server-go/socket/conn.go

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2018-04-05 15:15:29 +00:00
package socket
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import (
"bufio"
"encoding/binary"
"errors"
"io"
"io/ioutil"
"math/rand"
"net"
"strconv"
"sync"
"time"
"unicode/utf8"
)
const (
// Frame header byte 0 bits from Section 5.2 of RFC 6455
finalBit = 1 << 7
rsv1Bit = 1 << 6
rsv2Bit = 1 << 5
rsv3Bit = 1 << 4
// Frame header byte 1 bits from Section 5.2 of RFC 6455
maskBit = 1 << 7
maxFrameHeaderSize = 2 + 8 + 4 // Fixed header + length + mask
maxControlFramePayloadSize = 125
writeWait = time.Second
defaultReadBufferSize = 4096
defaultWriteBufferSize = 4096
continuationFrame = 0
noFrame = -1
)
// Close codes defined in RFC 6455, section 11.7.
const (
CloseNormalClosure = 1000
CloseGoingAway = 1001
CloseProtocolError = 1002
CloseUnsupportedData = 1003
CloseNoStatusReceived = 1005
CloseAbnormalClosure = 1006
CloseInvalidFramePayloadData = 1007
ClosePolicyViolation = 1008
CloseMessageTooBig = 1009
CloseMandatoryExtension = 1010
CloseInternalServerErr = 1011
CloseServiceRestart = 1012
CloseTryAgainLater = 1013
CloseTLSHandshake = 1015
)
// The message types are defined in RFC 6455, section 11.8.
const (
// TextMessage denotes a text data message. The text message payload is
// interpreted as UTF-8 encoded text data.
TextMessage = 1
// BinaryMessage denotes a binary data message.
BinaryMessage = 2
// CloseMessage denotes a close control message. The optional message
// payload contains a numeric code and text. Use the FormatCloseMessage
// function to format a close message payload.
CloseMessage = 8
// PingMessage denotes a ping control message. The optional message payload
// is UTF-8 encoded text.
PingMessage = 9
// PongMessage denotes a ping control message. The optional message payload
// is UTF-8 encoded text.
PongMessage = 10
)
func newMaskKey() [4]byte {
n := rand.Uint32()
return [4]byte{byte(n), byte(n >> 8), byte(n >> 16), byte(n >> 24)}
}
func hideTempErr(err error) error {
if e, ok := err.(net.Error); ok && e.Temporary() {
err = &netError{msg: e.Error(), timeout: e.Timeout()}
}
return err
}
func isControl(frameType int) bool {
return frameType == CloseMessage || frameType == PingMessage || frameType == PongMessage
}
func isData(frameType int) bool {
return frameType == TextMessage || frameType == BinaryMessage
}
var validReceivedCloseCodes = map[int]bool{
// see http://www.iana.org/assignments/websocket/websocket.xhtml#close-code-number
CloseNormalClosure: true,
CloseGoingAway: true,
CloseProtocolError: true,
CloseUnsupportedData: true,
CloseNoStatusReceived: false,
CloseAbnormalClosure: false,
CloseInvalidFramePayloadData: true,
ClosePolicyViolation: true,
CloseMessageTooBig: true,
CloseMandatoryExtension: true,
CloseInternalServerErr: true,
CloseServiceRestart: true,
CloseTryAgainLater: true,
CloseTLSHandshake: false,
}
func isValidReceivedCloseCode(code int) bool {
return validReceivedCloseCodes[code] || (code >= 3000 && code <= 4999)
}
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type Conn interface {
Close() error
CloseHandler() func(code int, text string) error
EnableWriteCompression(enable bool)
LocalAddr() net.Addr
NextReader() (messageType int, r io.Reader, err error)
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NextWriter(messageType int) (io.WriteCloser, error)
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PingHandler() func(appData string) error
PongHandler() func(appData string) error
ReadJSON(v interface{}) error
ReadMessage() (messageType int, p []byte, err error)
RemoteAddr() net.Addr
SetCloseHandler(h func(code int, text string) error)
SetCompressionLevel(level int) error
SetPingHandler(h func(appData string) error)
SetPongHandler(h func(appData string) error)
SetReadDeadline(t time.Time) error
SetReadLimit(limit int64)
SetWriteDeadline(t time.Time) error
Subprotocol() string
UnderlyingConn() net.Conn
WriteControl(messageType int, data []byte, deadline time.Time) error
WriteJSON(v interface{}) error
WriteMessage(messageType int, data []byte) error
WritePreparedMessage(pm *PreparedMessage) error
}
// The SocketConn type represents a WebSocket connection.
