기본설정 수정
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@ -7,7 +7,7 @@ import { basicSetting as basicSettingData } from './data';
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providedIn: 'root',
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})
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export class BasicSettingMockApi {
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private _basicSetting: any[] = basicSettingData;
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private _basicSetting: any = basicSettingData;
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/**
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* Constructor
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@ -2,82 +2,53 @@
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import { SiteStatusType } from 'app/modules/admin/settings/basic/types/site-status.type';
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export const basicSetting = [
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export const basicSetting = {
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infos: [
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{
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siteStatus: SiteStatusType.joinAvailable,
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memo: '메모 테스트',
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name: '사이트 ON/OFF 설정',
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content: SiteStatusType.joinAvailable,
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},
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{
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name: '메모',
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content: '메모 테스트',
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},
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],
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earnSettings: [
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{
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lv1: [
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{
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earnFirst: {
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rate: '15',
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isUse: true,
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maxEarnMoney: '10000',
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},
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level: 'LV1',
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firstRate: '15',
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firstIsUse: true,
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firstMaxEarnMoney: '10000',
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everyRate: '15',
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everyIsUse: true,
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everyMaxEarnMoney: '10000',
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},
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{
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earnEvery: {
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rate: '15',
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isUse: true,
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maxEarnMoney: '10000',
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},
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},
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],
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level: 'LV2',
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firstRate: '15',
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firstIsUse: true,
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firstMaxEarnMoney: '10000',
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everyRate: '15',
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everyIsUse: true,
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everyMaxEarnMoney: '10000',
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},
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{
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lv2: [
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{
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earnFirst: {
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rate: '15',
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isUse: true,
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maxEarnMoney: '10000',
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},
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level: 'LV3',
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firstRate: '15',
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firstIsUse: true,
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firstMaxEarnMoney: '10000',
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everyRate: '15',
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everyIsUse: true,
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everyMaxEarnMoney: '10000',
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},
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{
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earnEvery: {
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rate: '15',
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isUse: true,
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maxEarnMoney: '10000',
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},
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},
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],
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},
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{
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lv3: [
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{
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earnFirst: {
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rate: '15',
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isUse: true,
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maxEarnMoney: '10000',
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},
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},
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{
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earnEvery: {
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rate: '15',
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isUse: true,
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maxEarnMoney: '10000',
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},
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},
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],
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},
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{
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lv4: [
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{
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earnFirst: {
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rate: '15',
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isUse: true,
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maxEarnMoney: '10000',
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},
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},
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{
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earnEvery: {
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rate: '15',
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isUse: true,
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maxEarnMoney: '10000',
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},
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},
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],
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level: 'LV4',
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firstRate: '15',
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firstIsUse: true,
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firstMaxEarnMoney: '10000',
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everyRate: '15',
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everyIsUse: true,
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everyMaxEarnMoney: '10000',
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},
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],
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gameSetting: [
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@ -124,9 +95,8 @@ export const basicSetting = [
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description: '5분마다 정산내용 DB저장',
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},
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],
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},
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// siteStatus?: SiteStatusType;
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// memo?: string;
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// earnSetting?: any;
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// gameSetting?: any;
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];
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};
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// siteStatus?: SiteStatusType;
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// memo?: string;
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// earnSetting?: any;
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// gameSetting?: any;
