections.
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//
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// By default request read timeout is unlimited.
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ReadTimeout time.Duration
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// Maximum duration for writing the full response (including body).
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//
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// By default response write timeout is unlimited.
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WriteTimeout time.Duration
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PongTimeout time.Duration
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PingTimeout time.Duration
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PingPeriod time.Duration
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EnableCompression bool
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}
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func (sh *ServerHandlers) ServerCtx() ServerCtx {
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return NewServerCtx(nil)
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}
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func (sh *ServerHandlers) Init(serverCtx ServerCtx) error {
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return nil
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}
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func (sh *ServerHandlers) OnStart(serverCtx ServerCtx) error {
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return nil
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}
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func (sh *ServerHandlers) OnStop(serverCtx ServerCtx) {
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}
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func (sh *ServerHandlers) Destroy(serverCtx ServerCtx) {
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}
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func (sh *ServerHandlers) Listener(serverCtx ServerCtx) (net.Listener, error) {
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return nil, fmt.Errorf("Server: Method[ServerHandler.Listener] is not implemented")
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}
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func (sh *ServerHandlers) GetName() string {
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return sh.Name
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}
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func (sh *ServerHandlers) GetConcurrency() int {
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return sh.Concurrency
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}
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func (sh *ServerHandlers) GetHandshakeTimeout() time.Duration {
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return sh.HandshakeTimeout
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}
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func (sh *ServerHandlers) GetMaxMessageSize() int64 {
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return sh.MaxMessageSize
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}
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func (sh *ServerHandlers) GetReadBufferSize() int {
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return sh.ReadBufferSize
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}
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func (sh *ServerHandlers) GetWriteBufferSize() int {
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return sh.WriteBufferSize
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}
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func (sh *ServerHandlers) GetReadTimeout() time.Duration {
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return sh.ReadTimeout
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}
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func (sh *ServerHandlers) GetWriteTimeout() time.Duration {
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return sh.WriteTimeout
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}
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func (sh *ServerHandlers) GetPongTimeout() time.Duration {
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return sh.PongTimeout
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}
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func (sh *ServerHandlers) GetPingTimeout() time.Duration {
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return sh.PingTimeout
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}
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func (sh *ServerHandlers) GetPingPeriod() time.Duration {
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return sh.PingPeriod
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}
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func (sh *ServerHandlers) IsEnableCompression() bool {
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return sh.EnableCompression
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}
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func (sh *ServerHandlers) Validate() error {
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if "" == sh.Name {
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sh.Name = "Server"
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}
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if sh.Concurrency <= 0 {
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sh.Concurrency = DefaultConcurrency
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}
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if sh.HandshakeTimeout <= 0 {
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sh.HandshakeTimeout = DefaultHandshakeTimeout
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}
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if sh.MaxMessageSize <= 0 {
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sh.MaxMessageSize = DefaultMaxMessageSize
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}
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if sh.ReadBufferSize <= 0 {
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sh.ReadBufferSize = DefaultReadBufferSize
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}
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if sh.WriteBufferSize <= 0 {
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sh.WriteBufferSize = DefaultWriteBufferSize
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}
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if sh.ReadTimeout <= 0 {
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sh.ReadTimeout = DefaultReadTimeout
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}
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if sh.WriteTimeout <= 0 {
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sh.WriteTimeout = DefaultWriteTimeout
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}
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if sh.PongTimeout <= 0 {
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sh.PongTimeout = DefaultPongTimeout
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}
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if sh.PingTimeout <= 0 {
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sh.PingTimeout = DefaultPingTimeout
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}
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if sh.PingPeriod <= 0 {
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sh.PingPeriod = DefaultPingPeriod
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}
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return nil
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2018-04-03 08:55:48 +00:00
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}
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