type SocketConn struct {
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conn net.Conn
isServer bool
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subprotocol string
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// Write fields
mu chan bool // used as mutex to protect write to conn
writeBuf []byte // frame is constructed in this buffer.
writeDeadline time.Time
writer io.WriteCloser // the current writer returned to the application
isWriting bool // for best-effort concurrent write detection
writeErrMu sync.Mutex
writeErr error
enableWriteCompression bool
compressionLevel int
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newCompressionWriter func(io.WriteCloser, int) io.WriteCloser
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// Read fields
reader io.ReadCloser // the current reader returned to the application
readErr error
BuffReader *bufio.Reader
readRemaining int64 // bytes remaining in current frame.
readFinal bool // true the current message has more frames.
readLength int64 // Message size.
readLimit int64 // Maximum message size.
readMaskPos int
readMaskKey [4]byte
handlePong func(string) error
handlePing func(string) error
handleClose func(int, string) error
readErrCount int
messageReader *messageReader // the current low-level reader
readDecompress bool // whether last read frame had RSV1 set
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newDecompressionReader func(io.Reader) io.ReadCloser
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}
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func NewConn(conn net.Conn, isServer bool, readBufferSize, writeBufferSize int) *SocketConn {
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return newConnBRW(conn, isServer, readBufferSize, writeBufferSize, nil)
}
type writeHook struct {
p []byte
}
func (wh *writeHook) Write(p []byte) (int, error) {
wh.p = p
return len(p), nil
}
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func newConnBRW(conn net.Conn, isServer bool, readBufferSize, writeBufferSize int, brw *bufio.ReadWriter) *SocketConn {
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mu := make(chan bool, 1)
mu <- true
var br *bufio.Reader
if readBufferSize == 0 && brw != nil && brw.Reader != nil {
// Reuse the supplied bufio.Reader if the buffer has a useful size.
// This code assumes that peek on a reader returns
// bufio.Reader.buf[:0].
brw.Reader.Reset(conn)
if p, err := brw.Reader.Peek(0); err == nil && cap(p) >= 256 {
br = brw.Reader
}
}
if br == nil {
if readBufferSize == 0 {
readBufferSize = defaultReadBufferSize
}
if readBufferSize < maxControlFramePayloadSize {
readBufferSize = maxControlFramePayloadSize
}
br = bufio.NewReaderSize(conn, readBufferSize)
}
var writeBuf []byte
if writeBufferSize == 0 && brw != nil && brw.Writer != nil {
// Use the bufio.Writer's buffer if the buffer has a useful size. This
// code assumes that bufio.Writer.buf[:1] is passed to the
// bufio.Writer's underlying writer.
var wh writeHook
brw.Writer.Reset(&wh)
brw.Writer.WriteByte(0)
brw.Flush()
if cap(wh.p) >= maxFrameHeaderSize+256 {
writeBuf = wh.p[:cap(wh.p)]
}
}
if writeBuf == nil {
if writeBufferSize == 0 {
writeBufferSize = defaultWriteBufferSize
}
writeBuf = make([]byte, writeBufferSize+maxFrameHeaderSize)
}
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c := &SocketConn{
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isServer: isServer,
BuffReader: br,
conn: conn,
mu: mu,
readFinal: true,
writeBuf: writeBuf,
enableWriteCompression: true,
compressionLevel: defaultCompressionLevel,
}
c.SetCloseHandler(nil)
c.SetPingHandler(nil)
c.SetPongHandler(nil)
return c
}
// Close closes the underlying network connection without sending or waiting for a close frame.
