game api is added
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1
src/api/game/mod.rs
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1
src/api/game/mod.rs
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pub mod service;
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173
src/api/game/service.rs
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173
src/api/game/service.rs
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use beteran_common_rust as bcr;
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use beteran_protobuf_rust as bpr;
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use prost::Message;
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///
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pub struct Service {
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connection_broker: nats::asynk::Connection,
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queue_broker: String,
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}
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impl std::fmt::Debug for Service {
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fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
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f.debug_struct("beteran-backend-server-edge::game::service::Service")
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.finish()
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}
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}
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impl Service {
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///
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pub fn new(connection_broker: nats::asynk::Connection, queue_broker: String) -> Service {
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Service {
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connection_broker,
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queue_broker,
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}
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}
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pub async fn subscribe(&self) -> std::result::Result<(), std::boxed::Box<dyn std::error::Error>> {
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futures::try_join!(self.list_games(),).map(|_| ())
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}
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fn get_client_in_header(
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&self,
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message: &nats::asynk::Message,
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) -> Result<bpr::models::core::network::Client, bcr::error::rpc::Error> {
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match &message.headers {
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Some(headers) => {
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let client = match headers.get(bpr::c2se::core::network::HEADER_CLIENT) {
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Some(c) => {
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let msg = base64::decode(c).map_err(|e| {
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bcr::error::rpc::Error::Parse(bcr::error::rpc::Parse {
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message: format!("invalid header: {}", e),
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})
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})?;
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bpr::models::core::network::Client::decode(msg.as_slice()).map_err(|e| {
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bcr::error::rpc::Error::Parse(bcr::error::rpc::Parse {
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message: format!("invalid header: {}", e),
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})
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})?
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}
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None => {
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return Err(bcr::error::rpc::Error::Parse(bcr::error::rpc::Parse {
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message: "invalid client information".to_string(),
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}));
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}
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};
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Ok(client)
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}
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None => Err(bcr::error::rpc::Error::Parse(bcr::error::rpc::Parse {
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message: "invalid header".to_string(),
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})),
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}
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}
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async fn list_games(&self) -> Result<(), Box<dyn std::error::Error>> {
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let s = self
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.connection_broker
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.queue_subscribe(
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bpr::c2se::backend::api::game::SUBJECT_LIST_GAMES,
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self.queue_broker.as_str(),
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)
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.await?;
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while let Some(message) = s.next().await {
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if let Err(e) = async {
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let client = self.get_client_in_header(&message)?;
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let req =
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bpr::c2se::api::game::ListGamesRequest::decode(message.data.as_slice()).map_err(|e| {
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bcr::error::rpc::Error::InvalidRequest(bcr::error::rpc::InvalidRequest {
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message: format!("invalid request: {}", e),
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})
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})?;
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let ss_list_games_req = bpr::ss::api::game::ListGamesRequest {
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client: Some(client),
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request: Some(bpr::ss::api::game::list_games_request::Request {
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pagination: req.pagination,
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sorts: req.sorts,
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search: match req.search {
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Some(s) => Some(bpr::ss::api::game::list_games_request::request::Search {
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vendor_id: s.vendor_id,
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key_like: s.key_like,
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category_like: s.category_like,
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platform_like: s.platform_like,
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game_type_like: s.game_type_like,
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}),
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None => None,
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},
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}),
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};
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let ss_list_games_res_msg = self
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.connection_broker
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.request(
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bpr::ss::api::game::SUBJECT_LIST_GAMES,
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ss_list_games_req.encode_to_vec(),
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)
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.await
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.map_err(|e| {
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bcr::error::rpc::Error::Server(bcr::error::rpc::Server {
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code: bpr::protobuf::rpc::Error::SERVER_00,
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message: format!("server {}", e),
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data: None,
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})
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})?;
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let ss_list_games_res =
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bpr::ss::api::game::ListGamesResponse::decode(ss_list_games_res_msg.data.as_slice())
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.map_err(|e| {
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bcr::error::rpc::Error::Server(bcr::error::rpc::Server {
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code: bpr::protobuf::rpc::Error::SERVER_00,
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message: format!("server {}", e),
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data: None,
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})
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})?;
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if let Some(e) = ss_list_games_res.error {
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return Err(bcr::error::rpc::Error::Server(bcr::error::rpc::Server {
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code: bpr::protobuf::rpc::Error::SERVER_00,
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message: format!("server {}", e),
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data: None,
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}));
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}
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if let Some(r) = ss_list_games_res.result {
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message
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.respond(
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bpr::c2se::api::game::ListGamesResponse {
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error: None,
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result: Some(bpr::c2se::api::game::list_games_response::Result { games: r.games }),
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}
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.encode_to_vec(),
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)
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.await
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.map_err(|e| {
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bcr::error::rpc::Error::Server(bcr::error::rpc::Server {
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code: bpr::protobuf::rpc::Error::SERVER_00,
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message: format!("server {}", e),
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data: None,
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})
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})?;
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}
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Ok::<(), bcr::error::rpc::Error>(())
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}
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.await
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{
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message
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.respond(
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bpr::c2se::api::game::ListGamesResponse {
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error: Some(bpr::protobuf::rpc::Error::from(e)),
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result: None,
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}
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.encode_to_vec(),
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)
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.await?;
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}
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}
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Ok(())
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}
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}
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@ -1 +1,2 @@
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pub mod service;
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pub mod game;
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pub mod vendor;
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1
src/api/vendor/mod.rs
vendored
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1
src/api/vendor/mod.rs
vendored
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@ -0,0 +1 @@
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pub mod service;
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@ -46,7 +46,10 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
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member_referrer::service::Service::new(connection_broker.clone(), queue_broker.clone());
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let site_service = site::service::Service::new(connection_broker.clone(), queue_broker.clone());
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let api_service = api::service::Service::new(connection_broker.clone(), queue_broker.clone());
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let api_vendor_service =
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api::vendor::service::Service::new(connection_broker.clone(), queue_broker.clone());
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let api_game_service =
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api::game::service::Service::new(connection_broker.clone(), queue_broker.clone());
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println!("Server edge[beteran-backend-server-edge] is started");
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member_level_service.subscribe(),
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member_referrer_service.subscribe(),
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site_service.subscribe(),
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api_service.subscribe(),
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api_vendor_service.subscribe(),
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api_game_service.subscribe(),
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)?;
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Ok(())
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