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@ -10,6 +10,7 @@ import { MatProgressBarModule } from '@angular/material/progress-bar';
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import { MatRippleModule } from '@angular/material/core';
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import { MatSortModule } from '@angular/material/sort';
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import { MatSelectModule } from '@angular/material/select';
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import { MatSlideToggleModule } from '@angular/material/slide-toggle';
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import { MatTooltipModule } from '@angular/material/tooltip';
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import { MatTableModule } from '@angular/material/table';
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import { MatMenuModule } from '@angular/material/menu';
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@ -43,6 +44,7 @@ import { basicSettingRoutes } from './basic.routing';
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MatTableModule,
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MatMenuModule,
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MatDividerModule,
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MatSlideToggleModule,
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],
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})
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export class BasicModule {}
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@ -13,14 +13,14 @@
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<table
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class="min-w-240 overflow-y-visible"
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mat-table
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[dataSource]="currentUserDataSource"
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[dataSource]="basicInfoSettingDataSource"
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>
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<!-- Total -->
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<ng-container matColumnDef="info">
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<th mat-header-cell *matHeaderCellDef>정보</th>
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<td mat-cell *matCellDef="let user">
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<td mat-cell *matCellDef="let info">
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<span class="font-medium text-right">
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{{ user.highRank }}
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{{ info.name }}
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</span>
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</td>
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</ng-container>
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@ -28,16 +28,16 @@
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<!-- Expenses amount -->
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<ng-container matColumnDef="description">
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<th mat-header-cell *matHeaderCellDef>내용</th>
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<td mat-cell *matCellDef="let user">
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{{ user.rank }}
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</td>
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<td mat-cell *matCellDef="let info">{{ info.content }}</td>
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</ng-container>
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<!-- Expenses amount -->
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<ng-container matColumnDef="updateBtn">
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<th mat-header-cell *matHeaderCellDef>수정</th>
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<td mat-cell *matCellDef="let user">
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{{ user.rank }}
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<td mat-cell *matCellDef="let basicSetting">
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<div class="hidden sm:block truncate">
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<button mat-flat-button [color]="'primary'">수정</button>
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</div>
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</td>
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</ng-container>
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@ -63,14 +63,14 @@
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<table
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class="min-w-240 overflow-y-visible"
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mat-table
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[dataSource]="currentUserDataSource"
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[dataSource]="basicEarnSettingDataSource"
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>
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<!-- Type -->
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<ng-container matColumnDef="level" sticky>
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<th mat-header-cell *matHeaderCellDef>레벨</th>
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<td mat-cell *matCellDef="let user">
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<td mat-cell *matCellDef="let earn">
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<span class="flex items-center">
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{{ user.level }}
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{{ earn.level }}
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</span>
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</td>
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</ng-container>
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@ -78,9 +78,9 @@
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<!-- Total -->
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<ng-container matColumnDef="firstRate">
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<th mat-header-cell *matHeaderCellDef>요율</th>
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<td mat-cell *matCellDef="let user">
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<td mat-cell *matCellDef="let earn">
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<span class="font-medium text-right">
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{{ user.highRank }}
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{{ earn.firstRate }}
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</span>
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</td>
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</ng-container>
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@ -88,39 +88,47 @@
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<!-- Expenses amount -->
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<ng-container matColumnDef="firstIsUse">
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<th mat-header-cell *matHeaderCellDef>사용여부</th>
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<td mat-cell *matCellDef="let user">
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{{ user.rank }}
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<td mat-cell *matCellDef="let earn">
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<div class="sm:col-span-4 flex items-center justify-between">
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<mat-slide-toggle
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class="ml-4"
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[color]="'primary'"
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[formControlName]="'twoStep'"
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#twoStepToggle
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>
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</mat-slide-toggle>
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</div>
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</td>
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</ng-container>
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<!-- Expenses percentage -->
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<ng-container matColumnDef="firstMaxMoney">
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<th mat-header-cell *matHeaderCellDef>최대금액</th>
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<td mat-cell *matCellDef="let user">
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{{ user.level }}
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<td mat-cell *matCellDef="let earn">
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{{ earn.firstMaxEarnMoney }}
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</td>
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</ng-container>
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<!-- Remaining amount -->
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<ng-container matColumnDef="everyRate">
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<th mat-header-cell *matHeaderCellDef>요율</th>
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<td mat-cell *matCellDef="let user">
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{{ user.signinId }}
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<td mat-cell *matCellDef="let earn">
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{{ earn.everyRate }}