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func (c *SocketConn) Close() error {
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return c.conn.Close()
}
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func (c *SocketConn) Subprotocol() string {
return c.subprotocol
}
func (c *SocketConn) SetSubprotocol(subprotocol string) {
c.subprotocol = subprotocol
}
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// LocalAddr returns the local network address.
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func (c *SocketConn) LocalAddr() net.Addr {
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return c.conn.LocalAddr()
}
// RemoteAddr returns the remote network address.
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func (c *SocketConn) RemoteAddr() net.Addr {
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return c.conn.RemoteAddr()
}
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func (c *SocketConn) SetNewCompressionWriter(w func(io.WriteCloser, int) io.WriteCloser) {
c.newCompressionWriter = w
}
func (c *SocketConn) SetNewDecompressionReader(r func(io.Reader) io.ReadCloser) {
c.newDecompressionReader = r
}
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// Write methods
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func (c *SocketConn) writeFatal(err error) error {
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err = hideTempErr(err)
c.writeErrMu.Lock()
if c.writeErr == nil {
c.writeErr = err
}
c.writeErrMu.Unlock()
return err
}
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func (c *SocketConn) write(frameType int, deadline time.Time, bufs ...[]byte) error {
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<-c.mu
defer func() { c.mu <- true }()
c.writeErrMu.Lock()
err := c.writeErr
c.writeErrMu.Unlock()
if err != nil {
return err
}
c.conn.SetWriteDeadline(deadline)
for _, buf := range bufs {
if len(buf) > 0 {
_, err := c.conn.Write(buf)
if err != nil {
return c.writeFatal(err)
}
}
}
if frameType == CloseMessage {
c.writeFatal(ErrCloseSent)
}
return nil
}
// WriteControl writes a control message with the given deadline. The allowed
// message types are CloseMessage, PingMessage and PongMessage.
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func (c *SocketConn) WriteControl(messageType int, data []byte, deadline time.Time) error {
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if !isControl(messageType) {
return errBadWriteOpCode
}
if len(data) > maxControlFramePayloadSize {
return errInvalidControlFrame
}
b0 := byte(messageType) | finalBit
b1 := byte(len(data))
if !c.isServer {
b1 |= maskBit
}
buf := make([]byte, 0, maxFrameHeaderSize+maxControlFramePayloadSize)
buf = append(buf, b0, b1)
if c.isServer {
buf = append(buf, data...)
} else {
key := newMaskKey()
buf = append(buf, key[:]...)
buf = append(buf, data...)
maskBytes(key, 0, buf[6:])
}
d := time.Hour * 1000
if !deadline.IsZero() {
d = deadline.Sub(time.Now())
if d < 0 {
return errWriteTimeout
}
}
timer := time.NewTimer(d)
select {
case <-c.mu:
timer.Stop()
case <-timer.C:
return errWriteTimeout
}
defer func() { c.mu <- true }()
c.writeErrMu.Lock()
err := c.writeErr
c.writeErrMu.Unlock()
if err != nil {
return err
}
c.conn.SetWriteDeadline(deadline)
_, err = c.conn.Write(buf)
if err != nil {
return c.writeFatal(err)
}
if messageType == CloseMessage {
c.writeFatal(ErrCloseSent)
}
return err
}
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func (c *SocketConn) prepWrite(messageType int) error {
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// Close previous writer if not already closed by the application. It's
// probably better to return an error in this situation, but we cannot
// change this without breaking existing applications.
if c.writer != nil {
c.writer.Close()
c.writer = nil
}
if !isControl(messageType) && !isData(messageType) {
return errBadWriteOpCode
}
c.writeErrMu.Lock()
err := c.writeErr
c.writeErrMu.Unlock()
return err
}
// NextWriter returns a writer for the next message to send. The writer's Close
// method flushes the complete message to the network.
//
// There can be at most one open writer on a connection. NextWriter closes the
// previous writer if the application has not already done so.
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// func (c *SocketConn) NextWriter(messageType int) (io.WriteCloser, error) {
// if err := c.prepWrite(messageType); err != nil {
// return nil, err
// }
// mw := &messageWriter{
// c: c,
// frameType: messageType,
// pos: maxFrameHeaderSize,
// }
// c.writer = mw
// if c.newCompressionWriter != nil && c.enableWriteCompression && isData(messageType) {
// w := c.newCompressionWriter(c.writer, c.compressionLevel)
// mw.compress = true
// c.writer = w
// }
// return c.writer, nil
// }
// NextWriterWithUseCompress returns a writer for the next message to send. The writer's Close
// method flushes the complete message to the network.
//
// There can be at most one open writer on a connection. NextWriter closes the
// previous writer if the application has not already done so.
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func (c *SocketConn) NextWriter(messageType int) (io.WriteCloser, error) {
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if err := c.prepWrite(messageType); err != nil {
return nil, err
}
mw := &messageWriter{
c: c,
frameType: messageType,
pos: maxFrameHeaderSize,
}
c.writer = mw
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if c.newCompressionWriter != nil && c.enableWriteCompression && isData(messageType) {
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w := c.newCompressionWriter(c.writer, c.compressionLevel)
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mw.compress = true
c.writer = w
}
return c.writer, nil
}
type messageWriter struct {
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c *SocketConn
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compress bool // whether next call to flushFrame should set RSV1
pos int // end of data in writeBuf.
frameType int // type of the current frame.
err error
}
func (w *messageWriter) fatal(err error) error {
if w.err != nil {
w.err = err
w.c.writer = nil
}
return err
}
// flushFrame writes buffered data and extra as a frame to the network. The
// final argument indicates that this is the last frame in the message.
func (w *messageWriter) flushFrame(final bool, extra []byte) error {
c := w.c
length := w.pos - maxFrameHeaderSize + len(extra)
// Check for invalid control frames.
if isControl(w.frameType) &&
(!final || length > maxControlFramePayloadSize) {
return w.fatal(errInvalidControlFrame)
}
b0 := byte(w.frameType)
if final {
b0 |= finalBit
}
if w.compress {
b0 |= rsv1Bit
}
w.compress = false
b1 := byte(0)
if !c.isServer {
b1 |= maskBit
}
// Assume that the frame starts at beginning of c.writeBuf.
framePos := 0
if c.isServer {
// Adjust up if mask not included in the header.
framePos = 4
}
switch {
case length >= 65536:
c.writeBuf[framePos] = b0
c.writeBuf[framePos+1] = b1 | 127
binary.BigEndian.PutUint64(c.writeBuf[framePos+2:], uint64(length))
case length > 125:
framePos += 6
c.writeBuf[framePos] = b0
c.writeBuf[framePos+1] = b1 | 126
binary.BigEndian.PutUint16(c.writeBuf[framePos+2:], uint16(length))
default:
framePos += 8
c.writeBuf[framePos] = b0
c.writeBuf[framePos+1] = b1 | byte(length)
}
if !c.isServer {
key := newMaskKey()
copy(c.writeBuf[maxFrameHeaderSize-4:], key[:])
maskBytes(key, 0, c.writeBuf[maxFrameHeaderSize:w.pos])
if len(extra) > 0 {
return c.writeFatal(errors.New("websocket: internal error, extra used in client mode"))
}
}
// Write the buffers to the connection with best-effort detection of
// concurrent writes. See the concurrency section in the package
// documentation for more info.