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</td>
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</ng-container>
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<!-- Remaining percentage -->
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<ng-container matColumnDef="everyIsUse">
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<th mat-header-cell *matHeaderCellDef>사용여부</th>
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<td mat-cell *matCellDef="let user">
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{{ user.nickname }}
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<td mat-cell *matCellDef="let earn">
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{{ earn.everyIsUse }}
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</td>
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</ng-container>
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<ng-container matColumnDef="everyMaxMoney">
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<th mat-header-cell *matHeaderCellDef>최대금액</th>
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<td mat-cell *matCellDef="let user">
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{{ user.currentLocation }}
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<td mat-cell *matCellDef="let earn">
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{{ earn.everyMaxEarnMoney }}
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</td>
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</ng-container>
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@ -155,15 +163,15 @@
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<table
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class="min-w-240 overflow-y-visible"
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mat-table
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[dataSource]="currentUserDataSource"
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[dataSource]="basicGameSettingDataSource"
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>
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<!-- Type -->
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<ng-container matColumnDef="title" sticky>
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<th mat-header-cell *matHeaderCellDef>제목</th>
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<td mat-cell *matCellDef="let user">
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<td mat-cell *matCellDef="let game">
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<span class="flex items-center">
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<span class="w-2 h-2 rounded-full"></span>
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<span class="ml-3 leading-4">{{ user.signinId }}</span>
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<span class="ml-3 leading-4">{{ game.name }}</span>
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</span>
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</td>
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</ng-container>
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@ -171,34 +179,42 @@
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<!-- Total -->
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<ng-container matColumnDef="isUse">
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<th mat-header-cell *matHeaderCellDef>사용여부</th>
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<td mat-cell *matCellDef="let user">
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<span class="font-medium text-right">
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{{ user.highRank }}
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</span>
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<td mat-cell *matCellDef="let game">
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<div class="sm:col-span-4 flex items-center justify-between">
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<mat-slide-toggle
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class="ml-4"
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[color]="'primary'"
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[formControlName]="'twoStep'"
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#twoStepToggle
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>
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</mat-slide-toggle>
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</div>
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</td>
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</ng-container>
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<!-- Expenses amount -->
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<ng-container matColumnDef="memo">
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<th mat-header-cell *matHeaderCellDef>메모</th>
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<td mat-cell *matCellDef="let user">
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{{ user.rank }}
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<td mat-cell *matCellDef="let game">
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{{ game.memo }}
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</td>
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</ng-container>
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<!-- Expenses percentage -->
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<ng-container matColumnDef="description">
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<th mat-header-cell *matHeaderCellDef>내용</th>
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<td mat-cell *matCellDef="let user">
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{{ user.level }}
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<td mat-cell *matCellDef="let game">
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{{ game.description }}
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</td>
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</ng-container>
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<!-- Remaining amount -->
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<ng-container matColumnDef="updateBtn">
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<th mat-header-cell *matHeaderCellDef>수정</th>
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<td mat-cell *matCellDef="let user">
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{{ user.signinId }}
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<td mat-cell *matCellDef="let game">
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<div class="hidden sm:block truncate">
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<button mat-flat-button [color]="'primary'">수정</button>
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</div>
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</td>
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</ng-container>
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@ -89,7 +89,12 @@ export class ListComponent implements OnInit, AfterViewInit, OnDestroy {
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'updateBtn',
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];
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currentUserDataSource: MatTableDataSource<any> = new MatTableDataSource();
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basicInfoSettingDataSource: MatTableDataSource<any> =
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new MatTableDataSource();
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basicEarnSettingDataSource: MatTableDataSource<any> =
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new MatTableDataSource();
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basicGameSettingDataSource: MatTableDataSource<any> =
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new MatTableDataSource();
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basicSetting$!: Observable<BasicSetting | undefined>;
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@ -115,6 +120,17 @@ export class ListComponent implements OnInit, AfterViewInit, OnDestroy {
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* On init
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*/
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ngOnInit(): void {
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// Get the products
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this._basicService.basicSetting$
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.pipe(takeUntil(this._unsubscribeAll))
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.subscribe((basicSetting: any | undefined) => {
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this.basicInfoSettingDataSource = basicSetting.infos;
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this.basicEarnSettingDataSource = basicSetting.earnSettings;
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this.basicGameSettingDataSource = basicSetting.gameSetting;
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// Mark for check
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this._changeDetectorRef.markForCheck();
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});
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// Get the products
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this.basicSetting$ = this._basicService.basicSetting$;
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}
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