if c.isWriting {
panic("concurrent write to websocket connection")
}
c.isWriting = true
err := c.write(w.frameType, c.writeDeadline, c.writeBuf[framePos:w.pos], extra)
if !c.isWriting {
panic("concurrent write to websocket connection")
}
c.isWriting = false
if err != nil {
return w.fatal(err)
}
if final {
c.writer = nil
return nil
}
// Setup for next frame.
w.pos = maxFrameHeaderSize
w.frameType = continuationFrame
return nil
}
func (w *messageWriter) ncopy(max int) (int, error) {
n := len(w.c.writeBuf) - w.pos
if n <= 0 {
if err := w.flushFrame(false, nil); err != nil {
return 0, err
}
n = len(w.c.writeBuf) - w.pos
}
if n > max {
n = max
}
return n, nil
}
func (w *messageWriter) Write(p []byte) (int, error) {
if w.err != nil {
return 0, w.err
}
if len(p) > 2*len(w.c.writeBuf) && w.c.isServer {
// Don't buffer large messages.
err := w.flushFrame(false, p)
if err != nil {
return 0, err
}
return len(p), nil
}
nn := len(p)
for len(p) > 0 {
n, err := w.ncopy(len(p))
if err != nil {
return 0, err
}
copy(w.c.writeBuf[w.pos:], p[:n])
w.pos += n
p = p[n:]
}
return nn, nil
}
func (w *messageWriter) WriteString(p string) (int, error) {
if w.err != nil {
return 0, w.err
}
nn := len(p)
for len(p) > 0 {
n, err := w.ncopy(len(p))
if err != nil {
return 0, err
}
copy(w.c.writeBuf[w.pos:], p[:n])
w.pos += n
p = p[n:]
}
return nn, nil
}
func (w *messageWriter) ReadFrom(r io.Reader) (nn int64, err error) {
if w.err != nil {
return 0, w.err
}
for {
if w.pos == len(w.c.writeBuf) {
err = w.flushFrame(false, nil)
if err != nil {
break
}
}
var n int
n, err = r.Read(w.c.writeBuf[w.pos:])
w.pos += n
nn += int64(n)
if err != nil {
if err == io.EOF {
err = nil
}
break
}
}
return nn, err
}
func (w *messageWriter) Close() error {
if w.err != nil {
return w.err
}
if err := w.flushFrame(true, nil); err != nil {
return err
}
w.err = errWriteClosed
return nil
}
// WritePreparedMessage writes prepared message into connection.
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func (c *SocketConn) WritePreparedMessage(pm *PreparedMessage) error {
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frameType, frameData, err := pm.frame(prepareKey{
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isServer: c.isServer,
compress: c.newCompressionWriter != nil && c.enableWriteCompression && isData(pm.messageType),
compressionLevel: c.compressionLevel,
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})
if err != nil {
return err
}
if c.isWriting {
panic("concurrent write to websocket connection")
}
c.isWriting = true
err = c.write(frameType, c.writeDeadline, frameData, nil)
if !c.isWriting {
panic("concurrent write to websocket connection")
}
c.isWriting = false
return err
}
// WriteMessage is a helper method for getting a writer using NextWriter,
// writing the message and closing the writer.
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func (c *SocketConn) WriteMessage(messageType int, data []byte) error {
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if c.isServer && (c.newCompressionWriter == nil || !c.enableWriteCompression) {
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// Fast path with no allocations and single frame.
if err := c.prepWrite(messageType); err != nil {
return err
}
mw := messageWriter{c: c, frameType: messageType, pos: maxFrameHeaderSize}
n := copy(c.writeBuf[mw.pos:], data)
mw.pos += n
data = data[n:]
return mw.flushFrame(true, data)
}
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w, err := c.NextWriter(messageType)
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if err != nil {
return err
}
if _, err = w.Write(data); err != nil {
return err
}
return w.Close()
}
// SetWriteDeadline sets the write deadline on the underlying network
// connection. After a write has timed out, the websocket state is corrupt and
// all future writes will return an error. A zero value for t means writes will
// not time out.
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func (c *SocketConn) SetWriteDeadline(t time.Time) error {
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c.writeDeadline = t
return nil
}
// Read methods
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func (c *SocketConn) advanceFrame() (int, error) {
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// 1. Skip remainder of previous frame.
if c.readRemaining > 0 {
if _, err := io.CopyN(ioutil.Discard, c.BuffReader, c.readRemaining); err != nil {
return noFrame, err
}
}
// 2. Read and parse first two bytes of frame header.
p, err := c.read(2)
if err != nil {
return noFrame, err
}
final := p[0]&finalBit != 0
frameType := int(p[0] & 0xf)
mask := p[1]&maskBit != 0
c.readRemaining = int64(p[1] & 0x7f)
c.readDecompress = false
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if c.newDecompressionReader != nil && (p[0]&rsv1Bit) != 0 {
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c.readDecompress = true
p[0] &^= rsv1Bit
}
if rsv := p[0] & (rsv1Bit | rsv2Bit | rsv3Bit); rsv != 0 {
return noFrame, c.handleProtocolError("unexpected reserved bits 0x" + strconv.FormatInt(int64(rsv), 16))
}
switch frameType {
case CloseMessage, PingMessage, PongMessage:
if c.readRemaining > maxControlFramePayloadSize {
return noFrame, c.handleProtocolError("control frame length > 125")
}
if !final {
return noFrame, c.handleProtocolError("control frame not final")
}
case TextMessage, BinaryMessage:
if !c.readFinal {
return noFrame, c.handleProtocolError("message start before final message frame")
}
c.readFinal = final
case continuationFrame:
if c.readFinal {
return noFrame, c.handleProtocolError("continuation after final message frame")
}
c.readFinal = final
default:
return noFrame, c.handleProtocolError("unknown opcode " + strconv.Itoa(frameType))
}
// 3. Read and parse frame length.
switch c.readRemaining {
case 126:
p, err := c.read(2)
if err != nil {
return noFrame, err
}
c.readRemaining = int64(binary.BigEndian.Uint16(p))
case 127:
p, err := c.read(8)
if err != nil {
return noFrame, err
}
c.readRemaining = int64(binary.BigEndian.Uint64(p))
}
// 4. Handle frame masking.
if mask != c.isServer {
return noFrame, c.handleProtocolError("incorrect mask flag")
}
if mask {
c.readMaskPos = 0
p, err := c.read(len(c.readMaskKey))
if err != nil {
return noFrame, err
}
copy(c.readMaskKey[:], p)
}
// 5. For text and binary messages, enforce read limit and return.
if frameType == continuationFrame || frameType == TextMessage || frameType == BinaryMessage {
c.readLength += c.readRemaining
if c.readLimit > 0 && c.readLength > c.readLimit {
c.WriteControl(CloseMessage, FormatCloseMessage(CloseMessageTooBig, ""), time.Now().Add(writeWait))
return noFrame, ErrReadLimit
}
return frameType, nil
}
// 6. Read control frame payload.
var payload []byte
if c.readRemaining > 0 {
payload, err = c.read(int(c.readRemaining))
c.readRemaining = 0
if err != nil {
return noFrame, err
}
if c.isServer {
maskBytes(c.readMaskKey, 0, payload)
}
}
// 7. Process control frame payload.
switch frameType {
case PongMessage:
if err := c.handlePong(string(payload)); err != nil {
return noFrame, err
}
case PingMessage:
if err := c.handlePing(string(payload)); err != nil {
return noFrame, err
}
case CloseMessage:
closeCode := CloseNoStatusReceived
closeText := ""
if len(payload) >= 2 {
closeCode = int(binary.BigEndian.Uint16(payload))
if !isValidReceivedCloseCode(closeCode) {
return noFrame, c.handleProtocolError("invalid close code")
}
closeText = string(payload[2:])
if !utf8.ValidString(closeText) {
return noFrame, c.handleProtocolError("invalid utf8 payload in close frame")
}
}
if err := c.handleClose(closeCode, closeText); err != nil {
return noFrame, err
}
return noFrame, &CloseError{Code: closeCode, Text: closeText}
}
return frameType, nil
}
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func (c *SocketConn) handleProtocolError(message string) error {
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c.WriteControl(CloseMessage, FormatCloseMessage(CloseProtocolError, message), time.Now().Add(writeWait))
return errors.New("websocket: " + message)
}
// NextReader returns the next data message received from the peer. The
// returned messageType is either TextMessage or BinaryMessage.
//
// There can be at most one open reader on a connection. NextReader discards
// the previous message if the application has not already consumed it.
//
// Applications must break out of the application's read loop when this method
// returns a non-nil error value. Errors returned from this method are
// permanent. Once this method returns a non-nil error, all subsequent calls to
// this method return the same error.
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func (c *SocketConn) NextReader() (messageType int, r io.Reader, err error) {
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// Close previous reader, only relevant for decompression.
if c.reader != nil {
c.reader.Close()
c.reader = nil
}
c.messageReader = nil
c.readLength = 0
for c.readErr == nil {
frameType, err := c.advanceFrame()
if err != nil {
c.readErr = hideTempErr(err)
break
}
if frameType == TextMessage || frameType == BinaryMessage {
c.messageReader = &messageReader{c}
c.reader = c.messageReader
if c.readDecompress {
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c.reader = c.newDecompressionReader(c.reader)
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}
return frameType, c.reader, nil
}
}
// Applications that do handle the error returned from this method spin in
// tight loop on connection failure. To help application developers detect
// this error, panic on repeated reads to the failed connection.
c.readErrCount++
if c.readErrCount >= 1000 {
panic("repeated read on failed websocket connection")
}
return noFrame, nil, c.readErr
}
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type messageReader struct{ c *SocketConn }
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func (r *messageReader) Read(b []byte) (int, error) {
c := r.c
if c.messageReader != r {
return 0, io.EOF
}
for c.readErr == nil {
if c.readRemaining > 0 {
if int64(len(b)) > c.readRemaining {
b = b[:c.readRemaining]
}
n, err := c.BuffReader.Read(b)
c.readErr = hideTempErr(err)
if c.isServer {
c.readMaskPos = maskBytes(c.readMaskKey, c.readMaskPos, b[:n])
}
c.readRemaining -= int64(n)
if c.readRemaining > 0 && c.readErr == io.EOF {
c.readErr = errUnexpectedEOF
}
return n, c.readErr
}
if c.readFinal {
c.messageReader = nil
return 0, io.EOF
}
frameType, err := c.advanceFrame()
switch {
case err != nil:
c.readErr = hideTempErr(err)
case frameType == TextMessage || frameType == BinaryMessage:
c.readErr = errors.New("websocket: internal error, unexpected text or binary in Reader")
}
}
err := c.readErr
if err == io.EOF && c.messageReader == r {
err = errUnexpectedEOF
}
return 0, err
}
func (r *messageReader) Close() error {
return nil
}
// ReadMessage is a helper method for getting a reader using NextReader and
// reading from that reader to a buffer.
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func (c *SocketConn) ReadMessage() (messageType int, p []byte, err error) {
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var r io.Reader
messageType, r, err = c.NextReader()
if err != nil {
return messageType, nil, err
}
p, err = ioutil.ReadAll(r)
return messageType, p, err
}
// SetReadDeadline sets the read deadline on the underlying network connection.
// After a read has timed out, the websocket connection state is corrupt and
// all future reads will return an error. A zero value for t means reads will
// not time out.
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func (c *SocketConn) SetReadDeadline(t time.Time) error {
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return c.conn.SetReadDeadline(t)
}
// SetReadLimit sets the maximum size for a message read from the peer. If a
// message exceeds the limit, the connection sends a close frame to the peer
// and returns ErrReadLimit to the application.
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func (c *SocketConn) SetReadLimit(limit int64) {
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c.readLimit = limit
}
// CloseHandler returns the current close handler
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func (c *SocketConn) CloseHandler() func(code int, text string) error {
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return c.handleClose
}
// SetCloseHandler sets the handler for close messages received from the peer.
// The code argument to h is the received close code or CloseNoStatusReceived
// if the close message is empty. The default close handler sends a close frame
// back to the peer.
//
// The application must read the connection to process close messages as
// described in the section on Control Frames above.
//
// The connection read methods return a CloseError when a close frame is
// received. Most applications should handle close messages as part of their
// normal error handling. Applications should only set a close handler when the
// application must perform some action before sending a close frame back to
// the peer.
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func (c *SocketConn) SetCloseHandler(h func(code int, text string) error) {
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if h == nil {
h = func(code int, text string) error {
message := []byte{}
if code != CloseNoStatusReceived {
message = FormatCloseMessage(code, "")
}
c.WriteControl(CloseMessage, message, time.Now().Add(writeWait))
return nil
}
}
c.handleClose = h
}
// PingHandler returns the current ping handler
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func (c *SocketConn) PingHandler() func(appData string) error {
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return c.handlePing
}
// SetPingHandler sets the handler for ping messages received from the peer.
// The appData argument to h is the PING frame application data. The default
// ping handler sends a pong to the peer.
//
// The application must read the connection to process ping messages as
// described in the section on Control Frames above.
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func (c *SocketConn) SetPingHandler(h func(appData string) error) {
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if h == nil {
h = func(message string) error {
err := c.WriteControl(PongMessage, []byte(message), time.Now().Add(writeWait))
if err == ErrCloseSent {
return nil
} else if e, ok := err.(net.Error); ok && e.Temporary() {
return nil
}
return err
}
}
c.handlePing = h
}
// PongHandler returns the current pong handler
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func (c *SocketConn) PongHandler() func(appData string) error {
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return c.handlePong
}
// SetPongHandler sets the handler for pong messages received from the peer.
// The appData argument to h is the PONG frame application data. The default
// pong handler does nothing.
//
// The application must read the connection to process ping messages as
// described in the section on Control Frames above.
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func (c *SocketConn) SetPongHandler(h func(appData string) error) {
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if h == nil {
h = func(string) error { return nil }
}
c.handlePong = h
}
// UnderlyingConn returns the internal net.Conn. This can be used to further
// modifications to connection specific flags.
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func (c *SocketConn) UnderlyingConn() net.Conn {
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return c.conn
}
// EnableWriteCompression enables and disables write compression of
// subsequent text and binary messages. This function is a noop if
// compression was not negotiated with the peer.
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func (c *SocketConn) EnableWriteCompression(enable bool) {
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c.enableWriteCompression = enable
}
// SetCompressionLevel sets the flate compression level for subsequent text and
// binary messages. This function is a noop if compression was not negotiated
// with the peer. See the compress/flate package for a description of
// compression levels.
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func (c *SocketConn) SetCompressionLevel(level int) error {
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if !IsValidCompressionLevel(level) {
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return errors.New("websocket: invalid compression level")
}
c.compressionLevel = level
return nil
}
// FormatCloseMessage formats closeCode and text as a WebSocket close message.
func FormatCloseMessage(closeCode int, text string) []byte {
buf := make([]byte, 2+len(text))
binary.BigEndian.PutUint16(buf, uint16(closeCode))
copy(buf[2:], text)
return buf
}